Miscreated-Servers.com Blog Feed en https://miscreated-servers.com/ Fri, 17 May 2019 20:50 CEST Miscreated-Servers.com is a Miscreated servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 Update 1.1.1 - 05/17/19 https://miscreated-servers.com/blog/45/update-111-05-17-19/ https://miscreated-servers.com/blog/45/update-111-05-17-19/ Fri, 17 May 2019 20:50 CEST Player Reservations
  • A server admin can now create reservations for players on their server
  • If a server is full and a reserved player tries to join the server, then a random, non-reserved player will be kicked from the server to free up a player slot
  • The kicked player will be notified they were kicked to make room for a reserved player
  • This is useful for server admins, owners, or VIP guests of the server
  • To manage reservations, use the following RCON/console commands:
    • mis_reservation_add SteamID - to add a reservation for the specified SteamID
    • mis_reservation_remove SteamID - to remove a reservation for the specified SteamID
    • mis_reservation_status - to list all reservations

Password Protected Servers
  • A server admin can now password protect their server
  • Only players who know the password can connect to the server
  • The server admin will need to add sv_password=password_goes_here to their hosting.cfg file
  • Any players who want to connect to a protected server will need to add the same sv_password to their command line options, or it can be added to a user.cfg file as well
  • A new icon in the server browser UI will indicate that a server is password protected

Modding
  • A modder can now add custom chat commands to their server
  • The chat commands are processed via lua, so they are extremely customizable and can invoke hundreds of exposed API calls for the game
  • In addition, the game already has support to modify a player's spawn locations and player loadouts via lua
  • There are some example chat commands in the GameSDK/Scripts/GameRules/Miscreated.lua file

Respawing
  • There are now two options to respawn - Respawn At Base or Respawn (random)
  • The Respawn still works like before where you will respawn at a random world spawn location
  • If you are a base owner and the base has a crafted bed, then you will also see the Respawn At Base action
  • After you use the Respawn At Base action, you will need to wait 30 minutes before it can be used again, during that time you can still randomly Respawn instead
  • A server admin can adjust the Respawn At Base duration by altering the g_respawnAtBaseTime variable
  • Destroying a player's bed will prevent them from being able to respawn at their base

Game
  • The !restart and !uptime chat commands have been temporarily removed
  • For central, i3d servers, if a game server gets too far behind updating the central database it will force itself to restart
  • Altered mis_kick command so it should more reliably be able to kick players
  • Added specific message that's shown to players if they try to join a whitelisted server but are not whitelisted on it
  • Iron, Coal (Charcoal), and Pyrite rocks added around the map to harvest from
  • Nav mesh updated

Base Building
  • Fixed an issue where multiple players could place a metal base part at the same time
  • Repairing a part now heals 2000 health (was 1000)
  • To upgrade a part it now needs 1 SheetMetal for every 1000 health of the upgraded part. Ex: If the part has 15k health, then you need 15 SheetMetal to upgrade it
  • As long as you have at least 1 SheetMetal in your inventory you will see the Upgrade action. If you lack enough SheetMetal it will inform you how many is needed
  • Adjusted damage types for several items - like Rocks, so they no longer damage plated/metal parts
  • Wooden crates, Furnaces, and Fireplaces no longer take damage from explosions, but can stil be destroyed via melee

Crafting
  • Fixed duplicated Sheet Metal crafting recipe
  • Sheet Metal crafting time reduced to 0.5 seconds
  • Sheet Metal now requires 4 Iron Ingots
  • Sheet Metal stack size increased to 64
  • Increased requirements to craft Pipe Bombs
  • Iron Ore is now smelted to get Iron Ingots (was Scrap Metal, which can no longer be smelted)
  • Added recipe to convert 1 Wood Log to 2 Stick Piles

Items
  • Increased stack size for Electrical Parts to 10
  • Added Iron Ore item

Map
  • Harvestable Iron Ore, Charcoal, and Pyrite deposits added around the map

Vehicles
  • Explosive damage from Boats and Jet Skis reduced

UI
  • Icons added to the server browser for whitelisted and passworded servers
  • Filter added to filter out password protected servers

Post any feedback about the update here:
https://steamcommunity.com/app/299740/discussions/0/2530372519562921704/]]>
Steam Post-Apocalyptic Sale - Miscreated 35% Off! https://miscreated-servers.com/blog/44/steam-post-apocalyptic-sale-miscreated-35-off/ https://miscreated-servers.com/blog/44/steam-post-apocalyptic-sale-miscreated-35-off/ Thu, 16 May 2019 23:28 CEST store.steampowered.com/app/299740]]> Update 1.1.0 - 05/03/19 https://miscreated-servers.com/blog/43/update-110-05-03-19/ https://miscreated-servers.com/blog/43/update-110-05-03-19/ Fri, 03 May 2019 18:33 CEST

Overview
  • This update has a lot of Quality of Life (QoL) improvements in it - many of them are based on player's feedback
  • It also has a lot of new changes to the crafting, base building, and vehicle systems
  • Before providing feedback on the changes, please test them in game and then provide feedback on the Miscreated Discord server
  • Over time, we will add/remove/tweak features as needed to improve the gameplay of Miscreated
  • Some of these changes are to explore a faster gameplay style that balances the crafting and raiding mechanics
  • While some of the changes may appear small on the surface, they introduce a lot of new gameplay opportunities

Localization
  • A lot of the fundamental changes have now been completed to localize Miscreated in other languages
  • The game has already been partially translated into some languages by the community - thank you to all those that have helped so far!
  • Most of the UI, except the Main Menu, can now be fully localized, as well as all of the item names, descriptions, action menus, and in-game messages
  • To test out the changes for a language set g_language= (french|german|portuguese|russian|spanish) Ex. g_language=french in a created file named user.cfg in your root Miscreated Steam intall folder

Modding
  • 12 placeholder vehicle names have been added that modders can use to add new vehicles, so they don't have to replace existing vehicles

Game
  • When a DWS or base door is opened/closed the action menu will refresh to show the correct actions
  • Fixed issue with exploding items on the ground not causing damage or having any physics forces generated
  • A message is now displayed when a player consumes most harmful items - be sure to inspect items before consuming them
  • Added another game.log log file entry when a player gets disconnected to help troubleshoot potential issues
  • Filter out any item context menu actions that cannot be used on the player's target
  • Harvesting from rocks now has a chance to return the new Pyrite item
  • Possible FPS improvement for some systems because of a system timer optimization

Vehicles
  • Bicycles and Dirtbikes will no longer spawn in the game, but are left in the game files in case modders want to re-enable them
  • All Bicycle and Dirtbike spawn points will now spawn Quadbikes
  • If you already have a Bicycle or Dirtbike in game it will still remain until it gets destroyed or is removed from not being used
  • Bicycles and Dirtbikes were removed due to the stability issues they caused with the CryEngine physics system - caused too many crashes and anomalies
  • All Quadbikes, Tractors, and Jetskis will despawn after not being used for six hours
  • With the Quadbike changes it should be a lot easier to find Quadbikes to use now - 19 are now in the game to be used
  • Vehicles that have general inventory slots now have a maximum of 5 inventory slots (reduced from 10)

Items
  • Added craftable Furnace for bases - can smelt and cook items - has generic 10 slot persistent inventory
  • Added craftable Fireplace for bases - can smelt and cook items - has generic 10 slot persistent inventory
  • Added craftable Workbench for bases - must be used to craft some of the new recipes
  • Added craftable Metal Shelf for bases
  • Added craftable Rugs for bases
  • Added craftable Flag poles (many flag variations) for bases
  • Added craftable Bed for bases
  • Added Iron Ingot
  • Added Charcoal
  • Added Sulphur
  • Added Gunpowder
  • Added BioFuel
  • Added Pyrite
  • Added Weapons Ranged 1, 2, and 3 crafting guides
  • Added Explosives 1 and 2 crafting guides
  • Most base building parts can now be stacked in the inventory and have had their weight reduced
  • Increased the stack size for some crafting components

Crafting
  • The Crafting tab will now show all recipes in the game
  • Any recipes you do not know will be grayed out and it will inform you what you need to craft that item
  • Some recipes also require the player to use the new Workbench base building part in order to be crafted
  • Many items have had their crafting times reduced
  • Removed Nails requirement from the Plotsign recipe
  • Adjusted Pipebomb crafting recipe to use Gunpowder instead of shotgun shells
  • Adjusted Sheet Metal to be craftable from Iron Ingots
  • Adjusted C4 crafting recipe to require more C4 bricks since it can now be crafted
  • Added recipe to craft a Metal Pipe
  • Added recipe to craft Nails
  • Added recipes to craft the new Bed, Furnace, Fireplace, Workbench, Shelf, Rugs, and Flag poles base building parts
  • Added recipe to craft BioFuel
  • Players can get Iron Ingots by smelting Scrap Metal in the Furnace
  • Players can get Sulphur by smelting Pyrite in the Furnace
  • Players can get Charcoal by burning wood in the Furnace
  • Players can now craft several craftable weapons
  • Players can now craft Gunpowder
  • Players can now craft the following rounds: 9mm, 5.56, and shotgun shells

Base Building
  • The number of Furnaces in a base is limited to 2
  • The number of Fireplaces in a base is limited to 1
  • Pack up time reduced to 3 seconds (was 5 seconds)
  • Fixed the position of the light and fog effects for worklights
  • Crates can now be stacked on top of each other (or other base parts)
  • Plated and metal base parts can only be damaged by using explosives - wood parts can still be damaged by melee weapons
  • Adjusted explosives damage on wood, plated and metal base parts so explosives are a lot more effective now
  • If the new Bed is added to a base then the owner of the base will respawn at his bed after death - has no effect on clan members
  • Any items in the new Furnace or Fireplace will be smelted, cooked, or damaged if it is lit - depending on the item - explosive items will explode when fully damaged
  • The Furnace and Fireplace will stop processing items if all players leave the general area they are located at, but will automatically resume when a player returns

Post any feedback about the update here: https://steamcommunity.com/app/299740/discussions/0/1649917420740376744/]]>
Update 1.0.2 - 03/01/19 https://miscreated-servers.com/blog/42/update-102-03-01-19/ https://miscreated-servers.com/blog/42/update-102-03-01-19/ Fri, 01 Mar 2019 18:01 CET

Post any feedback about the update here:
https://steamcommunity.com/app/299740/discussions/0/1842440600606663051/

Modding Support
  • This version introduces the first iteration of modding support for Miscreated!
    Please send us any/all feedback related to modding via the Miscreated Discord in the #modding channel

  • Modding is only supported on self-hosted servers
    To enabled mods on your server, in the hosting.cfg file, add a line for steam_ugc and assign it a comma separated list of Steam workshop items to install
    Ex.: steam_ugc=workshipid1,workshopid2, workshopid3

  • Some forms of mods are not fully supported in the initial release - entire levels, workshop collections, and dependent mods

  • When a player connects to a server that requires mods, the mods will automatically be installed via the Steam Workshop

  • Extension mod support to all spawner and weather lua scripts

Game
  • Disabled verbose logging of all skins in the log files
  • Allow throwing of some items that can now stack (Rocks)
  • Fixed throwing of items so the throw action can no longer be spammed quickly
  • The g_idleKickTime server variable will now work correctly to kick inactive players
  • Optimizations related to saving out players to the database after they disconnect
  • Fixed damage to DWS objects caused by new ammo types introduced in version 1.0
  • Bleeds levels and poison are now saved in the database and restored upon login
  • Display a message when an item can't be moved to another item or slot for any reason
  • If an item has items inside of it on the ground the name will now be prepended with [+]
  • Added football pads to leather repair kit
  • Fixed the stats on clothing when clothing is hit or repaired
  • Tweak environment temperature handling, separate heating and warmth and limit the ranges - prevents too fast overheating from cooking and too many temperature sources around
  • Replaced non-usable water barrels with no-lid versions
  • Fixed static duplicated door in new warehouse (couldn't be opened)
  • Removed ability to connect power to large power boxes (only small ones are used on houses)
  • Optimized the "bunker cave"
  • Clarified the !ping chat command result
  • Workaround for Windows 10 1809 new GPU performance handling and for NVIDIA profile choosing a suboptimal default
  • Workaround for the case of spawning in ocean (you won't drown anymore and will be automatically disconnected)

Weather
  • Added weather danger level (and wm_dangerScale 0.0-5.0 (default 1.0)) can be used to reduce fancy/dangerous weather patterns (and prevent too many patterns after each other)
  • Fixed snow outro transition now so it doesn't instantly reset ground snow in some cases
  • Reduce amount of snow patterns

Crafting
  • Items crafted using the crafting window will now have full health

Items
  • Increased chance for the map to spawn (in case someone loses their starter map and needs one)
  • Converted Rocks into a throwable item which can be used to distract AI/players
  • Removed the light glow on the Survivotron
  • All chemlights now have a max stack size of 10
  • Rocks now have a max stack size of 5
  • Increased the distance rocks can be thrown (press and hold the throw key for up to 1 second to maximize throw distance)

Vehicles
  • Quad bike skins added

AI
  • Don't tell AI the position of the player shooting surfaces near to the AI - direct hits and unsilenced gun fire will still alert AI to player's location
  • Fixed AI stimulus (receiving players position) for Molotovs
    Improvement to help reduce AI spawning on roofs/trees

Map
  • Fixed some floating forest debris
  • Fixed LOD setting on some trees
  • Add some props to bathrooms that were almost empty
  • Fixed an unreachable bee hive
  • Various fixes to some of the residential buildings
  • Added floor to bottom of elevator shaft in Woodhaven bunker

UI
  • Decrease fade in/out effects time when respawning

Audio
  • Revised some weapon related sound effects
  • Added pistol slide sound effects

Animations
  • Added remaining first select animations for firing weapons
  • Added remaining dry reload setups

Textures/Models
  • Fixed physics proxy on a cliff wall asset to help prevent players hiding inside of it
  • Adjusted physics proxy on bollards
  • Adjusted Radio Tower fence physics proxy thickness to allow bullets to travel through it
  • Adjusted Oil Tanker floor proxies to sit level with the surface to reduce item spawner floating
  • Fixed broken physics proxy on the camping chair
]]>
Update 1.0.1 https://miscreated-servers.com/blog/41/update-101/ https://miscreated-servers.com/blog/41/update-101/ Wed, 23 Jan 2019 19:12 CET Game
  • Removed the Halloween/Christmas seasonal items so they no longer spawn
  • Update the Wwise audio engine - please give us ANY feedback of unexpected audio issues - including if the screeching still happens
  • Removed unused textures from DDSTextures2.pak file (850MB -> 250MB) to reduce install size
  • Adjustment to base/DWS syncing to clients - should reduce the cases of being stuck after respawning
  • Decreased poison/radiation/torpidity screen visual effects
  • Decontamination shower should only remove radiation - no longer heals the player as well
  • Reduced the "epic" spawner used in bunkers and a couple of other areas on the map
  • Potential fixes for some physics related crashes
  • Disable physicalization on boids (birds, etc.) so the surface area errors won't appear

