Miscreated Patch 48
Posted on April 1st, 2017 12:10 PM EST
Miscreated patch #48 has been released on Steam.
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Servers
- Fixed bug that was allowing bases to be built anywhere on public (non-whitelisted) servers
- Server time is also output when using the status command
Game
- Anti-rad pills can now be used when a player's radiation is at 100%
- Radiation zones will now affect all players within a zone
- Molotovs no longer explode if they contact water
- Several fixes related to the mouse cursor
- Adjusted algorithm that determines when a player's head is underwater
- Improved streetlight glow effect - less pixel flickers and better performance
AI
- Fixed issue with AI not spawning correctly after being killed
- Fixed issue with mutant packs being incorrectly spawned as wolf packs from a logic standpoint
Items
- Increased spawn chance for anti-rad mushrooms
- Removed rear sights from M16 and Mk18 (getting ready for future scopes)
- Chemlight duration decreased from 15 minutes to 5 minutes, radius from 20m to 15m
- Added more colors for the bike helmets
- New salt shaker item (used in crafting)
Vehicles
- Fixed minor issue with updating vehicle's wheel positions
Map
- Updated the road tunnel north of Woodhaven with an updated model, lighting and item spawners
- Optimized gas station prefabs
- Optimized domestic garage prefabs
- Fixed floating jerry can spawn points in domestic garages
- Player spawn points revamped and cover a larger range of the southern area of the map
- Wolf spawns adjusted
- Increased view distance of air ducts on top of the shop-n-save
UI
- Fixed duffel bag icon to be correct color
- Toggle keys added for zooming and sprinting forward
Audio
- Fixed a lot of audio events missing from surface collisions
Crafting
- Some mixed drink recipes added
- Wooden toilet added for bases
Animations
- Male no sleeve vest vertex coloring fixed - clothing will now have same color as when dropped on the ground
- Optimized on ground model for the recurve bow
- Added some IK bones for LOD characters, so animations work correctly after bones have been LOD'd
- Added sound to kick animations
- Fixes to eating and drinking animations added
- Tweaks to player's IKs to help with transitions
- Fixed LOD files for the female's tennis shoes
- Massively reduced the number of bones needed for AI to optimize animation system for AI, added new LODs
- New Carlington firing and racking animation
- M40A5 - fixed double racking sounds when firing looking down the scope
- New M40A5 firing and racking animation
- New Hunting Rifle firing and racking animation
Models/Textures/Materials
- Fixed issue with normal map on female's eyes
- Improved shipping container material so they can be placed on their sides
- Made labels on alcohol bottles two-sided so you can see them through the sides
- Adjusted materials for the supermarket
- Improved coffee cup materials
- Added LODs for recurve bow when on the ground
- Fixed vertex colors for the no sleeve vests
- Reduced specular value on the sandbags
- Fixes issues with some of the fire department materials
- Fixed physics proxies on some house walls - made them thicker
- Improved physics proxy on the carlift and ramps
- Fixed proxy on three story house to stop players from jumping through the windows
- LODs added for duffel bags when on the ground