Miscreated-Servers.com Blog Feed en https://miscreated-servers.com/ Thu, 26 Jan 2023 19:11 CET Miscreated-Servers.com is a Miscreated servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 Patch 1.18.3 - 01/26/23 https://miscreated-servers.com/blog/64/patch-1183-01-26-23/ https://miscreated-servers.com/blog/64/patch-1183-01-26-23/ Thu, 26 Jan 2023 19:11 CET Fixed display width for the Respawn At Base text.

Anyone saying otherwise is lying to you.]]>
Patch Notes for 1.18.2 - 01/21/23 https://miscreated-servers.com/blog/63/patch-notes-for-1182-01-21-23/ https://miscreated-servers.com/blog/63/patch-notes-for-1182-01-21-23/ Sat, 21 Jan 2023 19:19 CET The black screen on respawn should happen a lot less frequently now.
Increased the width of the Respawn At Base text, so it doesn't get clipped off.

Anyone saying otherwise is lying to you.]]>
Hotfix 1.16.0a - 02/12/21 https://miscreated-servers.com/blog/62/hotfix-1160a-02-12-21/ https://miscreated-servers.com/blog/62/hotfix-1160a-02-12-21/ Fri, 12 Feb 2021 16:34 CET Fixed another crafting related exploit.]]> Miscreated Christmas/Holiday Event https://miscreated-servers.com/blog/61/miscreated-christmas-holiday-event/ https://miscreated-servers.com/blog/61/miscreated-christmas-holiday-event/ Wed, 02 Dec 2020 18:20 CET

The Miscreated Christmas/Holiday Event is now happening!

Find unique holiday themed items, presents, and watch for the Christmas event in game!

Halloween Event https://miscreated-servers.com/blog/60/halloween-event/ https://miscreated-servers.com/blog/60/halloween-event/ Tue, 06 Oct 2020 19:57 CEST

The Miscreated Halloween event is now live! Enjoy all the unique items!]]>
Miscreated Updated 1.11.0 - Safezones! https://miscreated-servers.com/blog/58/miscreated-updated-1110-safezones/ https://miscreated-servers.com/blog/58/miscreated-updated-1110-safezones/ Tue, 23 Jun 2020 18:13 CEST

Trader System
  • This update introduces the brand new trader system in Miscreated
  • Multiple trader NPCs have been added to both Orcas Island and Canyonlands allowing players to buy and sell items using AmCoins
  • Each trader will have a different inventory with some static items and random items
  • Each server restart, some traders will offer a completely different set of items for players to purchase
  • The traders will never run out of items, which mean players can buy the same item any number of time they want

    A special trader was also hidden to both maps - it will sell more rare and sought after items but at a risk because they are not within a safezone

Outpost / Safezone
  • For this update, we also added safezone to both Miscreated maps
  • Safezones act as a social hub for players to meet, group up and chat without the risk of getting shot by players or bit by mutants
  • The safezone also serves as a home for most traders
  • Each outpost also has various campfires and barbecues for players to cook food, planters to grow crops, kiosk to store and withdraw items, and small bunkers in the event where players need to take shelter due to a storm
  • Safezones are marked by 3 huge fulton balloons floating above them making them easy to find on each map

  • The vehicle system has been adjusted for this update
  • Vehicles in Miscreated were made out of multiple components each having their own health pool but due to limitations of the UI, displaying the health of each component was never implemented
  • We decided to simplify the vehicle system by removing the unnecessary components and vehicular weak points and only keeping the main hull for damage
  • The benefits of doing so is that the vehicles are now much more durable and the health displayed in the UI will represent the actual health of the vehicle itself - no more hidden health
  • We also increased the health of most vehicles

Cooking System
  • The cooking system was also revamped
  • Players will now be able to buy 3 new cooking books from the cooking trader to learn new crafting recipes
  • These new recipes are designed to tie together the food related systems that were added in prior updates - such as hunting, farming and cooking
  • Each recipes will require multiple ingredients to craft, but will provide players with much more food and most can be partially consumed
  • Items that can be partially consumed will refill your hunger meter by the amount it needs to fill it to 100% (no more over eating)

  • Added support for AI modding (profiles, factions)
  • Added support for custom context menu actions
  • Added support for 3d coodinate flash mapping
  • Added inventory lock override support
  • Added bind for actionable menu reset
  • Added support for entity non-uniform scaling
  • Added query clan lua support
  • Updated complete scriptbind listing in github
  • Added get httpserver lua support
  • Added support for vehicles-health/jsons(contents, fluids, skin, etc.)

  • Added 3 new cooking guides
  • Added Bear sandwich
  • Added Ham sandwich
  • Added Wolf sandwich
  • Added Deer sandwich
  • Added PBJ sandwich
  • Added Jelly sandwich
  • Added PB sandwich
  • Added Chicken sandwich
  • Added Bear stew
  • Added Deer stew
  • Added Wolf stew
  • Added Ham stew
  • Added Chicken stew
  • Added Mushroom stew
  • Added Clam stew
  • Added Seaweed stew
  • Added Vegetables stew
  • Added Bear roast
  • Added Deer roast
  • Added Wolf roast
  • Added Ham roast
  • Added Chicken roast
  • Added Coffee bag
  • Added Bread

  • Adjusted the recoil pattern on some weapons
  • Added extended C-Mag for 5.56 based weapons
  • Removed HuntingScope support on the M16 and AK5D
  • Increased M40 bullet velocity (buffed range)
  • Increased ACAW bullet velocity (buffed range)

  • Added an additional painting for your base

  • Reduced spawn rate of most AR, SMG and automatic weapons
  • Reduced spawn rate of some ammo types (mostly ammo that goes along with the reduced weapon spawns)
  • Reduced spawn rate of medicines such as anti-radiation, antibiotics and mushrooms - be careful what you eat
  • Reduced spawn rate of most food items
  • Reduced Spawn rate of M97 and its ammo
  • Added prices to most items for the trader system - will probably have to adjust item prices based on player feedback
Miscreated - Free Weekend https://miscreated-servers.com/blog/56/miscreated-free-weekend/ https://miscreated-servers.com/blog/56/miscreated-free-weekend/ Fri, 06 Dec 2019 23:44 CET Free. Enjoy Orca Island with your friends or go it alone. If you have a good time then consider picking the game up during our 50% Off Sale lasting until December 16th.


Don't forget to check out our new DLC, Canyonlands, now available on Steam too!


Have questions, want to find some friends, or need some help? Come join us on Discord! We have an active community and developers who can give you a hand. Invite link:
Miscreated: Canyonlands DLC Release https://miscreated-servers.com/blog/55/miscreated-canyonlands-dlc-release/ https://miscreated-servers.com/blog/55/miscreated-canyonlands-dlc-release/ Wed, 04 Dec 2019 20:00 CET Miscreated Canyonlands Map!Players can now play on the brand new Canyonlands map after they purchase the Miscreated Canyonlands DLC on Steam. This new hand-crafted, desert-themed map is based on the deserts of the southwestern United States.

  • New weather - sandstorm and heatwave patterns
  • New vehicles - beetle-style and a police SUV
  • New animals - ram, donkey, and giant scorpions
  • New clothes - unique desert-themed scavenger outfit
  • New weapons - western style Model 1873 lever action rifle and the Peacekeeper revolver


Update 1.6.0

Alongside this DLC we've also released a patch for the base game, and started our Christmas themed event.

  • This update re-introduces some existing holiday items and also adds some new ones for this year!
  • New Christmas-themed event added

Task Log
  • A new task log has been added to help newer players learn the basics of the game
  • We plan to add more advanced tasks in future updates
  • Once all the tasks have been completed the task window will be hidden

  • Increased friction on sand surfaces so vehicles have a little more traction
  • Removed the overlay effect on the welder mask and sunglasses
  • Updated shader cache to reduce stalls while playing

Base Building
  • New garage door added with plated variation
  • Removed shadow casting from Christmas candles to increase rendering performance
  • Fixed issue with doors moving when entering relevance distance and they would end up in the wrong place

  • Removed physics proxy from the doors of the party bus so it can drive through base gates easier

  • Fixed delete message when trying to delete an item from the kiosk
Update 1.5.0 - 10/16/19 https://miscreated-servers.com/blog/54/update-150-10-16-19/ https://miscreated-servers.com/blog/54/update-150-10-16-19/ Wed, 16 Oct 2019 21:21 CEST

In addition to a unique Halloween Event!, we have added a bunch of new Halloween themed items for you to find. They will spawn in the world via the Halloween bags or may be found by other means.

  • EasyAntiCheat updated to latest version

Base Building
  • Improved wall placement for snapping
  • Added new snapping sticky placement method (only modding for now)
  • Fixed tent placement distance when placing a tent
  • Prevent emotes after death
  • Fixed server-side exclusion checks (not relevant for most maps)

  • Additional AI optimizations to increase server performance
  • Fixed server crash caused by Chickens and Roosters
  • Fixed issue with AI spawning in very odd places at times

  • Many Halloween items added for Halloween (no spoilers!)

  • Removed the ability to store C4, C4 bricks and C4 traps
  • Removed the ability to store to store Pipebombs and Pipebomb traps
  • Removed the ability to store explosive arrows
  • Various items can be added to the kiosk system (mostly Halloween related)

  • Added requested keybind change for modders (helicopter related)
Miscreated 50% Off Sale https://miscreated-servers.com/blog/52/miscreated-50-off-sale/ https://miscreated-servers.com/blog/52/miscreated-50-off-sale/ Mon, 07 Oct 2019 20:22 CEST
Have questions before you buy? Come ask our awesome community on Discord at: https://discordapp.com/invite/miscreated]]>
Update 1.4.0 - 09/19/19 https://miscreated-servers.com/blog/50/update-140-09-19-19/ https://miscreated-servers.com/blog/50/update-140-09-19-19/ Thu, 19 Sep 2019 17:23 CEST here.]]> Update 1.3.0 - 07/26/19 https://miscreated-servers.com/blog/47/update-130-07-26-19/ https://miscreated-servers.com/blog/47/update-130-07-26-19/ Fri, 26 Jul 2019 21:04 CEST

Note: Snap Base Building is still under development and will continue to be tested on the experimental server until it's ready to be released, so it isn't included in this update.