Items
  • Fixed spelling of Cooked Snap Peas
  • Added ironsight kit item for the AT-15 and the Tactical shotgun
  • Don't display the mannequin arm on a player's back
  • Thatch added (can be harvested from some bushes)
  • Craftable Fire Drill added (can be used as a replacement for Matches and Lighter)
  • Update display name and description for Vertical Foregrip
  • Decrease mass of rope from 0.3kg to 0.1kg
  • Clarified which 7.62 rounds are used in the different 7.62 magazines
  • Removed harvest ability from Machete
  • Add glow to shotgun ironsight tritium mesh
  • Put P350 magazine into its own location category, otherwise mixes with the 357 revolver

Base Building
  • Fixed missing damage multipliers for the plot sign
  • Decreased weight of Amalgamated kiosk to 250kg for better towing
  • Added more tolerance when checking parts on the server to help reduce some of the cannot be placed here messages
  • Increased the location precision when saving parts to the central database to reduce parts moving slightly after a server restart

Vehicles
  • Disable physics reaction from players standing on boat

AI
  • Remove blood pool from Brute death event

Map
  • Fixed sound issue with exit door on Brightmoor bunker
  • Fixed a few floating item spawn locations
  • Fixed some doors and other minor issues based on feedback
  • Improved supermarket rain occluder setup
  • Fixed area where players could prone under a building
  • Removed the need to prone in a section in Brightmoor bunker, it caused issues and frustration
  • Delete/replace unoptimized test rock mesh used a few times in Sultan

UI
  • Fixed several spelling, grammar, and readability issues with the UI hints
  • Changed date in the start screens to be 2019

Animations
  • AK74U, AKM, AT15, Bulldog, P90, Storm, AUMP - slight IK change to lowered crouch, lowered stand, and stand sprint
  • Remaining dry reloads added for firing weapons
  • Fixed standing and crouching select animations for all rifles
  • Fixed first select animations so arms don't pass behind player when looking down
  • Weaponposes altered for AT15, and Tactical 870 shotgun to support rear ironsight kit
  • Fixed some foregrip weaponpose animation errors
  • Unique fire animation for Bulldog added
  • Changed attachment layers for magazines during reloading to stop the magazine occasionally appearing at the end of the weapon on the first frame

Textures/Models
  • Many optimizations to various textures and materials
  • LODs added for smoke grenade traps
  • Disable Lights on scope glass material so players can use headlamps at the same time
  • Tweaked Hunting scope to lessen artifacts, increase tex resolution

1.0.1 Feedback thread: https://steamcommunity.com/app/299740/discussions/0/1742232339924489791/
]]>
Welcome To Miscreated Version 1.0! https://miscreated-servers.com/blog/40/welcome-to-miscreated-version-10/ https://miscreated-servers.com/blog/40/welcome-to-miscreated-version-10/ Tue, 18 Dec 2018 19:29 CET https://www.youtube.com/watch?v=u4QYLybnPgY
Version 1.0 is a major milestone for Miscreated because it means that Miscreated is leaving early access (alpha) and is now considered a beta release of the game.

1.0 indicates that the majority of all planned features for the game have now been implemented.

Several of the implemented features will continue to evolve and be improved upon as further development takes place, as well as general game optimization and polishing.

For your enjoyment, Miscreated 1.0 contains over 100 weapons, 15 types of vehicles, 12 types of AI, 19 main weather patterns, 100 skins, 700 clothing variations, 400 base building parts, and 100s of other gameplay related items.

Miscreated is a dangerous world. Be prepared to survive!

Follow our social media channels for all the latest news and information:
Discord: discord.gg/miscreated
Twitter: twitter.com/miscreatedgame
Instagram: entradainteractive
Facebook: facebook.com/miscreatedgame

Abbreviated Patch Notes:
  • Iron Sons' DLC - New Steam DLC that contains exclusive weapon skins and content
  • Self hosted servers - anyone can host their own Miscreated server now - server is a separate download from Steam
  • Over 20 new weapons - a wide variety of new weapons are included
  • Over 100 new weapon skins - with the exception of exclusive skins they will be randomly awarded as you play
  • 100% finished map - including two new huge undergound bunkers and general overall polish to the map
  • New and improved weather patterns - acid rain and blizzard are new - seek proper gear or shelter indoors as needed
  • Exhaustive temperature system - keep an eye on your temperature - many gameplay elements will now affect it
  • New base building parts - shutters and shutter walls, hesco barriers, angled walls, water barrels, purifiers, and collectors
  • Farming system - Grow crops using planters found in the world or craft some for your base
  • Interactive world - Doors, explosive items, powering houses for working lights, ovens, and microwaves
  • Audio improvements - Sounds wil now adjust depending on the environment you are in
  • 100s of bug fixes and quality of live improvements

Consumable Item Changes for 1.0

In version 1.0 the consumable item system has been enhanced to add more gameplay options and depth.

Due to their age, all old items you find in the game (MREs, soda cans, packaged foods, water bottles, canteens) will mostly likely not be in a pristine state and can make you sick, poisoned, or irradiated when consumed. Be sure to inspect all items before you consume them. Items you find in bunkers and underground have been protected from the harsh aftermath of the war. Search for items in these areas for consumables that are safe to eat and drink.

Most above ground water sources have also been irradiated due to the war. Consuming water from above ground water sources will make you sick. Clean water sources can still be found underground, or you can use the few water pumps located around the world.

As you explore the harsh world, keep a watchful eye out for any water purification tablets. They can be added to any refillable water container to purify the water inside of it. If you decide to settle down and and create a base you can construct a water purifier that will clean any contaminated water source.

A water collector can also be constructed that will collect clean water when it rains, but don't try and drink any of it after a radiation storm as the entire contents will be irradiated. Remember, your water purifier can be used to clean the irradiated water should this happen to you.

All refillable fluid containers (jerry cans, water bottles, and canteens) can contain a random amount of either diesel fuel or any type of water, so inspect any container before drinking it. As a devious player, you can choose to fill a canteen with diesel fuel and leave it for some future traveller to find and hopefully consume, or you can also use rotten vegetables to poison water. Consuming too much diesel fuel will kill you.

The only way to detect that an item is irradiated is to use a Survivotron to inspect it. If you do not have one, be wary of consuming anything that appears to be clean - unless you like the warm fuzzies of being irradiated.The safest way to stay nourished is to revert back to your primal instincts and kill animals to harvest them for food, or be more civilized and just grow crops. All fresh food is perfectly safe to eat.
]]>
Miscreated Version 1.0 https://miscreated-servers.com/blog/39/miscreated-version-10/ https://miscreated-servers.com/blog/39/miscreated-version-10/ Fri, 12 Oct 2018 18:54 CEST Version 1.0 will be the largest Miscreated update since the game was started.

In the coming weeks, we will be revealing a few of the major new features coming to the game and how some of you will be able to get an early peek at those features. So follow us on our social media channels and join our Discord community to stay up to date on the latest news.

The current experimental version of the game on Steam has an early implementation of some upcoming features including the Dynamic World System and Farming/Horticulture. This will be just a small taste of the upcoming Version 1.0 Release.

The team behind Miscreated has been very busy working on Version 1.0 and we can't wait to share it with all of you soon!

-- The Miscreated Team

Website: miscreatedgame.com
Twitter: @miscreatedgame
Discord: discord.gg/miscreated]]>
Update #63 - 08/31/18 https://miscreated-servers.com/blog/38/update/ https://miscreated-servers.com/blog/38/update/ Fri, 31 Aug 2018 18:40 CEST

Servers
  • Fixed a common server crash related to item handling (about 50% of all current crashes)
  • Fixed a common server crash related to AI (about 50% of all current crashes)
  • Some server optimizations related to bases
  • On server start kiosk support is disabled until the Steam inventory configuration data is received from Steam - can still be disabled by admins as well
  • Potential fixes for a couple of AI related server crashes

Prone
  • Prone support has been added to the game - default 'z' key to go into prone stance
  • It works well on slopes up to 45 degrees and in tight spaces - the player can also prop up on smaller objects
  • All usable items stay equipped, unusable items get automatically dequipped (guitar, bow and most melee weapons)
  • Usable prone items are all shooting weapons, all utility/tools, throwables, and the knives
  • During prone movement certain actions are blocked (as the arms are busy) and have to be performed while not moving (aiming/shooting, weapon switching, emotes etc.)
  • We ironed out most issues on the experimental server - thank you for helping to test and we plan on sligthly extending the prone feature at a later date

Game
  • Improvements to collision detection when opening/closing doors and gates
  • A player that newly spawns/respawns will now have a basic map in their inventory
  • Fixed issue where some items could be restored with the wrong health value
  • Rebalanced radstorms and nuclear flash freeze
  • Pressing the jump key will now cause the player to stand up from any stance
  • Some new skins added
  • Fixed damage done to items on players - damage is only applied now after all other game/faction multipliers
  • When a player, tent, vehicle, item on the ground, etc. gets shot it may also damage items inside of it
  • The amount of damage done to items has been adjusted for all items
  • Almost all items in the game now have a health value
  • Some trivial items, like sunglasses, will automatically be removed if their health is reduced to 0
  • The damage done to a weapon does NOT currently affect the weapon's damage output - that will be in another update
  • Adjustments made to breathing, vomit, and blood particle effects
  • Fixed an issue that was causing some items to be damaged twice when hit
  • Campfires will only damage items inside of it while lit
  • Fixed issue where traps wouldn't appear at times after a server restart

Base Building
  • Doors will now stop and reverse direction if they collide with a player
  • Fixed issue where the action menu wasn't being reset correctly after interacting with base parts

Kiosks
  • Vehicle camouflage skins cost 20 amcoins, instead of the standard 10 for solid paint colors
  • Fixed an issue where amcoins could be deducted incorrectly while storing an item in a kiosk (caused by the above issue)
  • Fixed an issue when retrieving some items from the kiosk - would remove it from steam inventory but not be given to the player

Vehicle Skins
  • Increased chance to be awarded a vehicle skin while driving
  • Skins added for the SUV and dune buggy
  • Orange, pink and purple colors added for all vehicles that currently have skins
  • Camouflage skins added for dune buggy, pickup truck, base sedan, suv, and semi trucks
  • Vehicles only spawn with solid colored skins, not camouflage - players have to apply camouflage skins

Vehicles
  • Decreased number of dirtbikes from 5 to 4
  • Increased number of semi trucks from 1 to 2
  • Slightly decreased the top speed of some vehicles
  • A vehicle will automatically stop if a required item is destroyed inside of it

Items
  • Increased chance for frag grenades to spawn
  • Increased chance to find the hazmat mask and tank
  • Repair kits added for cloth, leather, canvas, and teflon items
  • Decreased weight of the tranquilizer gun
  • Adjusted movement sensitivity on weapons while aiming
  • Increased the physics proxy size of the amcoin ledger to help prevent it from falling through the ground when dropped

AI
  • Critters may now randomly spawn around players while players are running around
  • AI will now make use of some animation variations
  • AI's visual perception now scales based on a player's stance and movement speed
  • Critters may now randomly spawn around players while players are running around
  • Some AI will now spawn wearing clothes
  • Spiders spawned by performing a world action (searching an item) will now scurry away before they come back to attack

UI
  • Allow rebinding(ui+save+load) of empty inputs (for actions that haven't been bound on a specific device)
  • Allow rebinding of controller mouse emulation (click and context menu)
  • Unbind previous stance DPAD up from controller (instead use DPAD up for tactical) -> Jump now causes stand up And next stance cycles as well
  • Bind DPAD up to tactical action
  • Fix the reset of keybinds to work in-game as well (restore actionmap/filter states)
  • Some general improvements to speed up the inventory loading time - more improvements will still be made
  • Added new stances to the stats bar UI
  • Adjusted keybinds and added some new keybinds to the UI screen
  • The keybind configuration for controllers has been changed - be careful remapping now as it could break access to features
  • Zoom sensitivity scale added
  • Updated wheel slots to now be consistent with other items in the inventory

Map
  • More cars on the highway ramps near the beach farms north of the map
  • Replaced fire hazard areas with updated new areas that support heat for the player stats

Animations
  • Prone animations added
  • Fixed foot ground alignment for standing and crouching idles
  • Verified all weapons have movement in sfp during idle animations
  • Fixed vector reload sound set up
  • Giant roach mesh update
  • Gas mask mesh updates

Feedback thread: https://steamcommunity.com/app/299740/discussions/0/1737715419897762742/]]>
Update #62 - 8/7/2018 https://miscreated-servers.com/blog/37/update/ https://miscreated-servers.com/blog/37/update/ Tue, 07 Aug 2018 18:37 CEST Vomit/Barf/Overconsumption
  • When a player overconsumes food/drink it can cause involuntarily loss of stomach contents. (40% of food/drink lost)
  • Vomiting can also be caused in a less potent way by sickness, poison, dizziness or radiation sickness - in this case only a fourth of the food/drink is lost
  • After vomiting the player feels slightly better if he was dizzy before

Humidity/Visible Warm Breath
  • If the combination of the difference of air to exhaled air temperature and air humidity is high enough then the players breath becomes visible
  • The breath frequency is based on the stamina strain on the character and works in combination with the hold breath actions
  • The breath visibility duration depends on the how fast the exhaled humidity can be absorbed in the air

Wetness
  • A player gets wet by going underwater, being in the rain or high humidity
  • When a player gets wet enough water begins dripping to the ground for a certain period until the player is dry enough again
  • Wet players have a medium protection against heat and fire, but are more susceptible to cold

Vehicle Skins
  • Support for skinning/painting vehicles has been added to the game
  • As you drive the pickup truck, base sedan, or semi there is a random chance you will be awarded a new skin for the vehicle you are driving
  • Skins for additional vehicles will be added in future updates
  • All the current skins are just solid color variants
  • Vehicle skins can be sold and traded via Steam inventory
  • A new vehicle paint shop has been added to the map - vehicles must be taken there to be skinned
  • A vehicle kiosk is located in the building that will show you all the vehicle skins you have
    It costs amcoins to paint/skin a vehicle - the cost of skins will eventually vary based on the skin
  • Skins on a vehicle will persist through server restarts

Repair Kits
  • Repair kits have been added to the game and will allow you to now repair most weapons
  • The health of the repair kits determines how much it will repair a weapon - a 15% health kit will repair its corresponding weapon by 15%
  • You can combine health kits together - a 15% and a 30% will become a 45% kit - anything over 100 will be lost
  • A weapon can be broken down into a repair kit for that weapon - the health of the weapon determines the health of the resulting repair kit
  • You repair a weapon, or combine repair kits, by dragging and dropping them in the UI - the background of an applicable item will turn blue

