Miscreated Patch 39
Posted on September 5th, 2016 03:15 PM EST
Miscreated patch #39 has been released on Steam. The game will be 50% off until September 12th.
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Game
- Updated the shader cache
- Can sprint while crouched to move faster
- Characters can only jump three times in a row, then they need to wait several seconds to jump again
- The jump time and regeneration will be adjusted as needed in future updates - still WIP
Servers
- Fixed a server hang issue
- AI thrown rocks have been added to the damage logs when they hit a player
World
- Moved item spawners away from a ladder in the small control room - couldn't pick items up
- Hayward residential area is now completely open (Still WIP)
- New shop interiors for a city building (2 versions Still WIP)
- Opened some of the fences behind the residential house in Pinecrest for ease of access
Combat
- Increased shotgun recoil
- Fixed tactical shotgun ammo having incorrect pellet spread
- Fixed tactical shotgun blurry ironsight DOF
- Lowered tactical shotgun melee damage to match other shotgun
AI
- Added support for mutant packs/groups
UI
- Updates to the hints in the main menu
Vehicles
- Police car added
- Sedan's steering wheel now rotates when vehicle is turned
Items
- Updated particle effect on the torch
- Carlington will now spawn with correct ammo pile
- Fixed Renegade 700 so it can spawn with ammo
- Fixed ironsight related issues for the crossbow, and fixes for firing the last bolt
Sounds
- Bullet sonic "crack" sounds will play when a supersonic round is fired in a player's direction
- Adjusted ocean fade out distance
- Elevator up/down sounds added
- Pig idle sound adjusted
- Swimming sound adjusted
- Added sound effect when loading/unloading bolt from crossbow
Models
- Fixed dumpster you could get stuck inside of
Textures/Materials
- Replaced baphomet graffiti with Red Sons Logo