Air Plane Crash World Event
  • A new world event has been added - at a random interval a small plane can crash on the island
  • The plane explodes when it hits the ground, so if you are in the vicinity don't be too close
  • Upon crashing the plane will release one crate and three backpacks
  • The crate's contents are military themed and the backpacks are civilian themed
  • The backpacks can be hard to find in the tall grass, so look around carefully for them

  • Increased network update frequency of the air drop plane, so it is less jittery
  • C4 can now stick to all static objects (houses/rocks/...) and bases/DWS objects
  • Fixed a couple of infrequent server crashes
  • Fixed not being able to turn the weapon laser attachment off
  • Fixed issue with a packed up tent respawning at same location after a server restart
  • Adjusted the arrow trail particle effect
  • Fixed issue with persisted entities not being loaded from the database - traps/roosters/pigs
  • Tents can now spawn with random items in them
  • Quadbikes, jetskis, and tractors can now spawn with random parts in them, so they are easier to get drivable
  • Fixed issue with loading some clan and clan member names - would cause a player to always log in as a new character
  • Increased the chance to get Thatch from bushes
  • Added more logging messages when players get kicked from servers - to help track down potential issues
  • Decreased recoil on several weapons when prone, crouched and holding breath
  • Increased default zoom amount for ironsight on all weapons
  • Ammo piles will spawn with at least 1 round

  • Cleaned up and organized the crafting categories more
  • Added craftable ammo boxes for all 12-gauge shells - slugs, pellets, and beanbags
  • Added craftable explosive arrows
  • Removed the wood walkway 0m x 4m x 4m recipe so it can no longer be crafted
  • Decreased Rags crafting time to 0.5 seconds
  • Added 0x4x4 roof to crafting recipe
  • Removed shelter pole from crafting recipes
  • Shelter base parts are now crafted using sticks
  • Changed the Molotov crafting recipe to make use of biofuel and gunpowder instead of oil and alcohol
  • Reduced pipebomb gun powder cost to 192 ( reduced by 64 )
  • Reduced crafting requirements for C4 and Pipebombs

Base Building
  • Fixed not being able to pack up a planter box
  • All base building traps can now be triggered (was a bug where some wouldn't) - reminder to wear good shoes
  • Traps will re-trigger each second a player collides with them - they are quite deadly now
  • Added craftable small shutter parts and plated equivalent
  • Fix to only being able to upgrade base doors and gates while they are closed
  • Increased pipebomb/grenade and explosive arrows damage to base parts
  • Increased sticks burn rate - should be 10 seconds
  • Decreased the palisade base part health to 5k (was 10k)
  • Physics proxy adjustments to the barbed wire base part so it works better as a trap
  • Adjusted model and physics proxy of the wooden palisade base part so it works better as a trap
  • Increased the amount of frag damage to wood, plated, and metal base parts (double the damage it was before)

Dynamic World System
  • Explosions will now damage DWS objects (house doors, etc.)

  • Reduced the crafting time for all bolts and arrows and increased the crafted quantity

  • Craftable explosive arrow added
  • Barbed wire parts are now stackable
  • Increased the stack size for arrows and bolts
  • Increased Thatch stack size to be the same as sticks
  • Fixed 0x4x4 roof thickness to be the same as platforms
  • Added additional zoom strength option (mouse wheel) to Hunting Scope

  • Fix for SendTextMessage not being able to send a message to all players (playerId as 0)
  • Changed return value of ISM.SpawnItem and GiveItem - they now return the actual entity and not just entity Id
  • Added script binds for more item properties - health, stacking, magazines, consumables

  • New main menu background image added
  • Fixed "Tear Off Trap" to "Tear Off Tarp"
  • Fixed the extra padding between item slots in the inventory that was introduced during localization changes
  • Fixed pack up tent message while items are inside of it

  • Increased explosion audio range for C4 (and the new air plane crash)

Feedback thread can be found here: https://steamcommunity.com/app/299740/discussions/0/3428846977640542785/
Update 1.2.0 - 06/13/2019 https://miscreated-servers.com/blog/46/update-120-06-13-2019/ https://miscreated-servers.com/blog/46/update-120-06-13-2019/ Thu, 13 Jun 2019 18:48 CEST

Air Drops
  • Random air drops have been added to the game, courtesy of the Amalgamated corporation
  • At a random interval, an airplane will fly across the map and drop a crate at a random location
  • The contents of the crate are themed (medical, military, etc.), but the exact contents are randomized each time

Database Changes
  • The need for a central i3d database is now removed and will no longer be supported
  • All i3d servers which have been using the central database will now automatically import all existing data to a local SQLite database
  • On each server start, the server will automatically make a copy of the miscreated.db in a folder named DatabaseBackups
  • The last 20 copies of the database will be kept in the DatabaseBackups folder

Custom Chat Commands
  • The method to create custom chat commands has been changed and will make modding in new chat commands a lot easier
  • For some examples, see the file named Scripts/GameRules/ChatCommands/examples.lua in the Scripts.pak file

  • Lua script binds have been added to expose some parts of the base building system
  • Lua script binds have been added to expose some parts of the faction system (see the examples.lua file mentioned above)
  • Lua script binds have been added to expose all player stats, so they can be read or modified - stamina, poison, etc.
  • Fixed Editor crash when using the Reload All Scripts menu option in the Miscreated Editor
  • Fixed issue where spawned in jerry cans and propane tanks would have water in them

  • Reduced the number of Iron Ingots from 4 to 2 to craft Sheet Metal
  • Reduced the number of Iron Ingots from 2 to 1 to craft Nails
  • Added several more country flags that can be crafted as a base building part
  • Craftable ammo boxes added
  • Reduced crafting time on BioFuel and C4 bricks
  • Adjusted C4 traps recipe to be crafted with a C4 explosive instead of the individual components

  • Fixed issue where players respawning within another player's relevance range would not equip their clothes correctly
  • Empty backpacks and primary weapons (with attachments) can be stored in crates, tents, and vehicles
  • Fixed the !base chat command so it will always display information about your base on the current server
  • The !base command will also output information about a clan member's base
  • Fixed sv_password so it can be used on clients (required to connect to password protected servers)
  • Fixed wrong message when you can no longer harvest from a Coal or Pyrite node
  • Fixed incorrect error message displayed when trying to join a server (Mod vs. Whitelist error messages)
  • Adjusted the "refill" timer on harvestable resource nodes
  • Fixed an issue that could cause bases to be validated a lot more times than needed (falling parts check)
  • Fixed an issue where the action menu would not appear at times when targeting a crate/fireplaces/furnace
  • Fixed an issue with weather mods not being properly loaded on the clients
  • Enabled server countdown to restart warning messages
  • Enabled the !uptime and !restart chat commands
  • Traps that don't get destroyed when triggered will now trigger when they take any damage - bear trap, cans trap, etc

  • Only clan owners and officers can invite someone to a clan
  • The Invite to Clan action will only appear if the inviter's weapon is lowered
  • Damage to base parts is now determined by the closest point on the part's bounding box to the explosion point, so even if a corner is within range it will take some damage. No longer is it based only on the part's origin.

  • Ropes can now stack to 10
  • Increased the number of rounds ammo boxes can hold, but also increased their weight
  • Ammo boxes display what type of ammo they hold on their inventory icon
  • Improved the C4 explosion particle effect and changed the sound effect it uses
  • Improved the particle effect that's displayed when using the Pickaxe
  • Fixed issues related to packing up traps: C4 2m, Cans 2m, Flare 2m

Please share all feedback regarding this update here:
Update 1.1.1 - 05/17/19 https://miscreated-servers.com/blog/45/update-111-05-17-19/ https://miscreated-servers.com/blog/45/update-111-05-17-19/ Fri, 17 May 2019 20:50 CEST Player Reservations
  • A server admin can now create reservations for players on their server
  • If a server is full and a reserved player tries to join the server, then a random, non-reserved player will be kicked from the server to free up a player slot
  • The kicked player will be notified they were kicked to make room for a reserved player
  • This is useful for server admins, owners, or VIP guests of the server
  • To manage reservations, use the following RCON/console commands:
    • mis_reservation_add SteamID - to add a reservation for the specified SteamID
    • mis_reservation_remove SteamID - to remove a reservation for the specified SteamID
    • mis_reservation_status - to list all reservations

Password Protected Servers
  • A server admin can now password protect their server
  • Only players who know the password can connect to the server
  • The server admin will need to add sv_password=password_goes_here to their hosting.cfg file
  • Any players who want to connect to a protected server will need to add the same sv_password to their command line options, or it can be added to a user.cfg file as well
  • A new icon in the server browser UI will indicate that a server is password protected

  • A modder can now add custom chat commands to their server
  • The chat commands are processed via lua, so they are extremely customizable and can invoke hundreds of exposed API calls for the game
  • In addition, the game already has support to modify a player's spawn locations and player loadouts via lua
  • There are some example chat commands in the GameSDK/Scripts/GameRules/Miscreated.lua file

  • There are now two options to respawn - Respawn At Base or Respawn (random)
  • The Respawn still works like before where you will respawn at a random world spawn location
  • If you are a base owner and the base has a crafted bed, then you will also see the Respawn At Base action
  • After you use the Respawn At Base action, you will need to wait 30 minutes before it can be used again, during that time you can still randomly Respawn instead
  • A server admin can adjust the Respawn At Base duration by altering the g_respawnAtBaseTime variable
  • Destroying a player's bed will prevent them from being able to respawn at their base