Item Damage/Degradation
  • All weapons now spawn with a random amount of health
  • They will need to be repaired to 100% in order to be stored in a kiosk
    In this update the health of an item does NOT affect its performance, but it will in the next update
  • When a player takes damage any clothing that has a health value in the area that was hit will be damaged
  • For example, a player gets shot in the chest and it's possible both the jacket and shirt will be damaged
  • Only a small amount of clothing has a health value and can currently be damaged, but all clothing will have a health value in the next update

Server Fixes
  • Fixes for water spawning issue
  • Fixes for some stuck server issues
  • Fixes for kicking players when moving fast - driving vehicles
  • Server crash fix for a memory allocation bug
  • Tow cable optimizations to help reduce crashes while towing metal parts
  • Rate limited damage to base parts to reduce database updates and client messages

Game
  • Better emote reliability and speed
  • More world actions added for new assets/areas
  • Weather stats slightly tweaked in regard to humidity and breath visibility
  • Burning barrel now provides warmth and lower humidity, as well as new fire damage setup
  • Gamma curve limit added
  • Server message sent to all clients when an admin manually starts a weather pattern
  • Current weather pattern is now output as part of the server status command
  • Slight network optimization by excluding certain objects server-side
  • Slight network optimization in the initialization of storage, dryfire, ladder
  • Slight server performance optimization by excluding weather audio, visuals and client only objects on servers
  • When using the context menu to craft an item the resulting item will be dropped on the ground if you don't have room in your inventory
  • Resulting crafted items that drop to the ground now have their orientation randomized to help eliminate perfectly stacking objects on the ground
  • Items restored from a kiosk will always have the correct stack size and health
  • Inventory opens faster the very first time you open it
  • Fixed "Unknown" player bug in area chat

Vehicles
  • Drivable semi truck added
  • When a pickup truck, base sedan, or semi spawns it will appear with a random paint color

Map
  • New junkyard area added that contains the vehicle paint shop
  • New semi truck prefabs have been updated/added to the map
  • Semi truck spawn locations added

UI
  • Removed double keybind of controller crouch/inventory
  • Fixed some incorrect icons UI/Steam icons

Items
  • Fixed BE/DE flex cap names
  • Repair kits can be randomly found in the game and can also be looted from certain boxes and workbenches
  • Red dot sight added
  • Lug wrench does not degrade as quickly when repairing vehicles
  • Some new skins have been added for the .22 pistol, AT-15, Carlington, and HK45 - they are all randomly awarded as you play the game

AI
  • There is a chance that when you loot from some world objects that you will disturb some sleeping critters
  • Mutants can now alert other nearby mutants
  • Mutants can now slightly evade if you are aiming at them - how often and how much depends on the mutant type
  • Baby spiders no longer leave behind a corpse when they explode
  • Small tweak to the human spider that should reduce its likelihood of getting stuck when spitting venom
  • Increased chance to find amcoins on mutants
  • Giant roach added

Animations
  • Update to melee system to work with our camera system - players will now be able to aim better during melee
  • Fixed weapon placement timing during shotgun select animations
  • Barfing animation added
  • Fix for movement animations - when looking directly up the body will now not twist oddly
  • Meleeing now cancels emotes
  • Separate animations added for the Katana instead of using the baseball bat animations
  • Crouching movement animations have been made more consistent - this fixed hyperextension during ironsight whilst movement crouching
  • More movement added to some AI arms to make them less stiff
  • Colt python poses once over - also improved firing and reloading animations

Feedback thread: https://steamcommunity.com/app/299740/discussions/0/1742216747655686820/]]>
Update #61 - 7/13/2018 https://miscreated-servers.com/blog/35/update/ https://miscreated-servers.com/blog/35/update/ Fri, 13 Jul 2018 22:28 CEST Skins Support
  • Support for applying a skin to an item has been added to the game
  • The Amalgamated kiosks now have a new tab named "Skins" that will show you all the skins you currently have
  • While using a kiosk you can right-click on any item in your inventory which you have a custom skin for and select the "Apply Skin" option
  • A custom skin will persist on an item if you store it in game (crate/tent/etc.), however if you store an item in the kiosk any custom skin will be removed
  • Applying a skin does not cost any amCoins
  • The tooltip for an item will inform you if there is a custom skin applied to the item
  • Some skins that are awarded to players cannot be sold or traded, but random skins you receive while playing can be sold/traded using Steam

Miscreated Pre-order Rewards
If you were one of the fans who originally pre-ordered the game, thank you!, and you can now claim some exclusive skins
Go to http://claim.miscreatedgame.com and enter in the information in the form

Everyone that pre-ordered will receive the Hoodie Biker skin:
http://miscreatedgame.com/shots/item_images/HoodieBikerSkin_2048.png

If you purchased the Founder's option, then you will also receive the AT-12 Founder's skin:
http://miscreatedgame.com/shots/item_images/Rem870Founders_2048.png

Steam Inventory
  • A lot of the in-game items have had their names and descriptions updated so they will appear correctly in Steam
  • Several icons have also been corrected
  • If a failure occurs while trying to store an item in your Steam inventory the amCoins and in-game item should not be removed from the player

!report chat command
  • If a player kills you and you suspect them of cheating, you can now use the !report chat command to report the player
  • All reports will go directly to EAC and they will be responsible for identifying and banning cheaters
  • You need to use the !report command within 5 minutes of being killed by a suspected cheater
  • Any message you type after the command will be included in the report to EAC, example: !report he was flying in the air when he killed me
  • Do not use it to report frivolous issues or non-cheat related reports - those will be ignored

Cheat Prevention
  • Several measures have been implemented to prevent users from using some third party programs to cheat
  • We apologize to users who legitimately used some of these programs, but it was necessary to disable them to reduce cheating
  • Some of the programs affected were: ReShade, SweetFx, Nvidia Profile Inspector, and similar programs
  • Attempting to use these types of programs will not result in a game ban, but they will no longer alter the game

Game
  • Several issues with servers have been resolved. Most of them have been caused by the AI system, but we have also fixed issues caused by the storage increase from Update #60.
  • Reduced chance of finding amCoins in registers, increased chance from AI
  • Added more hidden places to find items
  • Game now prevents storing items in slots where an item should not be allowed - even if the UI appears to allow it
  • Fixed bug where you could pick up a fanny pack with items still inside of it
  • Refillable items will now display "Refill" or "Consume" correctly in the UI
  • Large commercial crates can no longer spawn a packed tent - will spawn vehicles parts in their place
  • Fixed network issue where network ids were not being reused correctly (this should allow servers to run longer in the future without requiring a restart)
  • If a player falls through the map they will now be reset to on top of the terrain
  • Lug wrench can no longer repair melee weapons

Achievements
  • Fixed the repairing a base part achievement so it's obtainable
  • New kiosk related achievement added (also awards a new skin)

Items
  • Easter jacket no longer spawns (oops)
  • Changed third person model on single sandbag back to box because it was being used to stack and base raid
  • Updated texture on the Black Widow katana so it looks more unique

Vehicles
  • The jetski now has a custom texture applied to it, so it fits in more with the general look of the game
  • Fixed gamepad support for the jetski
  • Improved suspension on the sedans to improve off-road damage
  • Fixed boats/jetskis holding throttle when driver exits vehicle

Base Building
  • Fixed issue with initial state of a locked door not being sent to clients correctly
  • Stick scaffolding added - these can be used to quickly place up scaffolding and have very low health

Map
  • Adjusted Horseshoe cave so it's no longer submerged in the ocean
  • Fixed a few metal part spawners that were partly clipping into the terrain
  • Adjusted Radiation Valley effect area, players shouldn't be radiated as quickly
  • Replaced some of the old semi truck models with new ones (More will be added in the map in future for destroyed vehicle variety)

AI
  • Wolves should move around as a pack again
  • Minor improvement to wolf behavior
  • Reduced chance of wolves barking away from player when encircling
  • Fixed group perception so all wolves will engage in combat when one does
  • Fix for mutants occasionally not ragdolling on death due to packet drops

UI
  • Fixed slots appearing as white, like when using a kiosk, when accessing a vehicle
  • Fixed item slots still showing as items were moved around in the inventory
  • All kiosk items are now sorted by their title
  • Display rounds in a magazine as part of the action prompt

Audio
  • Unique sounds added for the jet ski

Animations
  • Added animation for charging bolt of M249 for empty reload

Models/Textures
  • Tweaked proxy on oil tanker cabin to allow players through doorway

Please share any feedback about the update here:
https://steamcommunity.com/app/299740/discussions/0/3160848559777530606/]]>
Server maintenance in 20 minutes https://miscreated-servers.com/blog/36/server-maintenance-in-20-minutes/ https://miscreated-servers.com/blog/36/server-maintenance-in-20-minutes/ Fri, 13 Jul 2018 21:39 CEST
We're sorry for any inconvenience during this time.

Thank you.]]>
Miscreated Patch 60 https://miscreated-servers.com/blog/34/miscreated-patch-60/ https://miscreated-servers.com/blog/34/miscreated-patch-60/ Wed, 27 Jun 2018 22:20 CEST

Amalgamated Kiosks

  • Several kiosks have been placed around the map in Amalgamated branded buildings
  • Kiosks will allow players to store and retrieve items to/from their Steam inventory for the game
  • To store and retrieve items it will cost amCoins - a new in-game currency which can only be found or looted as you play the game
  • amCoins are like any other item you find and carry on your player, and can be looted from your corpse
  • amCoins, and a few other specific items, cannot be stored in a kiosk
  • The amCoin cost will vary depending on the item - weapons are more expensive to store and retrieve than rags, for example
  • You may use the kiosk system to transfer items between servers - store them on one server, then retrieve them on another
  • Only crafting guides and a few cosmetic items can be sold or traded on Steam - all other items cannot be sold/traded and are for your use only
  • If an item is stackable, only a full stack can be stored in a kiosk - stack size is displayed in Steam
  • Damaged items cannot be stored (you will be able to repair items in a future update)
  • Only empty magazines can be stored in a kiosk - unload the ammunition first, then store the magazine and ammo separately
  • There is a base building part kiosk that spawns in the world and can be dragged back to your base using some vehicles so the kiosk can be used there
  • A kiosk placed in a base can only be used by clan members of the base it is in
  • Only you can see your items stored in a kiosk, and multiple people can use a kiosk at the same time
  • Items stored in a kiosk cannot be looted by other players

Server Renters

Should you desire to disable the kiosks on your rented server you can add the following line to your hosting.cfg file to disable them. This will prevent players from being able to store or retrieve items on your server:
steam_inventory_enable = 0

Game

  • New waist slot added to players. Used for fanny-style packs
  • When scavenging for items the action menu will appear with a scroll wheel icon if there are items you can find
  • Scavenging for items added to many of the newer world assets
  • Optimized net behavior of environmental areas
  • Fixed issue with corpses who have been interacted with that could cause them to disappear too soon
  • AI team fixed some memory leaks on the servers - will increase server stability
  • Fixed bug which allowed being able to store items inside of other items when you shouldn't be allowed to do so
  • Shader cache updated to reduce stalls while playing

Crafting

  • Many crafting times reduced, some greatly - especially for base parts
  • Craftable fanny pack added
  • Fixed recipe for 2 meter versions of the nerve grenade trap

Items

  • Amcoin Ledger added - can store up to 100 amCoins
  • Fanny pack added - several color variations - will not be displayed on your character for now
  • Increased view distance for mushrooms
  • Heatpack item added - start storing them for the upcoming temperature system

Vehicles

  • Vehicle damage should be correctly sent to all clients
  • Fixed how vehicle damage is applied - fixes the seemingly random vehicle despawns
  • Jet ski added - 2 person vehicle - textures and sound effects are WIP - they will be improved
  • Increased number of spawning dirt bikes
  • Increased number of spawning quad bikes
  • Fixed bus physics proxy setup
  • Fixed pick up truck physics proxy setup

Base Building

  • Large storage crate size increased from 20 to 25 slots
  • Can now place 4 small storage crates in a base (was 1)
  • Can now place 2 large storage crates in a base (was 1) - requires Storage crafting guide to craft large crates

AI

  • Changed baby spider explosion damage type so it doesn't do as much damage to vehicles

UI

  • UI scale size slider added (50% to 125% sizing)
  • New hints added to main screen
  • Icon quantity field adjusts its width automatically - fixes clipping issue when the count is > 99
  • If a player's inventory is open then the health bar of any targeted base building part is hidden while the inventory is opened
  • Almost all in-game icons have been regenerated, so the looks of many icons will change slightly

Map

  • Added new dock area north of Hayward
  • Added New Cargo Ship area north of the docks
  • Added new Residential bunkers (spread around the map)
  • Added New Log Cabins
  • Added new makeshift bunkers (spread around the map)
  • Fixed graffiti on some broken buses

Animations

  • Fixed UVs on Aviator glasses
  • Fixed some skinning issues on female hazmat suit
  • Jetski animations
  • First Select animations added for the AT-12 Shotgun and the 870 Tactical Shotgun

Models/Textures

  • Added LOD for bus wheels
  • Fixed destroyed LODs for pick up truck - added damaged version of wheels
]]>
Miscreated Patch 58 https://miscreated-servers.com/blog/33/miscreated-patch-58/ https://miscreated-servers.com/blog/33/miscreated-patch-58/ Wed, 25 Apr 2018 21:34 CEST


Game
  • Updated to latest EasyAnitCheat version
  • Additional fixes to help reduce chance of a server not accepting incoming connections
  • If a memory allocation fails for any reason the game will terminate (helps fix a low memory exploit)
  • Many shader compilation issues fixed
  • Procedural facial animations support added (mouth, eyes, brows)
  • Slightly reduced chances of light fog and rain
  • Environmental effect/detection/protection system in place (testable with Geiger counter integrated in Survivotron) - player is not damaged in this update (soon though!)
  • Shader cache updated

Items
  • Geiger counter support added to Survivotron
  • Added throwable C4 explosive item (detonates after 3 seconds)
  • Added propane tank trap (two sizes)
  • Added in 2 meter size versions for many existing traps
  • Adjusted weight of rugs and pelts
  • Bear meat is curable on a drying rack
  • Fixed spelling of khaki items
  • Puffy jacket items added (many variations)
  • Fixed raincoat descriptions and protection configurations
  • Fixed yellow raincoat weight
  • In-game map updated to match level updates
  • Lowered weight of propane tank and propane tank traps

Vehicles
  • Second seat added to the tractor
  • Updated tractor damage setup
  • General tractor configuration improvements

Base Building
  • Added in new metal wall with large shooting window
  • Added in optimized tow versions for some metal parts that didn't have them (makes towing them easier)
  • Changed plated parts surface type from metal_thick to metal to make projectile penetration more realistic
  • Fixed descriptions on roof parts

AI
  • New spider-like AI added
  • Mutants will throw rocks on sight sometimes
  • Mutants will no longer attempt to throw rocks at a target behind them
  • Improved netsync code for AI

Map
  • Added new Gas Station building on the north east beach road
  • Fixed issue where AI would walk into a lake close to the center of the map
  • Fixed other minor issues reported by testers


