Miscreated Patch 48

Miscreated patch #48 has been released on Steam.

Servers
  • Fixed bug that was allowing bases to be built anywhere on public (non-whitelisted) servers
  • Server time is also output when using the status command

Game
  • Anti-rad pills can now be used when a player's radiation is at 100%
  • Radiation zones will now affect all players within a zone
  • Molotovs no longer explode if they contact water
  • Several fixes related to the mouse cursor
  • Adjusted algorithm that determines when a player's head is underwater
  • Improved streetlight glow effect - less pixel flickers and better performance

AI
  • Fixed issue with AI not spawning correctly after being killed
  • Fixed issue with mutant packs being incorrectly spawned as wolf packs from a logic standpoint

Items
  • Increased spawn chance for anti-rad mushrooms
  • Removed rear sights from M16 and Mk18 (getting ready for future scopes)
  • Chemlight duration decreased from 15 minutes to 5 minutes, radius from 20m to 15m
  • Added more colors for the bike helmets
  • New salt shaker item (used in crafting)

Vehicles
  • Fixed minor issue with updating vehicle's wheel positions

Map
  • Updated the road tunnel north of Woodhaven with an updated model, lighting and item spawners
  • Optimized gas station prefabs
  • Optimized domestic garage prefabs
  • Fixed floating jerry can spawn points in domestic garages
  • Player spawn points revamped and cover a larger range of the southern area of the map
  • Wolf spawns adjusted
  • Increased view distance of air ducts on top of the shop-n-save

UI
  • Fixed duffel bag icon to be correct color
  • Toggle keys added for zooming and sprinting forward

Audio
  • Fixed a lot of audio events missing from surface collisions

Crafting
  • Some mixed drink recipes added
  • Wooden toilet added for bases

Animations
  • Male no sleeve vest vertex coloring fixed - clothing will now have same color as when dropped on the ground
  • Optimized on ground model for the recurve bow
  • Added some IK bones for LOD characters, so animations work correctly after bones have been LOD'd
  • Added sound to kick animations
  • Fixes to eating and drinking animations added
  • Tweaks to player's IKs to help with transitions
  • Fixed LOD files for the female's tennis shoes
  • Massively reduced the number of bones needed for AI to optimize animation system for AI, added new LODs
  • New Carlington firing and racking animation
  • M40A5 - fixed double racking sounds when firing looking down the scope
  • New M40A5 firing and racking animation
  • New Hunting Rifle firing and racking animation

Models/Textures/Materials
  • Fixed issue with normal map on female's eyes
  • Improved shipping container material so they can be placed on their sides
  • Made labels on alcohol bottles two-sided so you can see them through the sides
  • Adjusted materials for the supermarket
  • Improved coffee cup materials
  • Added LODs for recurve bow when on the ground
  • Fixed vertex colors for the no sleeve vests
  • Reduced specular value on the sandbags
  • Fixes issues with some of the fire department materials
  • Fixed physics proxies on some house walls - made them thicker
  • Improved physics proxy on the carlift and ramps
  • Fixed proxy on three story house to stop players from jumping through the windows
  • LODs added for duffel bags when on the ground
Posted on April 1st, 2017 12:10 PM EST