Miscreated Patch 39

Posted on September 5th, 2016 03:15 PM EST
Miscreated patch #39 has been released on Steam. The game will be 50% off until September 12th.

Game
  • Updated the shader cache 
  • Can sprint while crouched to move faster 
  • Characters can only jump three times in a row, then they need to wait several seconds to jump again 
  • The jump time and regeneration will be adjusted as needed in future updates - still WIP

Servers
  • Fixed a server hang issue 
  • AI thrown rocks have been added to the damage logs when they hit a player

World
  • Moved item spawners away from a ladder in the small control room - couldn't pick items up 
  • Hayward residential area is now completely open (Still WIP) 
  • New shop interiors for a city building (2 versions Still WIP) 
  • Opened some of the fences behind the residential house in Pinecrest for ease of access

Combat
  • Increased shotgun recoil 
  • Fixed tactical shotgun ammo having incorrect pellet spread 
  • Fixed tactical shotgun blurry ironsight DOF 
  • Lowered tactical shotgun melee damage to match other shotgun

AI
  • Added support for mutant packs/groups

UI
  • Updates to the hints in the main menu

Vehicles
  • Police car added 
  • Sedan's steering wheel now rotates when vehicle is turned

Items
  • Updated particle effect on the torch 
  • Carlington will now spawn with correct ammo pile 
  • Fixed Renegade 700 so it can spawn with ammo 
  • Fixed ironsight related issues for the crossbow, and fixes for firing the last bolt

Sounds
  • Bullet sonic "crack" sounds will play when a supersonic round is fired in a player's direction 
  • Adjusted ocean fade out distance 
  • Elevator up/down sounds added 
  • Pig idle sound adjusted 
  • Swimming sound adjusted 
  • Added sound effect when loading/unloading bolt from crossbow

Models
  • Fixed dumpster you could get stuck inside of

Textures/Materials
  • Replaced baphomet graffiti with Red Sons Logo
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