  • The !restart and !uptime chat commands have been temporarily removed
  • For central, i3d servers, if a game server gets too far behind updating the central database it will force itself to restart
  • Altered mis_kick command so it should more reliably be able to kick players
  • Added specific message that's shown to players if they try to join a whitelisted server but are not whitelisted on it
  • Iron, Coal (Charcoal), and Pyrite rocks added around the map to harvest from
  • Nav mesh updated

Base Building
  • Fixed an issue where multiple players could place a metal base part at the same time
  • Repairing a part now heals 2000 health (was 1000)
  • To upgrade a part it now needs 1 SheetMetal for every 1000 health of the upgraded part. Ex: If the part has 15k health, then you need 15 SheetMetal to upgrade it
  • As long as you have at least 1 SheetMetal in your inventory you will see the Upgrade action. If you lack enough SheetMetal it will inform you how many is needed
  • Adjusted damage types for several items - like Rocks, so they no longer damage plated/metal parts
  • Wooden crates, Furnaces, and Fireplaces no longer take damage from explosions, but can stil be destroyed via melee

  • Fixed duplicated Sheet Metal crafting recipe
  • Sheet Metal crafting time reduced to 0.5 seconds
  • Sheet Metal now requires 4 Iron Ingots
  • Sheet Metal stack size increased to 64
  • Increased requirements to craft Pipe Bombs
  • Iron Ore is now smelted to get Iron Ingots (was Scrap Metal, which can no longer be smelted)
  • Added recipe to convert 1 Wood Log to 2 Stick Piles

  • Increased stack size for Electrical Parts to 10
  • Added Iron Ore item

  • Harvestable Iron Ore, Charcoal, and Pyrite deposits added around the map

  • Explosive damage from Boats and Jet Skis reduced

  • Icons added to the server browser for whitelisted and passworded servers
  • Filter added to filter out password protected servers

Post any feedback about the update here:
Steam Post-Apocalyptic Sale - Miscreated 35% Off! https://miscreated-servers.com/blog/44/steam-post-apocalyptic-sale-miscreated-35-off/ https://miscreated-servers.com/blog/44/steam-post-apocalyptic-sale-miscreated-35-off/ Thu, 16 May 2019 23:28 CEST store.steampowered.com/app/299740]]> Update 1.1.0 - 05/03/19 https://miscreated-servers.com/blog/43/update-110-05-03-19/ https://miscreated-servers.com/blog/43/update-110-05-03-19/ Fri, 03 May 2019 18:33 CEST

  • This update has a lot of Quality of Life (QoL) improvements in it - many of them are based on player's feedback
  • It also has a lot of new changes to the crafting, base building, and vehicle systems
  • Before providing feedback on the changes, please test them in game and then provide feedback on the Miscreated Discord server
  • Over time, we will add/remove/tweak features as needed to improve the gameplay of Miscreated
  • Some of these changes are to explore a faster gameplay style that balances the crafting and raiding mechanics
  • While some of the changes may appear small on the surface, they introduce a lot of new gameplay opportunities

  • A lot of the fundamental changes have now been completed to localize Miscreated in other languages
  • The game has already been partially translated into some languages by the community - thank you to all those that have helped so far!
  • Most of the UI, except the Main Menu, can now be fully localized, as well as all of the item names, descriptions, action menus, and in-game messages
  • To test out the changes for a language set g_language= (french|german|portuguese|russian|spanish) Ex. g_language=french in a created file named user.cfg in your root Miscreated Steam intall folder

  • 12 placeholder vehicle names have been added that modders can use to add new vehicles, so they don't have to replace existing vehicles

  • When a DWS or base door is opened/closed the action menu will refresh to show the correct actions
  • Fixed issue with exploding items on the ground not causing damage or having any physics forces generated
  • A message is now displayed when a player consumes most harmful items - be sure to inspect items before consuming them
  • Added another game.log log file entry when a player gets disconnected to help troubleshoot potential issues
  • Filter out any item context menu actions that cannot be used on the player's target
  • Harvesting from rocks now has a chance to return the new Pyrite item
  • Possible FPS improvement for some systems because of a system timer optimization

  • Bicycles and Dirtbikes will no longer spawn in the game, but are left in the game files in case modders want to re-enable them
  • All Bicycle and Dirtbike spawn points will now spawn Quadbikes
  • If you already have a Bicycle or Dirtbike in game it will still remain until it gets destroyed or is removed from not being used
  • Bicycles and Dirtbikes were removed due to the stability issues they caused with the CryEngine physics system - caused too many crashes and anomalies
  • All Quadbikes, Tractors, and Jetskis will despawn after not being used for six hours
  • With the Quadbike changes it should be a lot easier to find Quadbikes to use now - 19 are now in the game to be used
  • Vehicles that have general inventory slots now have a maximum of 5 inventory slots (reduced from 10)

  • Added craftable Furnace for bases - can smelt and cook items - has generic 10 slot persistent inventory
  • Added craftable Fireplace for bases - can smelt and cook items - has generic 10 slot persistent inventory
  • Added craftable Workbench for bases - must be used to craft some of the new recipes
  • Added craftable Metal Shelf for bases
  • Added craftable Rugs for bases
  • Added craftable Flag poles (many flag variations) for bases
  • Added craftable Bed for bases
  • Added Iron Ingot
  • Added Charcoal
  • Added Sulphur
  • Added Gunpowder
  • Added BioFuel
  • Added Pyrite
  • Added Weapons Ranged 1, 2, and 3 crafting guides
  • Added Explosives 1 and 2 crafting guides
  • Most base building parts can now be stacked in the inventory and have had their weight reduced
  • Increased the stack size for some crafting components

  • The Crafting tab will now show all recipes in the game
  • Any recipes you do not know will be grayed out and it will inform you what you need to craft that item
  • Some recipes also require the player to use the new Workbench base building part in order to be crafted
  • Many items have had their crafting times reduced
  • Removed Nails requirement from the Plotsign recipe
  • Adjusted Pipebomb crafting recipe to use Gunpowder instead of shotgun shells
  • Adjusted Sheet Metal to be craftable from Iron Ingots
  • Adjusted C4 crafting recipe to require more C4 bricks since it can now be crafted
  • Added recipe to craft a Metal Pipe
  • Added recipe to craft Nails
  • Added recipes to craft the new Bed, Furnace, Fireplace, Workbench, Shelf, Rugs, and Flag poles base building parts
  • Added recipe to craft BioFuel
  • Players can get Iron Ingots by smelting Scrap Metal in the Furnace
  • Players can get Sulphur by smelting Pyrite in the Furnace
  • Players can get Charcoal by burning wood in the Furnace
  • Players can now craft several craftable weapons
  • Players can now craft Gunpowder
  • Players can now craft the following rounds: 9mm, 5.56, and shotgun shells

Base Building
  • The number of Furnaces in a base is limited to 2
  • The number of Fireplaces in a base is limited to 1
  • Pack up time reduced to 3 seconds (was 5 seconds)
  • Fixed the position of the light and fog effects for worklights
  • Crates can now be stacked on top of each other (or other base parts)
  • Plated and metal base parts can only be damaged by using explosives - wood parts can still be damaged by melee weapons
  • Adjusted explosives damage on wood, plated and metal base parts so explosives are a lot more effective now
  • If the new Bed is added to a base then the owner of the base will respawn at his bed after death - has no effect on clan members
  • Any items in the new Furnace or Fireplace will be smelted, cooked, or damaged if it is lit - depending on the item - explosive items will explode when fully damaged
  • The Furnace and Fireplace will stop processing items if all players leave the general area they are located at, but will automatically resume when a player returns

Post any feedback about the update here: https://steamcommunity.com/app/299740/discussions/0/1649917420740376744/]]>
Update 1.0.2 - 03/01/19 https://miscreated-servers.com/blog/42/update-102-03-01-19/ https://miscreated-servers.com/blog/42/update-102-03-01-19/ Fri, 01 Mar 2019 18:01 CET

Post any feedback about the update here:

Modding Support
  • This version introduces the first iteration of modding support for Miscreated!
    Please send us any/all feedback related to modding via the Miscreated Discord in the #modding channel

  • Modding is only supported on self-hosted servers
    To enabled mods on your server, in the hosting.cfg file, add a line for steam_ugc and assign it a comma separated list of Steam workshop items to install
    Ex.: steam_ugc=workshipid1,workshopid2, workshopid3

  • Some forms of mods are not fully supported in the initial release - entire levels, workshop collections, and dependent mods

  • When a player connects to a server that requires mods, the mods will automatically be installed via the Steam Workshop

  • Extension mod support to all spawner and weather lua scripts

  • Disabled verbose logging of all skins in the log files
  • Allow throwing of some items that can now stack (Rocks)
  • Fixed throwing of items so the throw action can no longer be spammed quickly
  • The g_idleKickTime server variable will now work correctly to kick inactive players
  • Optimizations related to saving out players to the database after they disconnect
  • Fixed damage to DWS objects caused by new ammo types introduced in version 1.0
  • Bleeds levels and poison are now saved in the database and restored upon login
  • Display a message when an item can't be moved to another item or slot for any reason
  • If an item has items inside of it on the ground the name will now be prepended with [+]
  • Added football pads to leather repair kit
  • Fixed the stats on clothing when clothing is hit or repaired
  • Tweak environment temperature handling, separate heating and warmth and limit the ranges - prevents too fast overheating from cooking and too many temperature sources around
  • Replaced non-usable water barrels with no-lid versions
  • Fixed static duplicated door in new warehouse (couldn't be opened)
  • Removed ability to connect power to large power boxes (only small ones are used on houses)
  • Optimized the "bunker cave"
  • Clarified the !ping chat command result
  • Workaround for Windows 10 1809 new GPU performance handling and for NVIDIA profile choosing a suboptimal default
  • Workaround for the case of spawning in ocean (you won't drown anymore and will be automatically disconnected)