Audio
  • Several general improvements to audio playback
  • Added attenuation set up for small generator
  • Added sound effects for human spider mutant
  • Level audio optimization (possibly improves audio squealing bug - please provide feedback)
  • New select sound effect for pistols and rifles


Animations
  • Human spider animation set
  • Procedural mouth movement when using VoIP, and blinking added - update to relevant face items to accommodate
  • Chewing animation added while eating
  • Tractor second seat animations added
  • Reload animations added for magazine weapons when no magazine is present
  • Altered magazine set up for above weapons to better deal with magazine display during reloading
  • Animation support for puffy jackets
  • First equip animation added when player is already in tactical mode - for AT15, MK18, and M16

Models/Textures
  • Increased physics proxy height on some hotel floors to help prevent objects dropping through them
  • Optimized pallet piles for better performance
  • Updated oil tanker meshes
  • Added LODs for trap items that were missing them
  • Slight physics proxy tweak on ShotgunSide trap
  • Optimized LODs for some base building parts when seen at a far distance
  • Numerous tweaks/improvements to warehouse model and textures
]]>
Miscreated Patch 52 https://miscreated-servers.com/blog/32/miscreated-patch-52/ https://miscreated-servers.com/blog/32/miscreated-patch-52/ Wed, 30 Aug 2017 14:12 CEST

Database Update


We needed to make a major update to our game's database to prevent issues such as some of the item duping methods. As a result of the database update, all characters and items in the database have been deleted. All items in vehicles, crates, and tents have also been deleted - all items in the game. All guides, bases, vehicle locations and anything that is not a character or item is not affected by this change. We strive to not delete any data from the database unless absolutely required, but in this case it was required

Servers

  • Added some more descriptive hit types that will appear in the damage logs

Game

  • Fixed client and server crashes related to the laser sight
  • Shader cache updated to reduce stalls while playing
  • Fixed issue with thrown items not working correctly when in the far northern or eastern areas of the map
  • Fixed issue with generators' state not being correctly sent to new clients joining a server
  • When items are dropped their position and direction is now slightly randomized - helps prevent perfect towers of sticks
  • Oxygen stat is now correctly synchronized between the server and client
  • Fixed elevator in Hayward
  • Fixed the floating scope/invisible weapon issue
  • Blocked ability to drop current weapon during reload animation
  • Disable sprinting during a reload animation
  • Disable attacking while using free look
  • Pressing 'F' to drop an animal now correctly drops it

Base Building

  • Traps placed in your base will persist through server restarts

Items

  • Made reticule dots smaller allowing for precise aiming
  • Replaced hunting scope crosshair with one allowing for more precise aiming
  • Hide player's peripheral vision while aiming with the hunting scope
  • Laser sight beam opacity reduced (less visible)
  • Football helmets added with many variations - provides some head protection
  • Green and blue beam laser sights added
  • Reduced max stick pile size to 10 (was 15)
  • Landmine particle effect improved
  • Added craftable bolts for the crossbow

Vehicles

  • Dune buggy added
  • Armored trucks added
  • Fixed physics proxies on the sedans so they are no longer bullet proof
  • Tweaked and fixed vehicle exit collision checks to prevent glitching into buildings and bases
  • Vehicle explosion particle effect changed

Map

  • Removed steam particle effect and steam sound from broken vehicle (was too loud and unsuited)
  • Removed invalid models that caused the "replace me" balls
  • Added new diner building
  • Old broken bus model replaced with a new bus model that looks much better
  • Replaced some of the other broken models that were still on the map with their updated version
  • Fixed some issues with sewer pieces not rendering far enough
  • Ocean sound removed at world origin, so you don't hear it while joining a server

UI

  • Torpidity stat bar now displays as soon as there is any torpidity (instead of the minimum of 10 before)
  • Chat window updated with more support for Unicode character sets and reduced tab header sizes
  • Simplified bullet/blood HUD effects to fix issues with randomly playing the wrong effect
  • Antialiasing mode SMAA 2TX added
  • Server browser now correctly orders servers based on the sorted column

AI

  • Fix for brute getting stuck in narrow spaces
  • When spawned in mutants will bias towards players within their area
  • Reduced network bandwidth AI uses by about 95%

Animations

  • Dune buggy animations
  • Armored truck animations
  • Hoodies now correctly display decals 
  • KrissV mag changed to use a small magazine due to it only having 15 bullets. New reload animation for this mag size
  • KrissV pose polish
  • Change to heavy landing animation setup. Now if the player lands heavily whilst carrying an animal, the player will still be holding the animal correctly instead of it being attached to the hand
  • New 870 tactical shotgun firing animation
  • 870 tactical shotgun pose polish

Audio

  • Added sounds and additional direction lights for elevator running
  • Changed Generator attenuation profile for much sharper attenuation

Materials/Textures

  • Adjusted the physics proxy on the round campground tents so items don't disappear under the floor when spawned in
  • Fixed missing material on craftable palisades
  • Adjusted glass material in the broken buses
  • Scope materials have been adjusted to produce less glare
]]>
Miscreated Patch 50 https://miscreated-servers.com/blog/31/miscreated-patch-50/ https://miscreated-servers.com/blog/31/miscreated-patch-50/ Tue, 20 Jun 2017 18:02 CEST
AI System
Kythera now runs all AI on top of our optimized "animal" system. There will likely be some AI issues related to moving to the animal system that we will fix in future updates

Traps
  • Several types of traps have now been added to the game
  • All traps will be removed on a server restart (they are not base building items and can be placed anywhere)
  • Most traps are crafted, but some can also be found in the world
  • Some traps are destroyed when triggered
  • Some traps are disabled when triggered and need to be reset
  • To reset some traps requires an item in your inventory - flare trap, for example
  • Traps can be packed up and moved
  • Traps can be shot to damage, destroy, and trigger them
  • Some traps need a guide to be made

Servers
Adjusted default time so daytime lasts 6 hours (real time) and nights are only 1.5 hours. This change gives most players the experience to play during daylight hours in game. Server renters can still override the default times

World Action System
Players can now interact with many things in the world (more will be added in future updates). Some examples:
  • Drink from rivers (this will make you sick in a future update)
  • Search for rocks on the ground (depending on the terrain)
  • Search for sticks from specific bushes
  • Tearing rags from some cloth items
  • Searching vending machines for soda
And a few more...


Game
  • Optimizations to reduce server CPU usage by about 9% from prior versions
  • Slightly increased overall item spawn rates
  • Belt slot added to character's inventory - can be used to store some smaller equipment
  • Fix for flashlight on/off state getting out of sync between clients
  • Adjusted recoil screen shake
  • Helmets now provide head protection (amount varies based on the helmet)

Map
  • Added a new Skyscraper exterior at the base of the tower in Hayward
  • Added a new underground carpark in Hayward with a connection tunnel to the sewer system
  • More map expansion to north of Brightmoor
  • Added new Orca Dam location in North Brightmoor region
  • Fixed a few minor level issues reported by players

Items
  • Survivotron can be activated and listened to while it's in a belt slot (doesn't need to be the active weapon)
  • Fixed spelling of smoke grenades
  • Fixed squeegee spawn direction
  • Added MP5 style weapon
  • Added 10mm magazine for the MP5 weapon
  • Added rare M249 weapon - shoots 5.56 rounds
  • Added rare 100 capacity magazine for the M249
  • Repair kits added
  • Large magazines may need to be unloaded more than once - each time will give you a max pile size of ammo
  • Reduced max pile size for 9mm rounds from 40 to 30
  • Reduced max pile size for .22 rounds from 15 to 10
  • New jackets added - 4 color variations
  • Yellow track pants added
  • Fixed survival knife not casting shadows
  • Katana added
  • Two new recipe guides added - Traps 1 and Traps 2

Base Building
  • Most base parts can now be upgraded from wood to plated - requires Sheet Metal in your inventory
  • Plated base parts have higher health than its wooden version
  • Plated base parts can be packed up and moved as a plated part
  • Larger bases can now last up to four weeks (was two weeks)

Vehicles
  • Fuel and oil levels are restored on a server restart
  • Vehicles consume fuel and oil while their engines are running

UI
  • Splash screen changed and Crytek copyright added
  • Two new belt slots added - used to store more utility focused items - handcuffs, Survivotron, rope, ...
  • Old video options is now broken into two tabs - Display and Graphics
  • A few more controls have been added to adjust display and graphics options
  • Many context menu options added to the Survivotron to control it
  • Added keybind to toggle HUD's visibility (useful for taking screenshots)
  • Updated wool glove icons to match in game models
  • Fix for favorite items not working in the server browser
  • Temperature bar will no longer be visible (will be added back in with a temperature system update)
  • Individual status bars will only be visible when they are at 99% or less (or above 1% for bad related stats)
  • Radiation and torpidity bars are now green when in the good range and proceed to red as they get worse

Audio
  • Player death sounds now play
  • Added M249 sounds
  • Added bear trap sounds
  • Fixed Renegade 700 reload sound so it doesn't play server wide
  • Footstep sounds added for two-headed dog
  • Footstep sounds added for grey wolves

AI
  • AI counts in the game have been increased
  • More AI spawn locations added
  • Fixed physics proxy issue on a couple of the AI
  • Hurt and death sounds now play

Animations
  • Fixed skinning influence on the main character's toes
  • Altered punching so you are less prone to pass through walls
  • Removed procedural layer, which was causing vehicles to be pushed through terrain if sat on top of them
  • M40a5, Carlington, and Hunting rifle reloads had a polishing pass
  • MP5 animation set added
  • All clothing for the main character altered to stop clipping between layers
  • Crouching and walking with rifle caused hyperextension in the left arm. This is no longer the case
  • Change firemode sounds added
  • Leather jacket skinned
  • M249 animations added

Textures and Materials
  • Updated campfire
]]>
Miscreated Patch 49 https://miscreated-servers.com/blog/30/miscreated-patch-49/ https://miscreated-servers.com/blog/30/miscreated-patch-49/ Fri, 19 May 2017 16:32 CEST
Torpidity and Unconsciousness System Added
See section at end of the patch notes for an overview

Servers
Whitelisted servers can now remain online up to 24h without restart (a very busy server is still recommended to be restarted every 12 hours)

Game
  • Campfire will now turn off when wood is removed from it
  • Campfire won't use up lumber after being extinguished
  • Balanced damage amounts and sound radius on almost all weapons
  • Added torpidity handling to consumables and medical items
  • Fixed issue with last round not being fired/heard for remote clients
  • Fixed for ladders to help prevent players becoming invisible from using them
  • Magazine and ammo piles cannot be unloaded or split while in a weapon
  • Fixed several item spawn locations to reduce floating items when spawned in
  • Fixes for invisible player issue
  • Fixes for "Another player is too close" issues
  • Added ability to loot corpses while swimming
  • Rocks, sticks, and mushrooms can now be found around the world on the ground
  • Adjusted spawn rates of different ammunition types
  • Increased chance for weapon attachments to spawn
  • Fixed performance issue with more detailed logging levels enabled
  • Can now loot all items from a bound or incapacitated player

Crafting
  • Added craftable solar powered generator
  • Added craftable arrow types
  • Crafted sandbags will be dropped on the ground if the player's inventory is full
  • Added wolf pelt rug for base building
  • Added stone hammer, hatchet, and pickaxe

Items
  • Tranquillizer gun and darts added
  • Shotgun bean bag rounds added
  • Sleep, tear, and nerve grenades added
  • Solar panel crafting parts added
  • Added some stone weapons
  • Fix for some consumables not playing emote/sound
  • Eating a rotten apple now causes a negative effect
  • Crossbows and bows always spawn with arrows
  • Added red headlamp
  • Added adrenaline syringe

Vehicles
  • Changed base implementation of the 5-ton truck - better physics, suspension, rolling, tire slipping behaviors - can climb steeper slopes

Map
  • Added expansive sewer system to Hayward Valley
  • Added some extra detail and some expansion east of Hayward Valley
  • Attempt to block Quad bikes from going up the stairs in the hotel building

UI
  • Updated main menu hints with hints related to this update
  • Added status bar rows for stamina and torpidity (bars will be hidden in a future update when not needed to reduce the amount visible)

AI
  • Rocks thrown by AI no longer cause increased damage due to headshots

Audio
  • Rats now play squeaking noises
  • Added some additional checks to hopefully prevent weapon fire sounds from not being distance attenuated
  • Splash sound added when you jump in shallow water

Base Building
  • For normal build rules, plot signs can only be placed on the terrain or on top of rocks (existing plot signs are not affected)
  • Fixed decay timer issue when an item is added/removed/moved in a tent or storage crate

Animations
  • Megalite - altered position so on/off animation matches flashlight and small megalite
  • Unconscious animation set added
  • Tranquilizer gun animation set added
  • Sit exit animation now is triggered correctly
  • Reason for console spam during movement around AI fixed
  • M40A5 FP poses and animations changed to better match TP (for when scope is used)
  • AKM reload polished
  • Wasteland22 fire animation polished as well as refinement of the left hand position
  • Self search animations added when inventory window is open
  • Added animation when picking up items
  • Slope animations for all movement changed as well as alterations to the set up to improve the smoothness of motion on hills
  • Terrain foot alignment added for a couple of idles which were missing it
  • Wool gloves skinning error fixed. Tearing of mesh won't occur now when doing certain movements such as the middle finger emote
  • Renegade 700 fire rate altered to match animation length

Torpidity and Unconsciousness System Explanation
  • The unconsciousness lasts for about 30 seconds, 10 of those are a full blackout the rest is a recovery period
  • The unconscious effect can be extended by applying more torpidity to the knocked out player or made shorter by making him smell salt
  • Aspirin and Energy Drinks help counteract existing torpidity when consumed
  • Salt can be used to wake someone up just enough for them to stand
  • An adrenaline syringe can be used to instantly wake someone up and removes all visual effects
  • VoIP can be used while unconscious
  • Unconscious players can be incapacitated with duct tape and other binding items
]]>
Miscreated Patch 48 https://miscreated-servers.com/blog/29/miscreated-patch-48/ https://miscreated-servers.com/blog/29/miscreated-patch-48/ Sat, 01 Apr 2017 19:10 CEST
Servers
  • Fixed bug that was allowing bases to be built anywhere on public (non-whitelisted) servers
  • Server time is also output when using the status command

Game
  • Anti-rad pills can now be used when a player's radiation is at 100%
  • Radiation zones will now affect all players within a zone
  • Molotovs no longer explode if they contact water
  • Several fixes related to the mouse cursor
  • Adjusted algorithm that determines when a player's head is underwater
  • Improved streetlight glow effect - less pixel flickers and better performance

AI
  • Fixed issue with AI not spawning correctly after being killed
  • Fixed issue with mutant packs being incorrectly spawned as wolf packs from a logic standpoint

