Miscreated Patch 44
Posted on December 16th, 2016 05:08 PM EST
Miscreated patch #44 has been released on Steam.
Click here for the source of this article RSS Feed
Game
- Fixed an issue causing the vehicle running state to be out of sync between clients (aka silent vehicles)
- Removed some log spam from the server that could slow the server process down
- Keybinds added to activate accessories on weapons
Items
- Explosive grenade added
- Flashbang grenade added
- Laser sight attachment added
- Flashlight attachment can only be turned on when attached to a weapon
- New GPS Map texture - easier to read the coordinates
AI
- Perception optimisation applied to mutants, deer, wolves - roughly 30% faster
- Removed glass-like particle effect trigged on AI death
UI
- Server browser displays list of servers faster
Map
- Military base item spawns adjusted
- Military checkpoints added in Northern part of the map
- Supermarket prefab updated
- New supermarket added in Hayward Valley
- Hayward Valley south downtown is now open
- 2 roof top areas in Hayward Valley are now open
Animations
- Fixed animations when walking or running with the bow
- Minor improvements to the character blendspace when not holding a weapon
- Minor improvements to crouch rotations when not holding a weapon
- Minor fix to rifle ironsight
- Changed lowered stance poses so left hand doesn't come off weapons during actions like leaning
- Sitting - can no longer see through walls during transitions (new sitting and transition animations)
- Step rotates - standing, and crouching step rotates will no longer cause odd arm movements (with and without weapons)
- Np weapon movement - fixed blendspaces to help with general movement
- Np weapon movement - Running and sprinting cross left and cross right will have the feet/legs pointing in the correct direction
- Np weapon movement - General clean up of the nw animation set
- Rifle/Pistol movement - Reintroduced more back movement into the base set of animations following the SFP update the previous patch. Now less stiff
- Rifle sprinting - running into walls and going up/down hill will not longer have goofy leg movements
- Rifle idles - small alteration to standing ironsight idle to help with idle jitters
- Rifles - changed weaponposes so weapon doesn't turn 90 degrees when changing between lowered and raised stance during jumping
- Rifles - changes to lowered weaponposes so that left hand doesn't come off weapons whilst using actions like leaning
- Bow - fixed issue when moving with bow drawn. Bow now doesn't slip out of hand
- Bow - fixed position of bow when jumping in raised and drawn stances
- Throwing - base movement altered whilst in the hold back position to correct some arm issues
- Grenade and flashbang - animations added
- Throwing items - Fixed arms when running up and down hills
- Megaphone - radio squelches replaced by button click
- Potential fix for the player animation when entering a vehicle
Models
- MK18 - added lods
- M16 - lods added
Materials/Textures
- Many updates and adjustments to textures and materials