  • Added weather danger level (and wm_dangerScale 0.0-5.0 (default 1.0)) can be used to reduce fancy/dangerous weather patterns (and prevent too many patterns after each other)
  • Fixed snow outro transition now so it doesn't instantly reset ground snow in some cases
  • Reduce amount of snow patterns

  • Items crafted using the crafting window will now have full health

  • Increased chance for the map to spawn (in case someone loses their starter map and needs one)
  • Converted Rocks into a throwable item which can be used to distract AI/players
  • Removed the light glow on the Survivotron
  • All chemlights now have a max stack size of 10
  • Rocks now have a max stack size of 5
  • Increased the distance rocks can be thrown (press and hold the throw key for up to 1 second to maximize throw distance)

  • Quad bike skins added

  • Don't tell AI the position of the player shooting surfaces near to the AI - direct hits and unsilenced gun fire will still alert AI to player's location
  • Fixed AI stimulus (receiving players position) for Molotovs
    Improvement to help reduce AI spawning on roofs/trees

  • Fixed some floating forest debris
  • Fixed LOD setting on some trees
  • Add some props to bathrooms that were almost empty
  • Fixed an unreachable bee hive
  • Various fixes to some of the residential buildings
  • Added floor to bottom of elevator shaft in Woodhaven bunker

  • Decrease fade in/out effects time when respawning

  • Revised some weapon related sound effects
  • Added pistol slide sound effects

  • Added remaining first select animations for firing weapons
  • Added remaining dry reload setups

  • Fixed physics proxy on a cliff wall asset to help prevent players hiding inside of it
  • Adjusted physics proxy on bollards
  • Adjusted Radio Tower fence physics proxy thickness to allow bullets to travel through it
  • Adjusted Oil Tanker floor proxies to sit level with the surface to reduce item spawner floating
  • Fixed broken physics proxy on the camping chair
Update 1.0.1 https://miscreated-servers.com/blog/41/update-101/ https://miscreated-servers.com/blog/41/update-101/ Wed, 23 Jan 2019 19:12 CET Game
  • Removed the Halloween/Christmas seasonal items so they no longer spawn
  • Update the Wwise audio engine - please give us ANY feedback of unexpected audio issues - including if the screeching still happens
  • Removed unused textures from DDSTextures2.pak file (850MB -> 250MB) to reduce install size
  • Adjustment to base/DWS syncing to clients - should reduce the cases of being stuck after respawning
  • Decreased poison/radiation/torpidity screen visual effects
  • Decontamination shower should only remove radiation - no longer heals the player as well
  • Reduced the "epic" spawner used in bunkers and a couple of other areas on the map
  • Potential fixes for some physics related crashes
  • Disable physicalization on boids (birds, etc.) so the surface area errors won't appear

  • Fixed spelling of Cooked Snap Peas
  • Added ironsight kit item for the AT-15 and the Tactical shotgun
  • Don't display the mannequin arm on a player's back
  • Thatch added (can be harvested from some bushes)
  • Craftable Fire Drill added (can be used as a replacement for Matches and Lighter)
  • Update display name and description for Vertical Foregrip
  • Decrease mass of rope from 0.3kg to 0.1kg
  • Clarified which 7.62 rounds are used in the different 7.62 magazines
  • Removed harvest ability from Machete
  • Add glow to shotgun ironsight tritium mesh
  • Put P350 magazine into its own location category, otherwise mixes with the 357 revolver

Base Building
  • Fixed missing damage multipliers for the plot sign
  • Decreased weight of Amalgamated kiosk to 250kg for better towing
  • Added more tolerance when checking parts on the server to help reduce some of the cannot be placed here messages
  • Increased the location precision when saving parts to the central database to reduce parts moving slightly after a server restart

  • Disable physics reaction from players standing on boat

  • Remove blood pool from Brute death event

  • Fixed sound issue with exit door on Brightmoor bunker
  • Fixed a few floating item spawn locations
  • Fixed some doors and other minor issues based on feedback
  • Improved supermarket rain occluder setup
  • Fixed area where players could prone under a building
  • Removed the need to prone in a section in Brightmoor bunker, it caused issues and frustration
  • Delete/replace unoptimized test rock mesh used a few times in Sultan

  • Fixed several spelling, grammar, and readability issues with the UI hints
  • Changed date in the start screens to be 2019

  • AK74U, AKM, AT15, Bulldog, P90, Storm, AUMP - slight IK change to lowered crouch, lowered stand, and stand sprint
  • Remaining dry reloads added for firing weapons
  • Fixed standing and crouching select animations for all rifles
  • Fixed first select animations so arms don't pass behind player when looking down
  • Weaponposes altered for AT15, and Tactical 870 shotgun to support rear ironsight kit
  • Fixed some foregrip weaponpose animation errors
  • Unique fire animation for Bulldog added
  • Changed attachment layers for magazines during reloading to stop the magazine occasionally appearing at the end of the weapon on the first frame

  • Many optimizations to various textures and materials
  • LODs added for smoke grenade traps
  • Disable Lights on scope glass material so players can use headlamps at the same time
  • Tweaked Hunting scope to lessen artifacts, increase tex resolution

1.0.1 Feedback thread: https://steamcommunity.com/app/299740/discussions/0/1742232339924489791/
Welcome To Miscreated Version 1.0! https://miscreated-servers.com/blog/40/welcome-to-miscreated-version-10/ https://miscreated-servers.com/blog/40/welcome-to-miscreated-version-10/ Tue, 18 Dec 2018 19:29 CET https://www.youtube.com/watch?v=u4QYLybnPgY
Version 1.0 is a major milestone for Miscreated because it means that Miscreated is leaving early access (alpha) and is now considered a beta release of the game.

1.0 indicates that the majority of all planned features for the game have now been implemented.

Several of the implemented features will continue to evolve and be improved upon as further development takes place, as well as general game optimization and polishing.

For your enjoyment, Miscreated 1.0 contains over 100 weapons, 15 types of vehicles, 12 types of AI, 19 main weather patterns, 100 skins, 700 clothing variations, 400 base building parts, and 100s of other gameplay related items.

Miscreated is a dangerous world. Be prepared to survive!

Follow our social media channels for all the latest news and information:
Discord: discord.gg/miscreated
Twitter: twitter.com/miscreatedgame
Instagram: entradainteractive
Facebook: facebook.com/miscreatedgame

Abbreviated Patch Notes:
  • Iron Sons' DLC - New Steam DLC that contains exclusive weapon skins and content
  • Self hosted servers - anyone can host their own Miscreated server now - server is a separate download from Steam
  • Over 20 new weapons - a wide variety of new weapons are included
  • Over 100 new weapon skins - with the exception of exclusive skins they will be randomly awarded as you play
  • 100% finished map - including two new huge undergound bunkers and general overall polish to the map
  • New and improved weather patterns - acid rain and blizzard are new - seek proper gear or shelter indoors as needed
  • Exhaustive temperature system - keep an eye on your temperature - many gameplay elements will now affect it
  • New base building parts - shutters and shutter walls, hesco barriers, angled walls, water barrels, purifiers, and collectors
  • Farming system - Grow crops using planters found in the world or craft some for your base
  • Interactive world - Doors, explosive items, powering houses for working lights, ovens, and microwaves
  • Audio improvements - Sounds wil now adjust depending on the environment you are in
  • 100s of bug fixes and quality of live improvements

Consumable Item Changes for 1.0

In version 1.0 the consumable item system has been enhanced to add more gameplay options and depth.

Due to their age, all old items you find in the game (MREs, soda cans, packaged foods, water bottles, canteens) will mostly likely not be in a pristine state and can make you sick, poisoned, or irradiated when consumed. Be sure to inspect all items before you consume them. Items you find in bunkers and underground have been protected from the harsh aftermath of the war. Search for items in these areas for consumables that are safe to eat and drink.

Most above ground water sources have also been irradiated due to the war. Consuming water from above ground water sources will make you sick. Clean water sources can still be found underground, or you can use the few water pumps located around the world.

As you explore the harsh world, keep a watchful eye out for any water purification tablets. They can be added to any refillable water container to purify the water inside of it. If you decide to settle down and and create a base you can construct a water purifier that will clean any contaminated water source.

A water collector can also be constructed that will collect clean water when it rains, but don't try and drink any of it after a radiation storm as the entire contents will be irradiated. Remember, your water purifier can be used to clean the irradiated water should this happen to you.

All refillable fluid containers (jerry cans, water bottles, and canteens) can contain a random amount of either diesel fuel or any type of water, so inspect any container before drinking it. As a devious player, you can choose to fill a canteen with diesel fuel and leave it for some future traveller to find and hopefully consume, or you can also use rotten vegetables to poison water. Consuming too much diesel fuel will kill you.

The only way to detect that an item is irradiated is to use a Survivotron to inspect it. If you do not have one, be wary of consuming anything that appears to be clean - unless you like the warm fuzzies of being irradiated.The safest way to stay nourished is to revert back to your primal instincts and kill animals to harvest them for food, or be more civilized and just grow crops. All fresh food is perfectly safe to eat.
Miscreated Version 1.0 https://miscreated-servers.com/blog/39/miscreated-version-10/ https://miscreated-servers.com/blog/39/miscreated-version-10/ Fri, 12 Oct 2018 18:54 CEST Version 1.0 will be the largest Miscreated update since the game was started.

In the coming weeks, we will be revealing a few of the major new features coming to the game and how some of you will be able to get an early peek at those features. So follow us on our social media channels and join our Discord community to stay up to date on the latest news.