Items
  • Increased spawn chance for anti-rad mushrooms
  • Removed rear sights from M16 and Mk18 (getting ready for future scopes)
  • Chemlight duration decreased from 15 minutes to 5 minutes, radius from 20m to 15m
  • Added more colors for the bike helmets
  • New salt shaker item (used in crafting)

Vehicles
  • Fixed minor issue with updating vehicle's wheel positions

Map
  • Updated the road tunnel north of Woodhaven with an updated model, lighting and item spawners
  • Optimized gas station prefabs
  • Optimized domestic garage prefabs
  • Fixed floating jerry can spawn points in domestic garages
  • Player spawn points revamped and cover a larger range of the southern area of the map
  • Wolf spawns adjusted
  • Increased view distance of air ducts on top of the shop-n-save

UI
  • Fixed duffel bag icon to be correct color
  • Toggle keys added for zooming and sprinting forward

Audio
  • Fixed a lot of audio events missing from surface collisions

Crafting
  • Some mixed drink recipes added
  • Wooden toilet added for bases

Animations
  • Male no sleeve vest vertex coloring fixed - clothing will now have same color as when dropped on the ground
  • Optimized on ground model for the recurve bow
  • Added some IK bones for LOD characters, so animations work correctly after bones have been LOD'd
  • Added sound to kick animations
  • Fixes to eating and drinking animations added
  • Tweaks to player's IKs to help with transitions
  • Fixed LOD files for the female's tennis shoes
  • Massively reduced the number of bones needed for AI to optimize animation system for AI, added new LODs
  • New Carlington firing and racking animation
  • M40A5 - fixed double racking sounds when firing looking down the scope
  • New M40A5 firing and racking animation
  • New Hunting Rifle firing and racking animation

Models/Textures/Materials
  • Fixed issue with normal map on female's eyes
  • Improved shipping container material so they can be placed on their sides
  • Made labels on alcohol bottles two-sided so you can see them through the sides
  • Adjusted materials for the supermarket
  • Improved coffee cup materials
  • Added LODs for recurve bow when on the ground
  • Fixed vertex colors for the no sleeve vests
  • Reduced specular value on the sandbags
  • Fixes issues with some of the fire department materials
  • Fixed physics proxies on some house walls - made them thicker
  • Improved physics proxy on the carlift and ramps
  • Fixed proxy on three story house to stop players from jumping through the windows
  • LODs added for duffel bags when on the ground
]]>
Miscreated Patch 46 https://miscreated-servers.com/blog/28/miscreated-patch-46/ https://miscreated-servers.com/blog/28/miscreated-patch-46/ Wed, 15 Feb 2017 18:00 CET


Female Character

The female character has been added and is now playable. You may change to the female character through the Player Setup options on the main menu screen

Note: If you already have a character on a server you must die (you can use the suicide function), then exit to the main menu before respawning, then change your gender to female (or male if switching from female), then rejoin the server. This is the only way you can do it that didn't require us to wipe the servers. If you are joining a server you haven't played on before it will use whatever gender you have selected, you will not need to die and rejoin.


Factions

We added additional game rules that have been requested by server administrators,
however some of those settings do not represent our vision for a survival game.
Nontheless, as acknowledgement of the customization requests, they have been added, but are only supported on whitelisted servers. The entire Faction System is explained at the end of these patch notes.


Chat Commands

  • Chat commands can be typed into the chat window and can be used to get additional game information
  • The current chat commands are:
  • !uptime (amount of time the server has been running for)
  • !ping (your ping time to the server)
  • !restart (time until next scheduled server restart)
  • !server (name of server you are playing on - and motd messages)
  • !pop (displays the server population)


Servers

  • Fixed issue with new shutdown/scheduling commands not working via rcon or in the hosting.cfg
  • Servers can now be configured to adjust where players can build bases at. There are three options listed below:
    • g_gameRules_bases=0 (players cannot build bases on the server)
    • g_gameRules_bases=1 (default - can only build in the default, allowed areas)
    • g_gameRules_bases=2 (players can build anywhere, but can ONLY be set on a Whitelisted server)
    One of the g_gameRules_bases lines could be added to the server's hosting.cfg file - leave out the comment in ()


Servers - Whitelisted Only

The following new features will only work if you have your server set up to whitelist players. All normal (non-whitelisted) servers need to run the same game rules, so these do NOT apply to them.
  • Added ability to block any Steam IDs with VAC/game bans from joining the server - set sv_noBannedAccounts=1 in hosting.cfg file
  • Added ability to notify all players when a new players connects or a player disconnects - set sv_msg_conn=1 in hosting.cfg file
  • Added ability to notify all players when a player is killed - displays killer, victim, and weapon/vehicle used - set sv_msg_death=1 in hosting.cfg file


Base Building

  • Part damage colors have been re-introduced - parts should darken at each 25% of damage caused to them
  • Made tiki torch light more subtle, better particle effect, slight lens flare added
  • Bronze gnome added (so you can have bronze, silver, and gold!)
  • Any clan member interacting with a base will reset the despawn timer - including opening a crate's inventory


Game

  • Arrow damage was updated to use our kinetic-based damage system (now is consistent with bullets)
  • Adjusted view distances for all specs to ensure gameplay is fair across all settings
  • Adjusted vehicle spawning code to help prevent some servers spawning with too many vehicles
  • Potential fixes for a couple of additional client crashes (from BugSplat integration)
  • Don't allow items to be dropped while on a ladder
  • Resolutions below 720 in height or 1024 in width are not supported and have been removed from the resolutions list
  • Added rear cargo lights to the 5-ton truck (default is "t" key)
  • Woodland trees can now be harvested for wood
  • Adjusted harvesting message to indicate you may be carrying too much weight
  • Added message that is displayed if you are trying to pick up an item that already has other items inside of it
  • Game properly hides skin mesh under long clothes (will still be seen in inventory view)


Items

  • Reflex sight added - can only be used on the AT-15 - support for M16 and Mk18 will be added later
  • Decreased basic flashlight spawn chance
  • Adjusted ratio of drink to food items since several drinks can be refilled
  • Increased spawn chance of the lugwrench since it's the only item that can be used to repair vehicles
  • Torch no longer set players on fire when not lit


Map

  • Added new area north of Woodhaven with road access to Hayward
  • Can now access river by Horseshoe beach to the ocean so you can drive a boat from river to ocean
  • Updated the shire swamp area
  • Various other minor fixes and tweaks around the world
  • Moved a weapon spawner that was impossible to loot in the three story houses
  • Replaced some of the old assets used in the three story homes with new ones
  • Fixed rain occluder in the single story house


UI

  • Updated icons for the hammer and hatchet

Audio

  • Fixed rooster idle so the sound is correctly played

Animations

  • Don't allow any fullbody emotes (opening inventory, for example) to be used while on ladders - would cause animation issues
  • Pick up object animation added
  • Male tshirt mesh altered to stop clipping with trousers
  • Skinning on stowpack altered to fix issues around straps
  • Crouching search container dedicated animation added instead of using standing


Models/Textures

  • Adjusted textures on the pickaxe
  • Adjusted plywood material to look better
  • Fixed missing texture for the basebuilding electrical cables
  • Adjusted some of the Bistro assets - umbrellas and chairs
  • Improved textures for some of the single story and three story houses
  • Fixed missing tuna can material at distance
  • Fixed materials for two of the sunglasses models
  • Adjusted materials on the quonset military building
  • Adjusted materials on the sleeping bags
  • Fixed shading issues on the gas station
  • 5-ton truck - fixed glass not showing impacts, adjust physics proxies, reduced drawcalls
  • Fixed burned material setup on pick up truck
  • Many more adjustements and tweaks to textures

Faction System

The faction system can support a multitude of scenarios like PVE, factions, or role play. Players, mutants/animals and bases have each already been assigned to a builtin faction and the damage caused between those factions is controlled in detail by a damage multiplier matrix described in the following sections.

Players can also join additional defined factions by issuing a chat command that is the name of the faction (in the faction example below it would be !lawmen or !outlaw since those are the defined names for factions). After a faction is joined it can't be left until a server restart. A player's current faction can be determined with the chat command "!faction".

Server administrators can fully customize the factions by turning them on/off, the damage amounts, faction names and faction access based on Steam IDs.

Up to 4 additional factions can be defined. By default two are already predefined: lawmen and outlaw - each of those can be redefined by the server administrator.

Faction Definition

Special builtin faction indexes: (builtin factions can't be disabled) The indexes will be used in some of the following commands.

0 - players (without an assigned faction)
1 - environment (mutants, animals, etc)
2 - bases

To use a player faction they must be enabled, like in the following example
g_gameRules_faction3=1 (activate first additional faction - faction index 3)
g_gameRules_faction4=1 (activate second additional faction - faction index 4)
g_gameRules_faction5=1 (activate third additional faction - faction index 5)
g_gameRules_faction6=1 (activate fourth additional faction - faction index 6)

Once each player faction is enabled then you can define addtional settings and rules for them In the following examples [0-6] means to specify one of the faction indexes.

g_gameRules_faction_name[0-6]="factionname"
Sets the faction's name and chatcommand keyword to join that faction. Each faction name must be unique.

g_gameRules_faction[3-6]_steamids="123456;1234567;..."
By default anyone can join a faction, but it can restricted by adding a semicolon separated list of 64-bit Steam IDs

g_gameRules_faction[0-6]_dmg_f[0-6]=1.0
By default every faction does normal damage to every other faction, but a damage multiplier can be specified for any combination of factions - it's a 7x7 damage multiplier matrix. As examples, you could use the following values on the right side of the equals sign to scale the default damge done between to two specified factions:

0.0 no damage
0.5 means half damage
1.0 normal damage
2.0 double damage

The faction system allows, as one example, a PVE server with the following rules:
  • players can't damage each other and bases
  • players can join a outlaw or lawmen faction
  • outlaw and lawmen can fight each other while the other players are unaffected
  • lawmen can't damage each other
  • players can damage outlaws but not lawmen
  • outlaws could be allowed to damage bases while lawmen can't
  • the environment can damage anyone (and to increase difficulty player damage to them can be halfed while damage to players could be doubled)
  • messages for deaths and join/disconnect

The following added to the hosting.cfg configures all of the above settings:

------------------------------------------------
-- Example section to add to hosting.cfg file (PVE with outlaw and lawmen) --
------------------------------------------------
-- lawmen need to join the faction with !lawmen chat command
-- outlaw need to join the faction with !outlaw chat command

-- default (no faction assigned) players can't damage each other and bases
g_gameRules_faction0_dmg_f0=0.0
g_gameRules_faction0_dmg_f2=0.0

-- players can join an outlaw or lawmen faction
g_gameRules_faction3=1
g_gameRules_faction3_name="lawmen"
g_gameRules_faction4=1
g_gameRules_faction4_name="outlaw"

-- outlaw and lawmen can fight each other while the unassigned players are unaffected
g_gameRules_faction3_dmg_f0=0.0
g_gameRules_faction3_dmg_f4=1.0
g_gameRules_faction4_dmg_f0=0.0
g_gameRules_faction4_dmg_f3=1.0

-- lawmen can't damage each other
g_gameRules_faction3_dmg_f3=0.0

-- players can damage outlaws but not lawmen
g_gameRules_faction0_dmg_f3=0.0
g_gameRules_faction0_dmg_f4=1.0

-- outlaws could be allowed to damage bases while lawmen can't
g_gameRules_faction3_dmg_f2=0.0
g_gameRules_faction4_dmg_f2=1.0

-- environemt can damage anyone (and to increase difficulty player damage to them can be halfed while damage to players could be doubled)
g_gameRules_faction0_dmg_f1=0.5
g_gameRules_faction3_dmg_f1=0.5
g_gameRules_faction4_dmg_f1=0.5
g_gameRules_faction1_dmg_f0=2.0
g_gameRules_faction1_dmg_f3=2.0
g_gameRules_faction1_dmg_f4=2.0

-- messages for deaths and join/disconnect
sv_msg_conn=1
sv_msg_death=1

-- to allow only specific players to join the lawmen group do the following:
-- the following would only allow the Steam IDs of Miscreated and MrsMiscreated to join the lawmen faction
g_gameRules_faction3_steamids="76561198082291600;76561198136157752"

-- uncomment if wanted: allow bases to be built everywhere
-- (if abused you can define a access restricted faction with a high damage multiplier to clean them up)
-- g_gameRules_bases=2]]>
Miscreated Patch 45 https://miscreated-servers.com/blog/27/miscreated-patch-45/ https://miscreated-servers.com/blog/27/miscreated-patch-45/ Wed, 25 Jan 2017 23:50 CET


Servers
  • The ability has been added to the servers to automatically schedule restarts. Refer to the end of these patchnotes for all the details.

Game
  • Shader cache updated to reduce stalls while playing
  • Removed unneeded database updates when loading a server's stored state
  • Optimized database updates from the servers (about half as many needed now)
  • Several adjustments to help prevent duping of items
  • Fixed issue where database left many items orphaned (caused database bloat)
  • Fixed issue where combat logging could remove all items from the player
  • Removed over 1GB of stock CryEngine assets from the install
  • Several more potential fixes for client and server crashes
  • Adjusted physics proxy for player to closer match the player model
  • More information displayed for the "Item cannot be carried" message
  • Reduced max camera angles vertically to prevent looking inside of your own body
  • Can't jump when crouched or sitting
  • Fixed one issue that was causing players to get kicked while playing
  • Ladders fixed so you can't get on them at the bottom from behind (prevents using them through walls)
  • Potential fix for cursor bug on high DPI displays
  • Optimized vehicle inventory items to reduce server network thread CPU usage
  • Optimized player corpse inventory items to reduce server network thread CPU usage
  • While in a vehicle a player can access their own inventory, so they can eat/drink/reload/etc.
  • Added sanity checks to help prevent 0 count ammo piles when splitting
  • Added additional checks to help prevent primary weapons and backpacks being stored inside of player's items
  • Aiming fixes for shooting weapons (accuracy and speed)
  • Players killed inside of a vehicle are now lootable
  • Added ability to push small vehicles, like the boat, so it can be pushed into the water

Items
  • Headlamp added (can be turned on/off via context menu in the UI)
  • Fixed barbed wire not being able to be packed up
  • Fixed gnomes not being able to be packed up
  • Made balaclavas rippable to rags
  • Made no sleeve vests rippable to rags
  • Lug wrench can no longer repair base walls
  • Rifle flashlight attachment light changed to match small megalite
  • Increased .45 ACP stack size to 30
  • Glowing material added to flashlights when they're on
  • Some camping related baseparts
  • Move gun spawn that was stuck on a shelf
  • Widened physics proxy opening on privacy fence so players can go through the gaps
  • Another variation of camping tents spawn in the world
  • Fixed a shelf that players could get stuck behind

