Update #63 - 08/31/18
Posted on August 31st, 2018 11:40 AM EST
Servers
- Fixed a common server crash related to item handling (about 50% of all current crashes)
- Fixed a common server crash related to AI (about 50% of all current crashes)
- Some server optimizations related to bases
- On server start kiosk support is disabled until the Steam inventory configuration data is received from Steam - can still be disabled by admins as well
- Potential fixes for a couple of AI related server crashes
Prone
- Prone support has been added to the game - default 'z' key to go into prone stance
- It works well on slopes up to 45 degrees and in tight spaces - the player can also prop up on smaller objects
- All usable items stay equipped, unusable items get automatically dequipped (guitar, bow and most melee weapons)
- Usable prone items are all shooting weapons, all utility/tools, throwables, and the knives
- During prone movement certain actions are blocked (as the arms are busy) and have to be performed while not moving (aiming/shooting, weapon switching, emotes etc.)
- We ironed out most issues on the experimental server - thank you for helping to test and we plan on sligthly extending the prone feature at a later date
Game
- Improvements to collision detection when opening/closing doors and gates
- A player that newly spawns/respawns will now have a basic map in their inventory
- Fixed issue where some items could be restored with the wrong health value
- Rebalanced radstorms and nuclear flash freeze
- Pressing the jump key will now cause the player to stand up from any stance
- Some new skins added
- Fixed damage done to items on players - damage is only applied now after all other game/faction multipliers
- When a player, tent, vehicle, item on the ground, etc. gets shot it may also damage items inside of it
- The amount of damage done to items has been adjusted for all items
- Almost all items in the game now have a health value
- Some trivial items, like sunglasses, will automatically be removed if their health is reduced to 0
- The damage done to a weapon does NOT currently affect the weapon's damage output - that will be in another update
- Adjustments made to breathing, vomit, and blood particle effects
- Fixed an issue that was causing some items to be damaged twice when hit
- Campfires will only damage items inside of it while lit
- Fixed issue where traps wouldn't appear at times after a server restart
Base Building
- Doors will now stop and reverse direction if they collide with a player
- Fixed issue where the action menu wasn't being reset correctly after interacting with base parts
Kiosks
- Vehicle camouflage skins cost 20 amcoins, instead of the standard 10 for solid paint colors
- Fixed an issue where amcoins could be deducted incorrectly while storing an item in a kiosk (caused by the above issue)
- Fixed an issue when retrieving some items from the kiosk - would remove it from steam inventory but not be given to the player
Vehicle Skins
- Increased chance to be awarded a vehicle skin while driving
- Skins added for the SUV and dune buggy
- Orange, pink and purple colors added for all vehicles that currently have skins
- Camouflage skins added for dune buggy, pickup truck, base sedan, suv, and semi trucks
- Vehicles only spawn with solid colored skins, not camouflage - players have to apply camouflage skins
Vehicles
- Decreased number of dirtbikes from 5 to 4
- Increased number of semi trucks from 1 to 2
- Slightly decreased the top speed of some vehicles
- A vehicle will automatically stop if a required item is destroyed inside of it
Items
- Increased chance for frag grenades to spawn
- Increased chance to find the hazmat mask and tank
- Repair kits added for cloth, leather, canvas, and teflon items
- Decreased weight of the tranquilizer gun
- Adjusted movement sensitivity on weapons while aiming
- Increased the physics proxy size of the amcoin ledger to help prevent it from falling through the ground when dropped
AI
- Critters may now randomly spawn around players while players are running around
- AI will now make use of some animation variations
- AI's visual perception now scales based on a player's stance and movement speed
- Critters may now randomly spawn around players while players are running around
- Some AI will now spawn wearing clothes
- Spiders spawned by performing a world action (searching an item) will now scurry away before they come back to attack
UI
- Allow rebinding(ui+save+load) of empty inputs (for actions that haven't been bound on a specific device)
- Allow rebinding of controller mouse emulation (click and context menu)
- Unbind previous stance DPAD up from controller (instead use DPAD up for tactical) -> Jump now causes stand up And next stance cycles as well
- Bind DPAD up to tactical action
- Fix the reset of keybinds to work in-game as well (restore actionmap/filter states)
- Some general improvements to speed up the inventory loading time - more improvements will still be made
- Added new stances to the stats bar UI
- Adjusted keybinds and added some new keybinds to the UI screen
- The keybind configuration for controllers has been changed - be careful remapping now as it could break access to features
- Zoom sensitivity scale added
- Updated wheel slots to now be consistent with other items in the inventory
Map
- More cars on the highway ramps near the beach farms north of the map
- Replaced fire hazard areas with updated new areas that support heat for the player stats
Animations
- Prone animations added
- Fixed foot ground alignment for standing and crouching idles
- Verified all weapons have movement in sfp during idle animations
- Fixed vector reload sound set up
- Giant roach mesh update
- Gas mask mesh updates
Feedback thread: https://steamcommunity.com/app/299740/discussions/0/1737715419897762742/