The current experimental version of the game on Steam has an early implementation of some upcoming features including the Dynamic World System and Farming/Horticulture. This will be just a small taste of the upcoming Version 1.0 Release.

The team behind Miscreated has been very busy working on Version 1.0 and we can't wait to share it with all of you soon!

-- The Miscreated Team

Website: miscreatedgame.com
Twitter: @miscreatedgame
Discord: discord.gg/miscreated]]>
Update #63 - 08/31/18 https://miscreated-servers.com/blog/38/update/ https://miscreated-servers.com/blog/38/update/ Fri, 31 Aug 2018 18:40 CEST

  • Fixed a common server crash related to item handling (about 50% of all current crashes)
  • Fixed a common server crash related to AI (about 50% of all current crashes)
  • Some server optimizations related to bases
  • On server start kiosk support is disabled until the Steam inventory configuration data is received from Steam - can still be disabled by admins as well
  • Potential fixes for a couple of AI related server crashes

  • Prone support has been added to the game - default 'z' key to go into prone stance
  • It works well on slopes up to 45 degrees and in tight spaces - the player can also prop up on smaller objects
  • All usable items stay equipped, unusable items get automatically dequipped (guitar, bow and most melee weapons)
  • Usable prone items are all shooting weapons, all utility/tools, throwables, and the knives
  • During prone movement certain actions are blocked (as the arms are busy) and have to be performed while not moving (aiming/shooting, weapon switching, emotes etc.)
  • We ironed out most issues on the experimental server - thank you for helping to test and we plan on sligthly extending the prone feature at a later date

  • Improvements to collision detection when opening/closing doors and gates
  • A player that newly spawns/respawns will now have a basic map in their inventory
  • Fixed issue where some items could be restored with the wrong health value
  • Rebalanced radstorms and nuclear flash freeze
  • Pressing the jump key will now cause the player to stand up from any stance
  • Some new skins added
  • Fixed damage done to items on players - damage is only applied now after all other game/faction multipliers
  • When a player, tent, vehicle, item on the ground, etc. gets shot it may also damage items inside of it
  • The amount of damage done to items has been adjusted for all items
  • Almost all items in the game now have a health value
  • Some trivial items, like sunglasses, will automatically be removed if their health is reduced to 0
  • The damage done to a weapon does NOT currently affect the weapon's damage output - that will be in another update
  • Adjustments made to breathing, vomit, and blood particle effects
  • Fixed an issue that was causing some items to be damaged twice when hit
  • Campfires will only damage items inside of it while lit
  • Fixed issue where traps wouldn't appear at times after a server restart

Base Building
  • Doors will now stop and reverse direction if they collide with a player
  • Fixed issue where the action menu wasn't being reset correctly after interacting with base parts

  • Vehicle camouflage skins cost 20 amcoins, instead of the standard 10 for solid paint colors
  • Fixed an issue where amcoins could be deducted incorrectly while storing an item in a kiosk (caused by the above issue)
  • Fixed an issue when retrieving some items from the kiosk - would remove it from steam inventory but not be given to the player

Vehicle Skins
  • Increased chance to be awarded a vehicle skin while driving
  • Skins added for the SUV and dune buggy
  • Orange, pink and purple colors added for all vehicles that currently have skins
  • Camouflage skins added for dune buggy, pickup truck, base sedan, suv, and semi trucks
  • Vehicles only spawn with solid colored skins, not camouflage - players have to apply camouflage skins

  • Decreased number of dirtbikes from 5 to 4
  • Increased number of semi trucks from 1 to 2
  • Slightly decreased the top speed of some vehicles
  • A vehicle will automatically stop if a required item is destroyed inside of it

  • Increased chance for frag grenades to spawn
  • Increased chance to find the hazmat mask and tank
  • Repair kits added for cloth, leather, canvas, and teflon items
  • Decreased weight of the tranquilizer gun
  • Adjusted movement sensitivity on weapons while aiming
  • Increased the physics proxy size of the amcoin ledger to help prevent it from falling through the ground when dropped

  • Critters may now randomly spawn around players while players are running around
  • AI will now make use of some animation variations
  • AI's visual perception now scales based on a player's stance and movement speed
  • Critters may now randomly spawn around players while players are running around
  • Some AI will now spawn wearing clothes
  • Spiders spawned by performing a world action (searching an item) will now scurry away before they come back to attack

  • Allow rebinding(ui+save+load) of empty inputs (for actions that haven't been bound on a specific device)
  • Allow rebinding of controller mouse emulation (click and context menu)
  • Unbind previous stance DPAD up from controller (instead use DPAD up for tactical) -> Jump now causes stand up And next stance cycles as well
  • Bind DPAD up to tactical action
  • Fix the reset of keybinds to work in-game as well (restore actionmap/filter states)
  • Some general improvements to speed up the inventory loading time - more improvements will still be made
  • Added new stances to the stats bar UI
  • Adjusted keybinds and added some new keybinds to the UI screen
  • The keybind configuration for controllers has been changed - be careful remapping now as it could break access to features
  • Zoom sensitivity scale added
  • Updated wheel slots to now be consistent with other items in the inventory

  • More cars on the highway ramps near the beach farms north of the map
  • Replaced fire hazard areas with updated new areas that support heat for the player stats

  • Prone animations added
  • Fixed foot ground alignment for standing and crouching idles
  • Verified all weapons have movement in sfp during idle animations
  • Fixed vector reload sound set up
  • Giant roach mesh update
  • Gas mask mesh updates

Feedback thread: https://steamcommunity.com/app/299740/discussions/0/1737715419897762742/]]>
Update #62 - 8/7/2018 https://miscreated-servers.com/blog/37/update/ https://miscreated-servers.com/blog/37/update/ Tue, 07 Aug 2018 18:37 CEST Vomit/Barf/Overconsumption
  • When a player overconsumes food/drink it can cause involuntarily loss of stomach contents. (40% of food/drink lost)
  • Vomiting can also be caused in a less potent way by sickness, poison, dizziness or radiation sickness - in this case only a fourth of the food/drink is lost
  • After vomiting the player feels slightly better if he was dizzy before

Humidity/Visible Warm Breath
  • If the combination of the difference of air to exhaled air temperature and air humidity is high enough then the players breath becomes visible
  • The breath frequency is based on the stamina strain on the character and works in combination with the hold breath actions
  • The breath visibility duration depends on the how fast the exhaled humidity can be absorbed in the air

  • A player gets wet by going underwater, being in the rain or high humidity
  • When a player gets wet enough water begins dripping to the ground for a certain period until the player is dry enough again
  • Wet players have a medium protection against heat and fire, but are more susceptible to cold

Vehicle Skins
  • Support for skinning/painting vehicles has been added to the game
  • As you drive the pickup truck, base sedan, or semi there is a random chance you will be awarded a new skin for the vehicle you are driving
  • Skins for additional vehicles will be added in future updates
  • All the current skins are just solid color variants
  • Vehicle skins can be sold and traded via Steam inventory
  • A new vehicle paint shop has been added to the map - vehicles must be taken there to be skinned
  • A vehicle kiosk is located in the building that will show you all the vehicle skins you have
    It costs amcoins to paint/skin a vehicle - the cost of skins will eventually vary based on the skin
  • Skins on a vehicle will persist through server restarts

Repair Kits
  • Repair kits have been added to the game and will allow you to now repair most weapons
  • The health of the repair kits determines how much it will repair a weapon - a 15% health kit will repair its corresponding weapon by 15%
  • You can combine health kits together - a 15% and a 30% will become a 45% kit - anything over 100 will be lost
  • A weapon can be broken down into a repair kit for that weapon - the health of the weapon determines the health of the resulting repair kit
  • You repair a weapon, or combine repair kits, by dragging and dropping them in the UI - the background of an applicable item will turn blue

Item Damage/Degradation
  • All weapons now spawn with a random amount of health
  • They will need to be repaired to 100% in order to be stored in a kiosk
    In this update the health of an item does NOT affect its performance, but it will in the next update
  • When a player takes damage any clothing that has a health value in the area that was hit will be damaged
  • For example, a player gets shot in the chest and it's possible both the jacket and shirt will be damaged
  • Only a small amount of clothing has a health value and can currently be damaged, but all clothing will have a health value in the next update

Server Fixes
  • Fixes for water spawning issue
  • Fixes for some stuck server issues
  • Fixes for kicking players when moving fast - driving vehicles
  • Server crash fix for a memory allocation bug
  • Tow cable optimizations to help reduce crashes while towing metal parts
  • Rate limited damage to base parts to reduce database updates and client messages

  • Better emote reliability and speed
  • More world actions added for new assets/areas
  • Weather stats slightly tweaked in regard to humidity and breath visibility
  • Burning barrel now provides warmth and lower humidity, as well as new fire damage setup
  • Gamma curve limit added
  • Server message sent to all clients when an admin manually starts a weather pattern
  • Current weather pattern is now output as part of the server status command
  • Slight network optimization by excluding certain objects server-side
  • Slight network optimization in the initialization of storage, dryfire, ladder
  • Slight server performance optimization by excluding weather audio, visuals and client only objects on servers
  • When using the context menu to craft an item the resulting item will be dropped on the ground if you don't have room in your inventory
  • Resulting crafted items that drop to the ground now have their orientation randomized to help eliminate perfectly stacking objects on the ground
  • Items restored from a kiosk will always have the correct stack size and health
  • Inventory opens faster the very first time you open it
  • Fixed "Unknown" player bug in area chat

  • Drivable semi truck added
  • When a pickup truck, base sedan, or semi spawns it will appear with a random paint color

  • New junkyard area added that contains the vehicle paint shop
  • New semi truck prefabs have been updated/added to the map
  • Semi truck spawn locations added

  • Removed double keybind of controller crouch/inventory
  • Fixed some incorrect icons UI/Steam icons