Base Building
  • Some new camping related parts are now spawning

Map
  • Expanded West region of Hayward and the river leading to Hayward: Now you can drive a boat up to Hayward
  • More of the northern river from Brightmoor: includes a bit more of the road towards the dam and a swamp area across the river
  • The building in Hayward with the missing door that everyone falls into should be fixed
  • Added rain occluders to cabins, so it doesn't rain inside of them
  • Police department floor modified to help prevent items falling through it when dropped
  • Junk/Lumberyard South of Brightmoor updated

Audio
  • Fixed throwing sounds for grenade and flashbang
  • Added sounds to birds

UI
  • More hints added to main menu
  • Partial fix for some mouse scaling issues with high DPI monitors (doesn't fix it for everyone yet)

Animations
  • Rifles hands up emotes fix. Left hand no longer goes to incorrect position
  • New base movement animation set added for raised fists and raised melee weapon stances
  • Fixed left wrist while crouch moving in raised stance for pistols and rifles
  • Improved woodpaddle stance and pose appearance. More in line with the other melee weapons now
  • Change fire mode animations added for akm, m16, and crafted smg
  • Kick animations have had a clean up
  • Spamming s and v no longer causes kick animation to spin around with an odd animation
  • Throwing movement animations have been cleaned
  • Dozen or so movement animations have had the camera fixed to be more consistent
  • Throwing sound fixed for grenade and flashbang
  • General cleanup of compressed animation files - DBA files loaded more sensibly

Textures/Materials/Models
  • Darkened water drop effect so it doesn't glow inside caves
  • Improved textures on shotgun so they are more PBR compliant
  • Several textures for props improved to look better
  • Fixed model for the 9mm ammo pile (was using incorrect one)
]]>
Miscreated Patch 44 https://miscreated-servers.com/blog/26/miscreated-patch-44/ https://miscreated-servers.com/blog/26/miscreated-patch-44/ Fri, 16 Dec 2016 23:08 CET


Game
  • Fixed an issue causing the vehicle running state to be out of sync between clients (aka silent vehicles)
  • Removed some log spam from the server that could slow the server process down
  • Keybinds added to activate accessories on weapons

Items
  • Explosive grenade added
  • Flashbang grenade added
  • Laser sight attachment added
  • Flashlight attachment can only be turned on when attached to a weapon
  • New GPS Map texture - easier to read the coordinates

AI
  • Perception optimisation applied to mutants, deer, wolves - roughly 30% faster
  • Removed glass-like particle effect trigged on AI death

UI
  • Server browser displays list of servers faster

Map
  • Military base item spawns adjusted
  • Military checkpoints added in Northern part of the map
  • Supermarket prefab updated
  • New supermarket added in Hayward Valley
  • Hayward Valley south downtown is now open
  • 2 roof top areas in Hayward Valley are now open

Animations
  • Fixed animations when walking or running with the bow
  • Minor improvements to the character blendspace when not holding a weapon
  • Minor improvements to crouch rotations when not holding a weapon
  • Minor fix to rifle ironsight
  • Changed lowered stance poses so left hand doesn't come off weapons during actions like leaning
  • Sitting - can no longer see through walls during transitions (new sitting and transition animations)
  • Step rotates - standing, and crouching step rotates will no longer cause odd arm movements (with and without weapons)
  • Np weapon movement - fixed blendspaces to help with general movement
  • Np weapon movement - Running and sprinting cross left and cross right will have the feet/legs pointing in the correct direction
  • Np weapon movement - General clean up of the nw animation set
  • Rifle/Pistol movement - Reintroduced more back movement into the base set of animations following the SFP update the previous patch. Now less stiff
  • Rifle sprinting - running into walls and going up/down hill will not longer have goofy leg movements
  • Rifle idles - small alteration to standing ironsight idle to help with idle jitters
  • Rifles - changed weaponposes so weapon doesn't turn 90 degrees when changing between lowered and raised stance during jumping
  • Rifles - changes to lowered weaponposes so that left hand doesn't come off weapons whilst using actions like leaning
  • Bow - fixed issue when moving with bow drawn. Bow now doesn't slip out of hand
  • Bow - fixed position of bow when jumping in raised and drawn stances
  • Throwing - base movement altered whilst in the hold back position to correct some arm issues
  • Grenade and flashbang - animations added
  • Throwing items - Fixed arms when running up and down hills
  • Megaphone - radio squelches replaced by button click
  • Potential fix for the player animation when entering a vehicle

Models
  • MK18 - added lods
  • M16 - lods added

Materials/Textures
  • Many updates and adjustments to textures and materials
]]>
Miscreated Patch 42 https://miscreated-servers.com/blog/25/miscreated-patch-42/ https://miscreated-servers.com/blog/25/miscreated-patch-42/ Thu, 27 Oct 2016 23:14 CEST


Game
  • Increased default file logging level for more information from BugSplat reports 
  • Several potential fixes for various client crashes 
  • If Steam isn't running when the game is started, then a message will now appear instead of the game just silently terminating 
  • Physics timing fix from Crytek integrated 
  • IME support disabled by default (was causing a lot of crashes) 
  • High ASCII characters are no longer allowed in server names 
  • On hold channels (combat logging) are reported as active to Steam until they are fully disconnected 
  • Player kicking issue fixed when a new player tries to join a full server 
  • Damage areas added to non-playable sections of the map

Items
  • AKM added 
  • 30Rnd magazine added for AKM 
  • 7.62x39 ammo piles to load AKM magazine 
  • New color variations of the rugged backpack 
  • New color variations of the stowpack backpack

AI
Note: A lot of work has been done in the area of AI movement over the past couple of updates to create a solid framework so the rest of the AI (mutants) can be moved to our new system, which is a lot more efficient than using the default systems in CryEngine. However, there are still some lingering issues that are being worked on that will be fixed in future updates. 
  • Updated wolf regroup and flee behavior 
  • Improved wolf movement blendspaces (smoother movement) 
  • Updated AI movement system to reduce teleporting 
  • Two-headed dogs added 
  • Brute hunting pack added (brute + two-headed dogs)

Vehicles
  • Sedan particle effects added

Map
  • New Fishing village added 
  • Area north of Woodhaven has been expanded to the playable space 
  • The West beach area has now been expanded to the playable space 
  • Pine Parks has been adjusted 
  • Sultan cave updated 
  • Woodhaven cave updated 
  • Modern style generators now function correctly
]]>
Miscreated Patch 41 https://miscreated-servers.com/blog/24/miscreated-patch-41/ https://miscreated-servers.com/blog/24/miscreated-patch-41/ Tue, 18 Oct 2016 23:29 CEST
Servers
  • Chat log bug fix 
  • Anti-cheat updates 
  • Issue fixed where banned/not whitelisted players could still join servers at times
Game
  • Arrows no longer will stick into players/objects 
  • Shadow cache update fixed - was causing stalls/freezing while playing 
  • Network performance improvements 
  • Fixed issue with some entities remaining on the clients when they shouldn't be (minor performance improvement) 
  • Spawn/Despawn item rate improvements
UI
  • Improved accessibility for controllers (rebind all analogue axes) 
  • Ability to turn off controller support (i_xinput = 0 in user.cfg) 
  • Server browser History, Favorites (Favoriting+Unfavoriting) and Friends 
  • Trim whitepace characters around server name
Base Building
  • Colored work lights can be crafted for bases - blue, green, pink, red, and yellow 
  • Some placeable items, including plot signs, can no longer be placed on top of other items
Items
  • Red dot sight on crafted weapon improved 
  • Hoodies updated to have three slots (was two) 
  • Crafted weapons have a higher recoil then previously
AI
  • Several generic Kythera improvements/fixes/optimizations 
  • AI now turn smoother 
  • Deer AI are now moved to the new animal system instead of the default CryEngine AI system
Sounds
  • Radio select sounds now play
Animations
  • AI turning animations are now used 
  • General improvements to ragdolls 
  • Fixed magazine location on some weapons

Hotfix #41a - 10/17/2016 

  • Fix for other players getting kicked from a server when a banned, non-whitelisted, or on hold player tries to join and is kicked out 
  • Five crashes fixed (most related to starting or exiting the game) thanks to new BugSplat information
]]>
Miscreated Patch 40 https://miscreated-servers.com/blog/23/miscreated-patch-40/ https://miscreated-servers.com/blog/23/miscreated-patch-40/ Fri, 23 Sep 2016 00:42 CEST
Survivotron VI

The Survivotron VI supports communication and navigation modes; after it has been turned on with a mouse click. 

The modes can be toggled between using CTRL. All keys can be rebound. 

In navigation mode it will display the longitude, latitude, a compass, the speed overground, and the elevation. 

In communication mode it will display the band, frequency, and the current game time. 

Each of the bands have their differences (bands can be changed by pressing HOME and PAGE up/down) 

- CB 26.965 MHz - 27.405 MHz / 40 channels (Low quality communication) 
- FM 87.8 MHz - 108.0 MHz / 5 channels (High quality receive) 
- VHF 6M - 50 MHz - 54 MHz / 40 channel (Medium quality communication) 
- VHF 2M - 144 MHz – 146 MHz / 20 channel (High quality communication) 
- VHF 1.25M - 222 – 225 MHz / 30 channel (High quality communication) 

The channels can be switched by pressing or holding the PAGE up/down keys. 

Survivors will are able to hear the output in a 7 meter range (same as whisper) around someone using the radio. 

Server
  • More server and client networking performance improvements 
  • Improvements so servers don't run out of network IDs as fast 
  • Fixed several things that were causing a navigation mesh update on the server (performance improvement)

Game
  • Adjusted jump so you can jump one more time than before without running out of stamina 
  • Can now join a friend's game via Steam (when game is closed and while ingame) 
  • Can now join a game from the steam server browser or steam://open/servers - Steam > View > Servers > Filter: Miscreated (works when game is closed and while ingame, with history and favorites) 
  • Can now join a game from our server browser - http://miscreatedgame.com/servers (only while game is closed, with favorites function and search by name)

Vehicles
  • Taxi cab added - three variations 
  • Adjusted proxy on the 5-ton truck so you can shoot into it 
  • Slightly reduced the maximum speed for the bus 
  • Adjusted sedan speeds so faster than pick up truck, police slightly faster than all 
  • Simplified police light setup 
  • Police siren sound stops when vehicle is destroyed 
  • Police siren sound should be on/off at the same time as the lights

Items
  • New Survivotron VI - multi-purpose, multi-channel and band radio/GPS device 
  • New M-16 style weapon 
  • New MK-18 style weapon 
  • New Sako 85 style weapon 
  • Reduced explosion damage on the molotov 
  • New additional map with GPS coordinate grid lines 
  • Adjusted material on the barbed wire so it can be packed up easier 
  • Removed old .223 ammo spawns (correct ones are still in game) 
  • Fixed some chemlights not being shadow casters 
  • Fixed spawn in orientation of the crafted weapons

AI
  • AI is now attracted to the whistle emote 
  • Improvements to wolf turning animation system 
  • Improved deer alert action

Map
  • Added 2 new Radio tower prefabs with Items spawners on them 
  • Sun position updated to be more accurate with a real world counterpart 
  • Minor improvements around Hayward Valley 
  • New bridge prefab for the Sultan Bridge (will update the others over time with more details) 
  • Added Taxi spawners to the map 
  • Removed floating leaves in a domestic garage prefab

Animations
  • New animations for the Survivotron, M16, MK18, and the Sako 85 styled weapons 
  • Mutants now have running back animation for when throwing rocks instead of using the forward run animation 
  • Some alterations for the wolves' movements to improve the animation system
]]>
Miscreated Patch 39 https://miscreated-servers.com/blog/22/miscreated-patch-39/ https://miscreated-servers.com/blog/22/miscreated-patch-39/ Mon, 05 Sep 2016 22:15 CEST
Game
  • Updated the shader cache 
  • Can sprint while crouched to move faster 
  • Characters can only jump three times in a row, then they need to wait several seconds to jump again 
  • The jump time and regeneration will be adjusted as needed in future updates - still WIP

Servers
  • Fixed a server hang issue 
  • AI thrown rocks have been added to the damage logs when they hit a player

World
  • Moved item spawners away from a ladder in the small control room - couldn't pick items up 
  • Hayward residential area is now completely open (Still WIP) 
  • New shop interiors for a city building (2 versions Still WIP) 
  • Opened some of the fences behind the residential house in Pinecrest for ease of access

Combat
  • Increased shotgun recoil 
  • Fixed tactical shotgun ammo having incorrect pellet spread 
  • Fixed tactical shotgun blurry ironsight DOF 
  • Lowered tactical shotgun melee damage to match other shotgun

AI
  • Added support for mutant packs/groups

UI
  • Updates to the hints in the main menu

Vehicles
  • Police car added 
  • Sedan's steering wheel now rotates when vehicle is turned

Items
  • Updated particle effect on the torch 
  • Carlington will now spawn with correct ammo pile 
  • Fixed Renegade 700 so it can spawn with ammo 
  • Fixed ironsight related issues for the crossbow, and fixes for firing the last bolt

Sounds
  • Bullet sonic "crack" sounds will play when a supersonic round is fired in a player's direction 
  • Adjusted ocean fade out distance 
  • Elevator up/down sounds added 
  • Pig idle sound adjusted 
  • Swimming sound adjusted 
  • Added sound effect when loading/unloading bolt from crossbow

Models
  • Fixed dumpster you could get stuck inside of

Textures/Materials
  • Replaced baphomet graffiti with Red Sons Logo
]]>
Miscreated Patch 37 https://miscreated-servers.com/blog/21/miscreated-patch-37/ https://miscreated-servers.com/blog/21/miscreated-patch-37/ Sat, 30 Jul 2016 13:30 CEST


Carrying Objects
We have added support for being able to carry objects in your hands (pick them up with no weapon equipped). Right now the only thing you can carry are animals, but more items/features will be added in future updates. 

Animal System
The first iteration of our new animal system is included in this update. It is a very lightweight, networked system for simple animals in the game (non-aggressive) 
  • Roosters and pigs are currently spawning in game - more animals will be added in future updates 
  • Animals may be killed and harvested/looted 
  • With your hands empty, you may pick up animals and carry them around 
  • When dropped they will stay in the general area where they were dropped at 
  • If you drop them in your base's radius they will persist through a server restart

Servers
  • General performance improvements 
  • Improvements to manage items in tents and crates 
  • Fix for running out of network IDs 
  • Reduce memory footprint per player 
  • Server will only start if its data can be loaded from the database (should fix missing bases issue) 
  • Fixed players not properly becoming non-relevant to other players

Game
  • Shader cache regenerated with latest data - should help reduce stutters/freezing 
  • Spawned items from tents/vehicles/AI corpses should be restored when logging back in (would disappear before) 
  • Volumetric fog is disabled, but normal fog still exists 
  • Maximum view distance now varies based on spec (from 1km to 4km) - Object Detail video setting 
  • Default spec is now Medium instead of High 
  • Texture resolution now varies per spec 
  • Disabled silhouette POM 
  • Player corpse not being visible issue should be fixed

World
  • Removed some static items from the world that are now spawned and usable to reduce confusion (tents, etc.) 
  • Ambient sounds areas improved with correct setup and recommendations from Crytek 
  • New variations of three story buildings added 
  • Rooster and pig spawn points added 
  • Sedan spawn points added

AI
  • Mutants now have an increased chance to have loot and can have more than one item 
  • Brute mutant added - stronger and tougher than other mutants

UI
  • Changes to confirmation window title 
  • Timers no longer reset when moving around in the menu

Vehicles
  • Sedan added - multiple color variations 
  • Damage model for quadbike updated 
  • Adjusted particle effects for the f100 truck 
  • Vehicles will no longer leak fuel/oil when not running 
  • Moved all exit locations a little further away to reduce chance of being killed when exiting

Items
  • Adjusted the maximum pile size for some rounds 
  • All types of ammo can now spawn in piles 
  • Pickaxe changed to a secondary weapon - increased spawn rate 
  • Flare gun now spawns with a pile of flares - flare rounds can stack 
  • Scarves added (several variations)

Crafting
  • Several variations of crafted headbands added 
  • Added size of sandbags to description

Combat
  • When bandaging another player, they will now receive a message 
  • Adjusted bleed particle effect location for players

Base Building
  • Gnome health reduced 
  • Added in missing pine tree to get wood from 
  • Dismantling a generator will now give you the generator component back 
  • Dismantling a work light will now give you the work light component back

Animations
  • Reduced the sway when holding the map so it is easier to read 
  • M40A5 now has a dry fire animation and sound when looking through the scope 
  • Adjusted how bow animations work - should function much better now 
  • Fixed recurve bow select animation 
  • Grey wolf LOD skinning issues fixed 
  • Fixed sprinting with flashlight - now useful again whilst sprinting

Sounds
  • M40A5 sounds added for racking when firing using the scope

Models
  • Physics proxies improved on some weapons so they don't bounce around so much when dropped 
  • Added LODs for main player skin (LODs help with optimization) 
  • Added LODs for crafted weapons 
  • Added LODs for 22 pistol weapons 
  • Added LODs for the megalites 
  • Added LODs for hunting knife 
  • Added LODs for crossbow 
  • Added LODs for hk45 pistol 
  • Added LODs for g18 pistol 
  • Added LODs for m40 
  • Added LODs for hammer 
  • Added LODs for squeegee 
  • Added LODs for the river dam 
  • Added LODs for tractor 
  • Flashlight altered to add in glass pane

Textures/Materials
  • Improved tactical shotgun textures 
  • Grey wolf eye overlay added for specular reflection 
  • HK45 weapon updated 
  • Flashlight texture updated 
  • Lean-to textures updated 
  • Updated textures for chicken coop 
  • HK45 normal map errors fixed
]]>
Miscreated Patch 36 https://miscreated-servers.com/blog/20/miscreated-patch-36/ https://miscreated-servers.com/blog/20/miscreated-patch-36/ Fri, 01 Jul 2016 00:13 CEST
Relevance System Overview:
The relevance system is a fundamental change to several of the core systems of CryEngine. It alters how all entities (players, AI, vehicles, items, etc.) are updated on the server and synchronized with all the clients. 

The new system greatly reduces the bandwidth requirements of the server and clients - the server sends a lot less data and clients receive a lot less data. Due to the reduced bandwidth requirements of the server it also reduces the CPU usage, so that we can use the savings for new features. It also reduces the time you spend on the "Synchronizing world state" phase when joining a server. 

Reloading Weapons:
  • You can now press R to reload your weapon 
  • Reload animations and sounds now work 
  • The first applicable magazine/ammo pile NOT in your backpack will be used 
  • Magazines/ammo piles in your backpack will NOT be used for automatic reloading by design, move them to another piece of clothing 
  • You can press R to reload while moving 
  • The new reloading system does NOT work for shotguns yet - manually move the ammo in the UI like previously

Incapacitation System:
  • You can now bind other players using Duct Tape (equip the duct tape in a secondary weapon slot) 
  • A player can be captured when you are behind them and they are not moving or if they have their hands up 
  • If bound you can use the lean keys for 4-5 minutes to eventually break free 
  • Another player can free a captured player by targeting them and using the action menu 
  • Captured players can be passengers in cars and still consume items in the world 
  • Captured players cannot access their inventory or pick up items

Tents:
  • Tents will appear in the world already set up (much like how vehicles just appear) 
  • Tents do not have an owner - anyone that finds a tent can empty it, pack it up and move it
  • Tents can take damage and be destroyed - and items will be destroyed in them as well 
  • Tents can be pitched anywhere in the world (except on another person's plot) - you do not need a plot sign to pitch a tent 
  • Tents have to be pitched on terrain only - they cannot be on top of rocks or other structures/base parts 
  • To pack up a tent you have to empty any contents inside of it first 
  • There is a limited amount of tents that spawn in the entire world, and a limited amount that can be placed at once 
  • Tents will despawn if nobody uses them after several days 
  • Tents come in various sizes and colors - each size holds a different amount of items 
  • Tents can be repaired using duct tape

Game:
  • Can no longer remove attachments from another player's weapon while he's holding it 
  • You can consume an item without picking it up - mouse wheel down when one is targeted 
  • Black screen bug related to lightning/lights is fixed 
  • Increased suicide timer to 300 seconds 
  • Increased idle kick time to 600 seconds 
  • Second primary weapon slot is enabled 
  • Primary weapons can no longer be stored inside of clothing/backpacks 
  • Jacket/vest slot is now available with new clothing you can find for it 
  • Players can no longer spawn on top of other players at spawn points 
  • Items can now spawn inside of clothing and backpacks you find on the ground 
  • Items can now spawn inside of vehicles 
  • Items can spawn inside of tents 
  • Safe fall distance slightly increased 
  • Fixed server ban message - will specify if it's a specific server ban or a global game ban 
  • Shadow cache is updated every 15 seconds to fix strange shadow artifacts after settings are changed 
  • Default view distance increased to 4km (required for rainbows and new volumetric fog) 
  • Recompiled shader caches 
  • Players will no longer respawn in the Northern part of the map 
  • Item respawn system fixed, so they respawn correctly now 
  • Several game and server crashes fixed

Combat:
  • Out of ammo sounds and animations play correctly for weapons (not network synchronized yet) 
  • Decreased the attack speed of the hatchet and axe 
  • Adjusted arrow and bolt speeds 
  • Adjusted recoil for all pistols 
  • Adjusted damage for most weapons and ammo types 
  • Decreased ironsight zoom amounts for better CQC response 
  • Weapon sounds can attract AI within a certain radius when fired (each weapon's radius varies) 
  • Melee range adjusted for some weapons 
  • Fixed bow not being able to shoot if you try and shoot it too fast 
  • Bow no longer tries to automatically reload when it runs out of arrows 
  • You can heal another player directly if you have a bandage in a non-backpack slot 
  • Damage from all melee weapons reduced

Animations:
  • Weapon movement for stowed weapons fixed and positions adjusted 
  • M40A5 magazine is correctly positioned in the weapon 
  • Fixed shotgun ironsight fire so the weapon doesn't clip into the camera 
  • Fixed leaning setup to work better 
  • Potential fix for the driver standing up while driving in a vehicle 
  • Many animations added for reloading weapons 
  • Many adjustments to recoil and firing animations 
  • Dry fire animations added (out of ammo) 
  • Fixed issues with the steel-toed boots causing shadow problems 
  • Fixed player model so the chest piece is not hidden when looking down in first person

Items:
  • Some items can now be stacked (stack items by dropping the item onto another item in the UI) 
  • Stacked items can be split (exceeding inventory restrictions will drop item on the ground) 
  • Magazines and ammo piles will now spawn with a random number rounds in them 
  • Magazines can now be loaded and unloaded with rounds (exceeding inventory restrictions will drop item on the ground) 
  • Ammo piles can be split and combined (exceeding inventory restrictions will drop item on the ground) 
  • Flashlights now emit a volumetric light effect 
  • All ammo piles now weigh 0kg - weigh nothing 
  • Duct tape can now be equipped in a second weapon slot (needed to bind another player) 
  • Military helmet added (14 variations) 
  • SWAT style helmet added 
  • More military jacket variations added (14 of them) 
  • Button up shirt variations added (a lot of them) 
  • Remington 700 style weapon added - shoots .308 rounds 
  • .308 ammo pile added 
  • Face bandana variations added (6 variations) 
  • Tactical vest added (14 variations) 
  • Duffel bag added you can wear as a backpack (15 variations) 
  • Fixed on ground model for smoke grenades and updated descriptions 
  • Wood log description updated 
  • Added ammo piles for all unique rounds in the game (for when unloading magazines) 
  • Increased chemlight lighting distance to 20 meters (was 5) and adjusted lighting for them 
  • White beanie added 
  • New jeans model added to replace the one currently being used 
  • New cargo pants model added to replace the one currently being used 
  • Additional hoodie variations added (29 total) 
  • Wolf and deer meat added - raw, cooked, burnt, cured, and rotten 
  • Wolf and deer hide added (used in crafting) 
  • Animal guts added (can be eaten) 
  • Animal fat added (used in crafting) 
  • Map item updated to show the latest playable areas in the game

Crafting:
  • Campfires are now craftable - can only be placed on terrain 
  • You can cook meat in a crafted campfire 
  • Craftable drying rack added - can only be placed on terrain 
  • You can dry meat on a crafted drying rack 
  • Placing a jerry can in a lit campfire will cause it to eventually explode 
  • Storage crafting guide now spawns in the world 
  • Can craft a small and large storage crates (small doesn't require a crafting guide to learn) 
  • Adjusted crafted guides so rare guides spawn more often 
  • Craftable wolf and deer waterskins added 
  • Craftable candles added 
  • Game freeze after learning a crafting guide is fixed

Base Building:
  • Plot sign damage bar is now visible 
  • Plot sign can be packed up 
  • Health bar width decreased 
  • One small crate can be added to each base for storage 
  • One large crate can be added to each base for storage (need crafting guide) 
  • Gnomes can now be found in the world and placed in your base (6 variations - some rare)

World:
  • Hayward City is now open - new large city - still WIP and most buildings are not enterable yet 
  • The red "Replace Me" balls are fixed 
  • Fixed rain appearing in a couple of houses that were missed previously 
  • Many more unique props added to the world 
  • Fixed missing chainlink fences 
  • Grass movement updated 
  • New procedural grass added (visible only on high specs) 
  • Default road texture improved with a much better looking one 
  • Updated world with new planter models so it looks better 
  • Some new prefabs for additional house styles 
  • New gas station prefab 
  • Brightmoor updated with new buildings and details 
  • New hotel building 
  • New police station building 
  • Replaced some bushes with updated models 
  • Additional grass variations (only visible on higher specs)

Models/Textures:
  • Improved the physics proxy on the crash plane model 
  • Optimized sidewalks to reduce number of polygons drawn 
  • Optimized many weapon textures to greatly decreased what they used in VRAM 
  • Pipebomb model optimized

UI:
  • The number of items in a stack is displayed in the UI 
  • The number of rounds in a magazine is displayed in the UI 
  • Can no longer tear clothing you are wearing to rags 
  • Issue fixed where you could consume the wrong item from your inventory 
  • Updates to items' tooltips 
  • Empty names are no longer allowed in the player setup screen - minimum of three characters 
  • Cleaned up some unnecessary log file spam 
  • Fixed missing military jacket icons 
  • Can no longer access the inventory of destroyed vehicles 
  • UI hints added for party bus 
  • UI hints added for capturing players 
  • Removed wheel health percent from the UI - will add back in later

Vehicles:
  • Large bus added - can hold 29 players 
  • Vehicles may spawn with some parts or items already in them - vehicles have different spawns 
  • The number of tires on a vehicle now correctly affects the maximum speed 
  • Improved physics proxy for the pick up truck so it gets stuck less often 
  • Adjusted suspension and handling for the quadbike 
  • Added lamp to fishing boat than can be turned on/off like a headlight 
  • Fixed bugged slots issue when adding oil/fuel to a vehicle inventory 
  • Wheels get removed from the vehicle inventory window when they are destroyed 
  • Vehicle running sounds are stopped when a vehicle is destroyed 
  • The action menu should never appear while you are in a vehicle now 
  • Adjusted amount of each type of vehicle that can spawn in the world at once

AI:
  • Several updates to existing AI behavior 
  • Wolves added - they only spawn in packs and can be very dangerous to ungeared players - pack sizes vary 
  • Wolves will attack mutants, but mutants won't attack wolves first 
  • Skinner mutant added 
  • Corpses can now be searched for loot 
  • Fixed issue causing not all AI to spawn in an area 
  • Male and female deer both have the same chance to spawn 
  • AI corpses now stay for at least five minutes to allow enough time to loot them

Sounds:
  • Wind sounds reduced 
  • Environmental sounds can now be attenuated using the volume slider in the UI 
  • Racking sounds added to reload animations 
  • New sounds for wolves 
  • New sounds for skinner mutant 
  • New sounds for Remington 700 style rifle

Weather System:
  • Added medium and heavy fog patterns 
  • Added "The Mist" fog pattern 
  • Volumetric fog is now enabled by default 
  • Increased chance of good weather by 25% 
  • Rain and tornado sounds attenuated based on distance 
  • Smoother fog blending

VoIP:
  • Increased the number of players that can use VoIP (was limited to 32 players)
]]>
Miscreated Patch 35 - New Weather System And Player Model https://miscreated-servers.com/blog/19/miscreated-patch-35-new-weather-system-and-player-model/ https://miscreated-servers.com/blog/19/miscreated-patch-35-new-weather-system-and-player-model/ Mon, 18 Apr 2016 15:56 CEST


Weather System 
• The new weather system is included in this patch 
• A server renter can control the weather system 
• The weather system adds lightning, wind, rain, fog, thunder, tornado, and rainbows 
• We will be adding more patterns and variations in the future (suggestions welcome!) 
• See addition information at the end of these patch notes for controlling the weather 

New Player Model 
• The new player model is included in this patch 
• Almost all clothing items have had their models and animations adjusted, so there may be some lingering issues we'll fix in a future patch 

Game 
• Fixed a couple of server related crashes to increase stability 
• Fixed incorrect "Unable to connect to host" message 
• Each weapon can now have a different sound radius to alert AI when fired/used 
• Terrain view distance set to 2km for everyone - beyond that will cause fog rendering issues 
• Added suppression visual effect when bullet impacts close to a player - intensity varies 
• Game is now using the latest Steam DLLs to prevent any possible issues with Steam 
• Adjusted config variable so there will be less player and AI sliding around issues (not being animated) 