  • Fixed BE/DE flex cap names
  • Repair kits can be randomly found in the game and can also be looted from certain boxes and workbenches
  • Red dot sight added
  • Lug wrench does not degrade as quickly when repairing vehicles
  • Some new skins have been added for the .22 pistol, AT-15, Carlington, and HK45 - they are all randomly awarded as you play the game

  • There is a chance that when you loot from some world objects that you will disturb some sleeping critters
  • Mutants can now alert other nearby mutants
  • Mutants can now slightly evade if you are aiming at them - how often and how much depends on the mutant type
  • Baby spiders no longer leave behind a corpse when they explode
  • Small tweak to the human spider that should reduce its likelihood of getting stuck when spitting venom
  • Increased chance to find amcoins on mutants
  • Giant roach added

  • Update to melee system to work with our camera system - players will now be able to aim better during melee
  • Fixed weapon placement timing during shotgun select animations
  • Barfing animation added
  • Fix for movement animations - when looking directly up the body will now not twist oddly
  • Meleeing now cancels emotes
  • Separate animations added for the Katana instead of using the baseball bat animations
  • Crouching movement animations have been made more consistent - this fixed hyperextension during ironsight whilst movement crouching
  • More movement added to some AI arms to make them less stiff
  • Colt python poses once over - also improved firing and reloading animations

Feedback thread: https://steamcommunity.com/app/299740/discussions/0/1742216747655686820/]]>
Update #61 - 7/13/2018 https://miscreated-servers.com/blog/35/update/ https://miscreated-servers.com/blog/35/update/ Fri, 13 Jul 2018 22:28 CEST Skins Support
  • Support for applying a skin to an item has been added to the game
  • The Amalgamated kiosks now have a new tab named "Skins" that will show you all the skins you currently have
  • While using a kiosk you can right-click on any item in your inventory which you have a custom skin for and select the "Apply Skin" option
  • A custom skin will persist on an item if you store it in game (crate/tent/etc.), however if you store an item in the kiosk any custom skin will be removed
  • Applying a skin does not cost any amCoins
  • The tooltip for an item will inform you if there is a custom skin applied to the item
  • Some skins that are awarded to players cannot be sold or traded, but random skins you receive while playing can be sold/traded using Steam

Miscreated Pre-order Rewards
If you were one of the fans who originally pre-ordered the game, thank you!, and you can now claim some exclusive skins
Go to http://claim.miscreatedgame.com and enter in the information in the form

Everyone that pre-ordered will receive the Hoodie Biker skin:

If you purchased the Founder's option, then you will also receive the AT-12 Founder's skin:

Steam Inventory
  • A lot of the in-game items have had their names and descriptions updated so they will appear correctly in Steam
  • Several icons have also been corrected
  • If a failure occurs while trying to store an item in your Steam inventory the amCoins and in-game item should not be removed from the player

!report chat command
  • If a player kills you and you suspect them of cheating, you can now use the !report chat command to report the player
  • All reports will go directly to EAC and they will be responsible for identifying and banning cheaters
  • You need to use the !report command within 5 minutes of being killed by a suspected cheater
  • Any message you type after the command will be included in the report to EAC, example: !report he was flying in the air when he killed me
  • Do not use it to report frivolous issues or non-cheat related reports - those will be ignored

Cheat Prevention
  • Several measures have been implemented to prevent users from using some third party programs to cheat
  • We apologize to users who legitimately used some of these programs, but it was necessary to disable them to reduce cheating
  • Some of the programs affected were: ReShade, SweetFx, Nvidia Profile Inspector, and similar programs
  • Attempting to use these types of programs will not result in a game ban, but they will no longer alter the game

  • Several issues with servers have been resolved. Most of them have been caused by the AI system, but we have also fixed issues caused by the storage increase from Update #60.
  • Reduced chance of finding amCoins in registers, increased chance from AI
  • Added more hidden places to find items
  • Game now prevents storing items in slots where an item should not be allowed - even if the UI appears to allow it
  • Fixed bug where you could pick up a fanny pack with items still inside of it
  • Refillable items will now display "Refill" or "Consume" correctly in the UI
  • Large commercial crates can no longer spawn a packed tent - will spawn vehicles parts in their place
  • Fixed network issue where network ids were not being reused correctly (this should allow servers to run longer in the future without requiring a restart)
  • If a player falls through the map they will now be reset to on top of the terrain
  • Lug wrench can no longer repair melee weapons

  • Fixed the repairing a base part achievement so it's obtainable
  • New kiosk related achievement added (also awards a new skin)

  • Easter jacket no longer spawns (oops)
  • Changed third person model on single sandbag back to box because it was being used to stack and base raid
  • Updated texture on the Black Widow katana so it looks more unique

  • The jetski now has a custom texture applied to it, so it fits in more with the general look of the game
  • Fixed gamepad support for the jetski
  • Improved suspension on the sedans to improve off-road damage
  • Fixed boats/jetskis holding throttle when driver exits vehicle

Base Building
  • Fixed issue with initial state of a locked door not being sent to clients correctly
  • Stick scaffolding added - these can be used to quickly place up scaffolding and have very low health

  • Adjusted Horseshoe cave so it's no longer submerged in the ocean
  • Fixed a few metal part spawners that were partly clipping into the terrain
  • Adjusted Radiation Valley effect area, players shouldn't be radiated as quickly
  • Replaced some of the old semi truck models with new ones (More will be added in the map in future for destroyed vehicle variety)

  • Wolves should move around as a pack again
  • Minor improvement to wolf behavior
  • Reduced chance of wolves barking away from player when encircling
  • Fixed group perception so all wolves will engage in combat when one does
  • Fix for mutants occasionally not ragdolling on death due to packet drops

  • Fixed slots appearing as white, like when using a kiosk, when accessing a vehicle
  • Fixed item slots still showing as items were moved around in the inventory
  • All kiosk items are now sorted by their title
  • Display rounds in a magazine as part of the action prompt

  • Unique sounds added for the jet ski

  • Added animation for charging bolt of M249 for empty reload

  • Tweaked proxy on oil tanker cabin to allow players through doorway

Please share any feedback about the update here:
Server maintenance in 20 minutes https://miscreated-servers.com/blog/36/server-maintenance-in-20-minutes/ https://miscreated-servers.com/blog/36/server-maintenance-in-20-minutes/ Fri, 13 Jul 2018 21:39 CEST
We're sorry for any inconvenience during this time.

Thank you.]]>
Miscreated Patch 60 https://miscreated-servers.com/blog/34/miscreated-patch-60/ https://miscreated-servers.com/blog/34/miscreated-patch-60/ Wed, 27 Jun 2018 22:20 CEST

Amalgamated Kiosks

  • Several kiosks have been placed around the map in Amalgamated branded buildings
  • Kiosks will allow players to store and retrieve items to/from their Steam inventory for the game
  • To store and retrieve items it will cost amCoins - a new in-game currency which can only be found or looted as you play the game
  • amCoins are like any other item you find and carry on your player, and can be looted from your corpse
  • amCoins, and a few other specific items, cannot be stored in a kiosk
  • The amCoin cost will vary depending on the item - weapons are more expensive to store and retrieve than rags, for example
  • You may use the kiosk system to transfer items between servers - store them on one server, then retrieve them on another
  • Only crafting guides and a few cosmetic items can be sold or traded on Steam - all other items cannot be sold/traded and are for your use only
  • If an item is stackable, only a full stack can be stored in a kiosk - stack size is displayed in Steam
  • Damaged items cannot be stored (you will be able to repair items in a future update)
  • Only empty magazines can be stored in a kiosk - unload the ammunition first, then store the magazine and ammo separately
  • There is a base building part kiosk that spawns in the world and can be dragged back to your base using some vehicles so the kiosk can be used there
  • A kiosk placed in a base can only be used by clan members of the base it is in
  • Only you can see your items stored in a kiosk, and multiple people can use a kiosk at the same time
  • Items stored in a kiosk cannot be looted by other players

Server Renters

Should you desire to disable the kiosks on your rented server you can add the following line to your hosting.cfg file to disable them. This will prevent players from being able to store or retrieve items on your server:
steam_inventory_enable = 0


  • New waist slot added to players. Used for fanny-style packs
  • When scavenging for items the action menu will appear with a scroll wheel icon if there are items you can find
  • Scavenging for items added to many of the newer world assets
  • Optimized net behavior of environmental areas
  • Fixed issue with corpses who have been interacted with that could cause them to disappear too soon
  • AI team fixed some memory leaks on the servers - will increase server stability
  • Fixed bug which allowed being able to store items inside of other items when you shouldn't be allowed to do so
  • Shader cache updated to reduce stalls while playing


  • Many crafting times reduced, some greatly - especially for base parts
  • Craftable fanny pack added
  • Fixed recipe for 2 meter versions of the nerve grenade trap


  • Amcoin Ledger added - can store up to 100 amCoins
  • Fanny pack added - several color variations - will not be displayed on your character for now
  • Increased view distance for mushrooms
  • Heatpack item added - start storing them for the upcoming temperature system


  • Vehicle damage should be correctly sent to all clients
  • Fixed how vehicle damage is applied - fixes the seemingly random vehicle despawns
  • Jet ski added - 2 person vehicle - textures and sound effects are WIP - they will be improved
  • Increased number of spawning dirt bikes
  • Increased number of spawning quad bikes
  • Fixed bus physics proxy setup
  • Fixed pick up truck physics proxy setup

Base Building

  • Large storage crate size increased from 20 to 25 slots
  • Can now place 4 small storage crates in a base (was 1)
  • Can now place 2 large storage crates in a base (was 1) - requires Storage crafting guide to craft large crates


  • Changed baby spider explosion damage type so it doesn't do as much damage to vehicles


  • UI scale size slider added (50% to 125% sizing)
  • New hints added to main screen
  • Icon quantity field adjusts its width automatically - fixes clipping issue when the count is > 99
  • If a player's inventory is open then the health bar of any targeted base building part is hidden while the inventory is opened
  • Almost all in-game icons have been regenerated, so the looks of many icons will change slightly


  • Added new dock area north of Hayward
  • Added New Cargo Ship area north of the docks
  • Added new Residential bunkers (spread around the map)
  • Added New Log Cabins
  • Added new makeshift bunkers (spread around the map)
  • Fixed graffiti on some broken buses


  • Fixed UVs on Aviator glasses
  • Fixed some skinning issues on female hazmat suit
  • Jetski animations
  • First Select animations added for the AT-12 Shotgun and the 870 Tactical Shotgun


  • Added LOD for bus wheels
  • Fixed destroyed LODs for pick up truck - added damaged version of wheels
Miscreated Patch 58 https://miscreated-servers.com/blog/33/miscreated-patch-58/ https://miscreated-servers.com/blog/33/miscreated-patch-58/ Wed, 25 Apr 2018 21:34 CEST

  • Updated to latest EasyAnitCheat version
  • Additional fixes to help reduce chance of a server not accepting incoming connections
  • If a memory allocation fails for any reason the game will terminate (helps fix a low memory exploit)
  • Many shader compilation issues fixed
  • Procedural facial animations support added (mouth, eyes, brows)
  • Slightly reduced chances of light fog and rain
  • Environmental effect/detection/protection system in place (testable with Geiger counter integrated in Survivotron) - player is not damaged in this update (soon though!)
  • Shader cache updated

  • Geiger counter support added to Survivotron
  • Added throwable C4 explosive item (detonates after 3 seconds)
  • Added propane tank trap (two sizes)
  • Added in 2 meter size versions for many existing traps
  • Adjusted weight of rugs and pelts
  • Bear meat is curable on a drying rack
  • Fixed spelling of khaki items
  • Puffy jacket items added (many variations)
  • Fixed raincoat descriptions and protection configurations
  • Fixed yellow raincoat weight
  • In-game map updated to match level updates
  • Lowered weight of propane tank and propane tank traps

  • Second seat added to the tractor
  • Updated tractor damage setup
  • General tractor configuration improvements

Base Building
  • Added in new metal wall with large shooting window
  • Added in optimized tow versions for some metal parts that didn't have them (makes towing them easier)
  • Changed plated parts surface type from metal_thick to metal to make projectile penetration more realistic
  • Fixed descriptions on roof parts

  • New spider-like AI added
  • Mutants will throw rocks on sight sometimes
  • Mutants will no longer attempt to throw rocks at a target behind them
  • Improved netsync code for AI

  • Added new Gas Station building on the north east beach road
  • Fixed issue where AI would walk into a lake close to the center of the map
  • Fixed other minor issues reported by testers

  • Several general improvements to audio playback
  • Added attenuation set up for small generator
  • Added sound effects for human spider mutant
  • Level audio optimization (possibly improves audio squealing bug - please provide feedback)
  • New select sound effect for pistols and rifles

  • Human spider animation set
  • Procedural mouth movement when using VoIP, and blinking added - update to relevant face items to accommodate
  • Chewing animation added while eating
  • Tractor second seat animations added
  • Reload animations added for magazine weapons when no magazine is present
  • Altered magazine set up for above weapons to better deal with magazine display during reloading
  • Animation support for puffy jackets
  • First equip animation added when player is already in tactical mode - for AT15, MK18, and M16

  • Increased physics proxy height on some hotel floors to help prevent objects dropping through them
  • Optimized pallet piles for better performance
  • Updated oil tanker meshes
  • Added LODs for trap items that were missing them
  • Slight physics proxy tweak on ShotgunSide trap
  • Optimized LODs for some base building parts when seen at a far distance
  • Numerous tweaks/improvements to warehouse model and textures
Miscreated Patch 52 https://miscreated-servers.com/blog/32/miscreated-patch-52/ https://miscreated-servers.com/blog/32/miscreated-patch-52/ Wed, 30 Aug 2017 14:12 CEST

Database Update

We needed to make a major update to our game's database to prevent issues such as some of the item duping methods. As a result of the database update, all characters and items in the database have been deleted. All items in vehicles, crates, and tents have also been deleted - all items in the game. All guides, bases, vehicle locations and anything that is not a character or item is not affected by this change. We strive to not delete any data from the database unless absolutely required, but in this case it was required


  • Added some more descriptive hit types that will appear in the damage logs


  • Fixed client and server crashes related to the laser sight
  • Shader cache updated to reduce stalls while playing
  • Fixed issue with thrown items not working correctly when in the far northern or eastern areas of the map
  • Fixed issue with generators' state not being correctly sent to new clients joining a server
  • When items are dropped their position and direction is now slightly randomized - helps prevent perfect towers of sticks
  • Oxygen stat is now correctly synchronized between the server and client
  • Fixed elevator in Hayward
  • Fixed the floating scope/invisible weapon issue
  • Blocked ability to drop current weapon during reload animation
  • Disable sprinting during a reload animation
  • Disable attacking while using free look
  • Pressing 'F' to drop an animal now correctly drops it

Base Building

  • Traps placed in your base will persist through server restarts


  • Made reticule dots smaller allowing for precise aiming
  • Replaced hunting scope crosshair with one allowing for more precise aiming
  • Hide player's peripheral vision while aiming with the hunting scope
  • Laser sight beam opacity reduced (less visible)
  • Football helmets added with many variations - provides some head protection
  • Green and blue beam laser sights added
  • Reduced max stick pile size to 10 (was 15)
  • Landmine particle effect improved
  • Added craftable bolts for the crossbow


  • Dune buggy added
  • Armored trucks added
  • Fixed physics proxies on the sedans so they are no longer bullet proof
  • Tweaked and fixed vehicle exit collision checks to prevent glitching into buildings and bases
  • Vehicle explosion particle effect changed


  • Removed steam particle effect and steam sound from broken vehicle (was too loud and unsuited)
  • Removed invalid models that caused the "replace me" balls
  • Added new diner building
  • Old broken bus model replaced with a new bus model that looks much better
  • Replaced some of the other broken models that were still on the map with their updated version
  • Fixed some issues with sewer pieces not rendering far enough
  • Ocean sound removed at world origin, so you don't hear it while joining a server


  • Torpidity stat bar now displays as soon as there is any torpidity (instead of the minimum of 10 before)
  • Chat window updated with more support for Unicode character sets and reduced tab header sizes
  • Simplified bullet/blood HUD effects to fix issues with randomly playing the wrong effect
  • Antialiasing mode SMAA 2TX added
  • Server browser now correctly orders servers based on the sorted column


  • Fix for brute getting stuck in narrow spaces
  • When spawned in mutants will bias towards players within their area
  • Reduced network bandwidth AI uses by about 95%


  • Dune buggy animations
  • Armored truck animations
  • Hoodies now correctly display decals 
  • KrissV mag changed to use a small magazine due to it only having 15 bullets. New reload animation for this mag size
  • KrissV pose polish
  • Change to heavy landing animation setup. Now if the player lands heavily whilst carrying an animal, the player will still be holding the animal correctly instead of it being attached to the hand
  • New 870 tactical shotgun firing animation
  • 870 tactical shotgun pose polish


  • Added sounds and additional direction lights for elevator running
  • Changed Generator attenuation profile for much sharper attenuation


  • Adjusted the physics proxy on the round campground tents so items don't disappear under the floor when spawned in
  • Fixed missing material on craftable palisades
  • Adjusted glass material in the broken buses
  • Scope materials have been adjusted to produce less glare
Miscreated Patch 50 https://miscreated-servers.com/blog/31/miscreated-patch-50/ https://miscreated-servers.com/blog/31/miscreated-patch-50/ Tue, 20 Jun 2017 18:02 CEST
AI System
Kythera now runs all AI on top of our optimized "animal" system. There will likely be some AI issues related to moving to the animal system that we will fix in future updates

  • Several types of traps have now been added to the game
  • All traps will be removed on a server restart (they are not base building items and can be placed anywhere)
  • Most traps are crafted, but some can also be found in the world
  • Some traps are destroyed when triggered
  • Some traps are disabled when triggered and need to be reset
  • To reset some traps requires an item in your inventory - flare trap, for example
  • Traps can be packed up and moved
  • Traps can be shot to damage, destroy, and trigger them
  • Some traps need a guide to be made

Adjusted default time so daytime lasts 6 hours (real time) and nights are only 1.5 hours. This change gives most players the experience to play during daylight hours in game. Server renters can still override the default times

World Action System
Players can now interact with many things in the world (more will be added in future updates). Some examples:
  • Drink from rivers (this will make you sick in a future update)
  • Search for rocks on the ground (depending on the terrain)
  • Search for sticks from specific bushes
  • Tearing rags from some cloth items
  • Searching vending machines for soda
And a few more...