Map/World 
• Large plane crash added to the map 
• Small part of the big city's residential area opened up North 
• Fixed some floating and clipping assets in the large office building 
• Added canopies to the Capital Munch building 
• Some small hunting shacks added around the map 
• Fixed being able to use the outside ladder from inside the Shop N Save 
• Fixed decals on some of the campsite tents 
• Missing bathtub added to mobile home 
• Removed old static 5-ton truck objects to cause less confusion on drivable ones 
• Fixed/added rain occluder to buildings to prevent raining inside of them 
• Fixed fish mass to prevent them from ramming boats 
• Adjusted minimum render distance for small equipped weapons so they don't disappear on low spec settings at range 
• Fixed some floating rocks in the shire's forest 

Items 
• Old oxford shirts replaced with a new button up shirt 
• Old hoodie replaced with a new hoodie model 
• Old puffy jacket replaced with a new military jacket 
• Kevlar helmet added 
• Decreased shadow cost difference when the torch is on to increase performance, casts softer light 
• Increased smoke grenade's smoke duration, increased smoke density 
• Reduced model complexity of the pipe bomb 

Vehicles 
• Handling for all vehicles slightly updated 
• All vehicles "go to sleep" faster when unused - reduces physics and network load 

Sounds 
• Thunder sound added 
• Removed sound effect when closing the backpack 
• Firing sounds for the HK45, 1911-A1, and Ruger updated 
• Bullet whiz sound radius increase to 10m instead of 5m 
• 5-ton truck plays correct horn sound 

Animations 
• New Spiker "out of reach" animation 
• Weapons now all aim at the same spot in raised or ironsight mode - also when changing weapons 
• Craftable weapons now do not aim slightly to the right in ironsight 
• Rem870 and 870 tactical now no longer have broken DOF when crouching in ironsight 
• All aimposes altered for the new character. 
• All clothing altered for the new character and re-skinned 

Models 
• Couple of trees changed to allow wood to be harvested from them 
• Drapes updated to react to wind and bullets better 
• Model for broken white car's model improved 
• Improved performance of the steel building models (especially for low spec settings) 
• LODs added for several weapons to increase performance 
• LODs added for several fences 
• LODs added for radio tower and its ladder 
• LODs added for broken vehicles 
• LODs added for warehouse 
• LODs added for barracks 
• LODs added for commercial apartment buildings 
• Added physics to warehouse windows to prevent jumping through them 
• Consolidated all bus models to use the same one to reduce texture usage 
• Replaced old chain link model with a newer one 
• Wanderer pants model updated to reduce seeing through it at times 
• Fixed missing physics proxy on a cabinet 

Textures/Materials 
• Decreased the blur when looking through warehouse windows 
• Adjusted water materials so they "glow" less at night 
• Cobweb surface type changed 
• Decreased size of some of Spiker's textures - were unnecessarily large 
• Wooden shelf texture adjusted 
• Day Spa shop floor textures updated 
• STANAGx30 textures and material updated]]>
Miscreated Patch 34 https://miscreated-servers.com/blog/18/miscreated-patch-34/ https://miscreated-servers.com/blog/18/miscreated-patch-34/ Fri, 25 Mar 2016 22:15 CET
Kythera AI System 
• This update adds the first iteration of the advanced Kythera AI middleware system to Miscreated 
• The Kythera system completely replaces the stock AI system that was being used and is a better fit for our game's vision moving forward 
• Beginning with this update the foundation is now in place to start adding an amazing AI experience to Miscreated 
• In subsequent updates we will be focusing on adding more advanced AI behaviors, mutant types, animal types, higher quantities of AI, and AI in other parts of the map not previously occupied 

Game 
• Rebuilt shader cache to reduce stalls while playing 
• Updated game hints 
• Player's head now rotates left/right/up/down when using freelook 
• Shadow casting view distance increased 
• Radiation areas updated to smooth out radiation amounts 
• Player burning particle effect updated, light added to it 
• Fixed some missing surface type errors 
• Additional messages added to give player better feedback when picking up items 
• Fixed ugly shadows on low and medium specs 

Servers 
• Damage logs are now saved on game servers 
• i3d will add support for server renters to view the damage logs 

Map/World 
• Terrain view distance is now automatically increased based on system spec 
• Fixed item spawner in house causing items to float when appearing 
• Clothing store added with mannequins and clothing racks 
• Fire damage area added to flaming barrels and cars 
• Adjusted bloom, saturation, and fog ramping values in game 
• Adjusted view distances for some vegetation and their shadows, and some bending values for vegetation that moves when collided with 
• Optimized shipping containers 

VoIP 
• Added support for 3D Positional/Attenuated 3rd party VoIP (Mumble and TeamSpeak3 CrossTalk) 

Items 
• Updated descriptions on the HK45 and M1911 to clarify magazine usage 
• Fixed description on arrows 
• Can turn the flashlight on/off faster now 
• Large and small Maglite-like flashlights added (with lens flares) 
• Fixed incorrect spelling on bandana descriptions 
• Increased amount of hydration from military canteens 

Vehicles 
• Adjusted amount of damage vehicles do to players (bicycles are no longer silent killing machines) 
• Adjusted handling and top speed for the bicycle 
• Fixed boat's engine sound location 
• Bicycle front wheel no longer clips into the ground when getting on it 
• Fix so players can't keep inventory open while entering vehicles 
• Fixed shadows cast from vehicle lights 

Sounds 
• Fixed incorrect sound effects on the glass bottles 
• Sound effect added for when player lands after jumping 
• Sound effect added when picking up and dropping items 
• Added lock/unlock sound effects for the gatehouse gate 
• Added click noise when opening chat window 
• Fixed menu button sounds not working 
• Bullet "whiz" sounds added for rounds that pass close to you (will be improved in future patches) 
• Added tent flapping sounds to all tents 
• Reduced the volume of vegetation that moves when touched 

Combat 
• Adjusted bleeding effect 
• Lowered chance to cause a bleed effect from punching 
• Player heals faster when sitting 
• Fixed barracks so bullets can go through the windows 
• Tweaked bullet metal impact effects 
• 7.62 ammo: Increased radius to real-world value (adjusts bullet drop) 
• 9mm ammo: increased radius to real-world value (adjusts bullet drop) 
• ACP .45 ammo: increased mass to match defined speed, increased radius to real-world value (adjusts bullet drop) 
• Slightly decreased the bullet spread for the tactical shotgun 

Models 
• Broken TVs, wall lights, chicken coops, and sheds now rotated back correctly 
• Adjusted view distance on jersey barriers, so players can crouch behind them at distance and not be seen 

Animations 
• Variations of melee animations added for mutants 
• New moving melee, alerted, and out of reach animations added for mutants 
• Alterations to AI animations so they do not move out of their collision area - heads can no longer poke into walls 
• Animation set up for maglite small and large 
• Rework of flashlight aimposes so that the light is pointing correctly forward instead of slightly off to the right 
• Leaning alterations were made to include other axes 
• Look left and right additive animation added for when player is freelooking 
• Fix so that fish are animating correctly 
• Crouch ironsight movement animations stabilized further for SFP improvements 
• Stabilized ironsight aiming while moving with the pistol more 

Textures/Materials 
• Warehouse texture adjusted 
• Removed phone numbers from some textures 
• Many general improvements to existing textures and materials

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Miscreated Patch 33 https://miscreated-servers.com/blog/17/miscreated-patch-33/ https://miscreated-servers.com/blog/17/miscreated-patch-33/ Tue, 01 Mar 2016 21:21 CET


Bicycles
• This patch adds bicycles to the game! 
• The physics for the bicycles still needs to be improved, but we feel they are good enough for now to release to all servers. 
• They do not require any parts to work, but they also despawn after a few hours of not being used as a result. 
• We welcome your feedback on what you think of them! 

TrackIR
• This game update adds support for Natural Point's TrackIR head tracking system:naturalpoint.com/trackir 
• Support has been added for adjusting the camera's pitch, yaw, roll, and left/right leaning. 
• Keybinds have been added to recenter the view and to also disable TrackIR when not being used. 

FaceTrackNoIR/Opentrack
• Support was also added to perform head tracking using a face cam, but this solution isn't as fast or a precise as using a dedicated hardware based solution such as TrackIR. 

Game
• Fixed server crash related to using molotovs or blowing up diesel jerry cans 
• Alt key will now work correctly for freelook when using windowed mode 
• Updated EAC to latest version 
• Fixed issue with sprinting while swimming not working 
• Fixed naming issue preventing some magazines in pistols from being restored when logging in 
• Mouse scaling issue fixed - forcing game to always be in windowed mode when starting has been removed 
• Fixed visual artifacts on the screen from seeing cave areas at a far distance 

Servers
• Chat logs are now saved on game servers 
• i3d will add support for server renters to view them 

UI
• XBox controller mouse emulation added 
• Lean keys, Q and E, can be rebound 

Items
• Added several variations for the face bandana 
• Improved firing visual effects several weapons 
• Adjusted 357 pistol recoil 
• Saw blade added 
• Pickaxe now spawns in oriented correctly and is correct on a character's back 

Vehicles
• Controllers can be used to steer vehicles 

Crafting
• Three more baseball bat weapon variants added 
• Cancelling a throw now works correctly 

Sounds
• Looping sounds don't stop when the game window loses focus 
• Corrected holstering sounds for the .22 pistol 
• Spikers will now grunt when hurt and make a dying sound effect 
• Added sound effects for opening/closing inventory - sounds are WIP 
• Added sound effects for crafting items - sounds are WIP 
• Torch burning sound stops correctly when torch is dropped 
• Volume levels for different weapons more balanced with each other 
• Volume levels for different vehicles more balanced with each other 
• Volume slider now affects environment and bush collision sounds 
• Collision sounds volume with bushes reduced 

Combat
• Fixed bullet impact effects on water 
• Blood splatter effects appear on the ground 

Map/World
• Improved terrain rendering 
• Moved a box in the mobile homes that was causing issue 
• Burning barrels improved - added better light, minor lens flare, tweaked particles 
• Adjusted lights for the construction barriers that blink 
• Adjusted sign poles to help prevent vehicles getting stuck in them 
• Build exclusion zones updated to help prevent some griefing 
• Updated farm fields in the back of Sultan 
• Some minor updates to Pinecrest 
• Fire department prefab updated 

Textures/Materials
• Adjusted surface type for shells so they bounce more when impacting the ground 
• Removed some unused first person particles due to our simulated first person system 
• Fixes for shop door textures 
• Improved military tent texture 
• Fixed corkboard textures 
• Fixed brightness on the office clock and small flag pole. 
• Fixed surface type and materials for the outdoor cinema sign 
• Improved texture for the deer 
• Improved forest and rocky soil terrain textures, and a few other terrain surfaces 
• Improved textures and materials for Crazy mutant 
• Many more minor improvements and adjustments 

Animations
• Made lean animations faster, also works with head tracking 
• Removed old first person compressed animation database files that were no longer needed 
• Fixed steering wheel animations not working on vehicles 
• Fixed several of the small animal animations that were not working 
• Fixed windmill animations 
• Adjusted crouch animation so you can't peek through walls using it

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Miscreated Patch 32 https://miscreated-servers.com/blog/16/miscreated-patch-32/ https://miscreated-servers.com/blog/16/miscreated-patch-32/ Sat, 06 Feb 2016 00:01 CET


Release Version
Starting in this patch we are now distributing a real "Release" build of CryEngine instead of the previous "Profile" build. 

A Release version is faster than the prior Profile builds. 

To distribute a Release version required us to move and pack up the game data in very specific ways, so many of the files had to be altered again, but it's worth it for the added performance benefits. 

A Release version also uses some signed and encrypted data files to better prevent anyone from tampering with them. It also whitelists all config file commands to prevent anyone from abusing those. In other words, a Release build locks everything down even better than it was before from an anti-cheat perspective. 

AI System
The AI company has been working on integrating their technology into our game. We'll release more information about it once it's fully integrated and working. 

Item Storage/Network Relevance System
Work is still progressing on the new item and network relevance systems. We plan to push out an initial version to the experimental server soon to begin testing with. Follow our Twitter account, @miscreatedgame, for the latest updates. 

Large City
The new, large city in the North that is being developed is looking amazing! We think everyone will be quite surprised when it's ready for release. 

Prone Support
A lot of work has been done on adding prone support to the game lately. No ETA yet, but it's looking really good. We'll share some videos soon of it. 

Game
• Compiled updated shader cache to help prevent stalls while playing 
• Added depth of field effect when swimming underwater 
• Messages that were displayed in the top, middle of the screen will now appear in the chat window instead (side effect of using a Release build for CryEngine) 

Weapons
• HK45 Added (fires .45 ACP rounds) 
• .22 Pistol added (fires .22 rounds) 

Vehicles
• Optimized collision proxys on some of the vehicles 
• Adjusted the boat explosion particle effect 
• Adjusted damage modifiers done to boat 
• Improved boat turning ability 

UI
• When spawning or respawning the screen will fade from black over a couple of seconds 
• Fixed some of the hints to be formatted better 
• Disabled storing items inside of items in a vehicle 
• Fixed incorrect Fire Bolt icon 

Items
• Many variations of t-shirts added 
• Fixed recipes for bolts to make poisoned, fire, and others 
• Map item updated to show the latest available play area 
• Magazine added for the HK45 pistol 
• Magazine added for the .22 pistol 
• Crossbow should spawn in oriented correctly 
• Map should spawn in oriented correctly 

Crafting
• Increased chance for crafting guides to spawn 

Combat
• Going in the water while on fire should extinguish the fire 
• Leaning is now animation controlled rather than procedural - works better 

Map/World
• Fixed a bathtub that was at an odd position in a house 
• Moved a weapon spawn out from under a bed so it's accessible 
• Fixed some model positions in the motel rooms and optimized some view distances for better performance 
• Removed toilet paper (it's the apocalypse!) 
• Added more loot spawns to Brightmoor townhouses 
• Fixed a spawn location that was hiding items under a rug in single story houses 
• Adjusted the lighting in the Woodhaven cave 
• Fixed some floating models 
• Moved a weapon spawn stuck under a table in one of the metal sheds 
• Removed weapon spawner in a burned car that was almost impossible to reach 
• Tweaked mobile home interiors to have more variations 
• Added more spawn locations and variations to the mobile homes 
• Cleaned up and optimized the Rocky Ridge trailer park in general 
• Improved Horseshoe beach area, also added spinning wind turbines 

Sounds
• Adjusted swimming sound effect to hopefully reduce/eliminate the server wide swim sound 

Textures/Materials
• Fixed many more textures and materials (we do this every patch to improve the look and optimize better) 
• Updated Shop N Save store materials and textures 

Models
• Optimized U.N. tents to greatly reduce their triangle count 
• Dirtied the texture for the basic bandage 
• Optimized several of the shelves in stores - removed unused ones and LODs for them 
• Map model updated so it looks better 

Animations
• KK45 animation setup 
• .22 pistol setup 
• Throwing aimposes have been added for when in the hold back position 
• Throwing movement have been tweaked to accommodate the aimposes 

Lunar New Year Sale
Miscreated will be 50% off for the Lunar New Year Sale, starting now and lasting until the end of the sale. Check it out here:
 


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