  • Optimizations to reduce server CPU usage by about 9% from prior versions
  • Slightly increased overall item spawn rates
  • Belt slot added to character's inventory - can be used to store some smaller equipment
  • Fix for flashlight on/off state getting out of sync between clients
  • Adjusted recoil screen shake
  • Helmets now provide head protection (amount varies based on the helmet)

  • Added a new Skyscraper exterior at the base of the tower in Hayward
  • Added a new underground carpark in Hayward with a connection tunnel to the sewer system
  • More map expansion to north of Brightmoor
  • Added new Orca Dam location in North Brightmoor region
  • Fixed a few minor level issues reported by players

  • Survivotron can be activated and listened to while it's in a belt slot (doesn't need to be the active weapon)
  • Fixed spelling of smoke grenades
  • Fixed squeegee spawn direction
  • Added MP5 style weapon
  • Added 10mm magazine for the MP5 weapon
  • Added rare M249 weapon - shoots 5.56 rounds
  • Added rare 100 capacity magazine for the M249
  • Repair kits added
  • Large magazines may need to be unloaded more than once - each time will give you a max pile size of ammo
  • Reduced max pile size for 9mm rounds from 40 to 30
  • Reduced max pile size for .22 rounds from 15 to 10
  • New jackets added - 4 color variations
  • Yellow track pants added
  • Fixed survival knife not casting shadows
  • Katana added
  • Two new recipe guides added - Traps 1 and Traps 2

Base Building
  • Most base parts can now be upgraded from wood to plated - requires Sheet Metal in your inventory
  • Plated base parts have higher health than its wooden version
  • Plated base parts can be packed up and moved as a plated part
  • Larger bases can now last up to four weeks (was two weeks)

  • Fuel and oil levels are restored on a server restart
  • Vehicles consume fuel and oil while their engines are running

  • Splash screen changed and Crytek copyright added
  • Two new belt slots added - used to store more utility focused items - handcuffs, Survivotron, rope, ...
  • Old video options is now broken into two tabs - Display and Graphics
  • A few more controls have been added to adjust display and graphics options
  • Many context menu options added to the Survivotron to control it
  • Added keybind to toggle HUD's visibility (useful for taking screenshots)
  • Updated wool glove icons to match in game models
  • Fix for favorite items not working in the server browser
  • Temperature bar will no longer be visible (will be added back in with a temperature system update)
  • Individual status bars will only be visible when they are at 99% or less (or above 1% for bad related stats)
  • Radiation and torpidity bars are now green when in the good range and proceed to red as they get worse

  • Player death sounds now play
  • Added M249 sounds
  • Added bear trap sounds
  • Fixed Renegade 700 reload sound so it doesn't play server wide
  • Footstep sounds added for two-headed dog
  • Footstep sounds added for grey wolves

  • AI counts in the game have been increased
  • More AI spawn locations added
  • Fixed physics proxy issue on a couple of the AI
  • Hurt and death sounds now play

  • Fixed skinning influence on the main character's toes
  • Altered punching so you are less prone to pass through walls
  • Removed procedural layer, which was causing vehicles to be pushed through terrain if sat on top of them
  • M40a5, Carlington, and Hunting rifle reloads had a polishing pass
  • MP5 animation set added
  • All clothing for the main character altered to stop clipping between layers
  • Crouching and walking with rifle caused hyperextension in the left arm. This is no longer the case
  • Change firemode sounds added
  • Leather jacket skinned
  • M249 animations added

Textures and Materials
  • Updated campfire
Miscreated Patch 49 https://miscreated-servers.com/blog/30/miscreated-patch-49/ https://miscreated-servers.com/blog/30/miscreated-patch-49/ Fri, 19 May 2017 16:32 CEST
Torpidity and Unconsciousness System Added
See section at end of the patch notes for an overview

Whitelisted servers can now remain online up to 24h without restart (a very busy server is still recommended to be restarted every 12 hours)

  • Campfire will now turn off when wood is removed from it
  • Campfire won't use up lumber after being extinguished
  • Balanced damage amounts and sound radius on almost all weapons
  • Added torpidity handling to consumables and medical items
  • Fixed issue with last round not being fired/heard for remote clients
  • Fixed for ladders to help prevent players becoming invisible from using them
  • Magazine and ammo piles cannot be unloaded or split while in a weapon
  • Fixed several item spawn locations to reduce floating items when spawned in
  • Fixes for invisible player issue
  • Fixes for "Another player is too close" issues
  • Added ability to loot corpses while swimming
  • Rocks, sticks, and mushrooms can now be found around the world on the ground
  • Adjusted spawn rates of different ammunition types
  • Increased chance for weapon attachments to spawn
  • Fixed performance issue with more detailed logging levels enabled
  • Can now loot all items from a bound or incapacitated player

  • Added craftable solar powered generator
  • Added craftable arrow types
  • Crafted sandbags will be dropped on the ground if the player's inventory is full
  • Added wolf pelt rug for base building
  • Added stone hammer, hatchet, and pickaxe

  • Tranquillizer gun and darts added
  • Shotgun bean bag rounds added
  • Sleep, tear, and nerve grenades added
  • Solar panel crafting parts added
  • Added some stone weapons
  • Fix for some consumables not playing emote/sound
  • Eating a rotten apple now causes a negative effect
  • Crossbows and bows always spawn with arrows
  • Added red headlamp
  • Added adrenaline syringe

  • Changed base implementation of the 5-ton truck - better physics, suspension, rolling, tire slipping behaviors - can climb steeper slopes

  • Added expansive sewer system to Hayward Valley
  • Added some extra detail and some expansion east of Hayward Valley
  • Attempt to block Quad bikes from going up the stairs in the hotel building

  • Updated main menu hints with hints related to this update
  • Added status bar rows for stamina and torpidity (bars will be hidden in a future update when not needed to reduce the amount visible)

  • Rocks thrown by AI no longer cause increased damage due to headshots

  • Rats now play squeaking noises
  • Added some additional checks to hopefully prevent weapon fire sounds from not being distance attenuated
  • Splash sound added when you jump in shallow water

Base Building
  • For normal build rules, plot signs can only be placed on the terrain or on top of rocks (existing plot signs are not affected)
  • Fixed decay timer issue when an item is added/removed/moved in a tent or storage crate

  • Megalite - altered position so on/off animation matches flashlight and small megalite
  • Unconscious animation set added
  • Tranquilizer gun animation set added
  • Sit exit animation now is triggered correctly
  • Reason for console spam during movement around AI fixed
  • M40A5 FP poses and animations changed to better match TP (for when scope is used)
  • AKM reload polished
  • Wasteland22 fire animation polished as well as refinement of the left hand position
  • Self search animations added when inventory window is open
  • Added animation when picking up items
  • Slope animations for all movement changed as well as alterations to the set up to improve the smoothness of motion on hills
  • Terrain foot alignment added for a couple of idles which were missing it
  • Wool gloves skinning error fixed. Tearing of mesh won't occur now when doing certain movements such as the middle finger emote
  • Renegade 700 fire rate altered to match animation length

Torpidity and Unconsciousness System Explanation
  • The unconsciousness lasts for about 30 seconds, 10 of those are a full blackout the rest is a recovery period
  • The unconscious effect can be extended by applying more torpidity to the knocked out player or made shorter by making him smell salt
  • Aspirin and Energy Drinks help counteract existing torpidity when consumed
  • Salt can be used to wake someone up just enough for them to stand
  • An adrenaline syringe can be used to instantly wake someone up and removes all visual effects
  • VoIP can be used while unconscious
  • Unconscious players can be incapacitated with duct tape and other binding items
Miscreated Patch 48 https://miscreated-servers.com/blog/29/miscreated-patch-48/ https://miscreated-servers.com/blog/29/miscreated-patch-48/ Sat, 01 Apr 2017 19:10 CEST
  • Fixed bug that was allowing bases to be built anywhere on public (non-whitelisted) servers
  • Server time is also output when using the status command

  • Anti-rad pills can now be used when a player's radiation is at 100%
  • Radiation zones will now affect all players within a zone
  • Molotovs no longer explode if they contact water
  • Several fixes related to the mouse cursor
  • Adjusted algorithm that determines when a player's head is underwater
  • Improved streetlight glow effect - less pixel flickers and better performance

  • Fixed issue with AI not spawning correctly after being killed
  • Fixed issue with mutant packs being incorrectly spawned as wolf packs from a logic standpoint

  • Increased spawn chance for anti-rad mushrooms
  • Removed rear sights from M16 and Mk18 (getting ready for future scopes)
  • Chemlight duration decreased from 15 minutes to 5 minutes, radius from 20m to 15m
  • Added more colors for the bike helmets
  • New salt shaker item (used in crafting)

  • Fixed minor issue with updating vehicle's wheel positions

  • Updated the road tunnel north of Woodhaven with an updated model, lighting and item spawners
  • Optimized gas station prefabs
  • Optimized domestic garage prefabs
  • Fixed floating jerry can spawn points in domestic garages
  • Player spawn points revamped and cover a larger range of the southern area of the map
  • Wolf spawns adjusted
  • Increased view distance of air ducts on top of the shop-n-save

  • Fixed duffel bag icon to be correct color
  • Toggle keys added for zooming and sprinting forward

  • Fixed a lot of audio events missing from surface collisions

  • Some mixed drink recipes added
  • Wooden toilet added for bases

  • Male no sleeve vest vertex coloring fixed - clothing will now have same color as when dropped on the ground
  • Optimized on ground model for the recurve bow
  • Added some IK bones for LOD characters, so animations work correctly after bones have been LOD'd
  • Added sound to kick animations
  • Fixes to eating and drinking animations added
  • Tweaks to player's IKs to help with transitions
  • Fixed LOD files for the female's tennis shoes
  • Massively reduced the number of bones needed for AI to optimize animation system for AI, added new LODs
  • New Carlington firing and racking animation
  • M40A5 - fixed double racking sounds when firing looking down the scope
  • New M40A5 firing and racking animation
  • New Hunting Rifle firing and racking animation

  • Fixed issue with normal map on female's eyes
  • Improved shipping container material so they can be placed on their sides
  • Made labels on alcohol bottles two-sided so you can see them through the sides
  • Adjusted materials for the supermarket
  • Improved coffee cup materials
  • Added LODs for recurve bow when on the ground
  • Fixed vertex colors for the no sleeve vests
  • Reduced specular value on the sandbags
  • Fixes issues with some of the fire department materials
  • Fixed physics proxies on some house walls - made them thicker
  • Improved physics proxy on the carlift and ramps
  • Fixed proxy on three story house to stop players from jumping through the windows
  • LODs added for duffel bags when on the ground