Miscreated Patch 27

Posted on October 29th, 2015 11:53 AM EST
Miscreated patch #27 has been released on Steam.

Raise/Lower Weapon System
In this patch is a new weapon lowering/raising combat mechanic. 
By default you can use the "Tab" key to switch between the two (can be rebound to a key of your choosing). 
With your weapon raised, you will run slower in the game, so lower it when you are not in a combat situation. 
At any time you can sprint (from lowered or raised weapon postion) to sprint at full speed, but need to leave sprint to attack or fire. 

Pre-compiled Shader Cache
This patch contains the first iteration of distributing our own pre-compiled shader cache with the game to help reduce stalls while playing. 
We will continue to improve the cache each update. 

Server Rental
  • Fixed spelling of "http_password" in the hosting config file, so you can change it for your server 
  • All rented servers running in whitelisted mode will have the phrase " - Whitelisted Only" appended to their server name 
  • First-person only mode should work correctly 
  • wm_TimeScale will now work correctly in the hosting.cfg file 
  • Removed support for idle time related variables, temporarily 
  • Fixed issue with some rcon services not starting, so people renting servers couldn't issue commands

Game
  • White flickering when joining another game is fixed 
  • Game will no longer start in fullscreen mode to workaround the mouse scaling issue. You can use Alt+Enter to switch after starting the game if you want to run in fullscreen 
  • Smoothed out player and AI movement - less jittering now 
  • Increased available network IDs, so busy servers should run longer 
  • Fixed server hang caused by a bad output message 
  • Server browser will no longer display servers that are still starting up and not ready for players to join yet 
  • More adjustments and improvements to the weapon lowering/raising system 
  • Adjusted player movement speeds when a weapon is raised - lower weapon to run at full speed 
  • Using an ironsight is now synchronized over the network 
  • Added "focus zoom" feature - can be used without a weapon also by holding down the right-mouse button 
  • Some fixes for head disappearing when scrolling view out 
  • Adjusted helper positions for firing, so you can't shoot through objects really close to you 
  • Reduced backpack spawn rates - can easily craft a starting one now 
  • Camera interpolation changed so it's smoother and has less lag 
  • Game sounds still continue to play when the game loses focus - keeps looping sounds from being lost 
  • Spawn in rotation and rotation of weapons visible on the player have been fixed for most weapons 
  • Player corpses shouldn't float as often and appear in a t-pose as much

Items

All of the four camouflage patterns are now consistent across the various clothing pieces, so you can try to find a complete set, if wanted. The sets are named Woodland, Hunters, Hex, and Desert. 
  • Axe added - harvests wood a little better than a Hatchet, does more damage to players 
  • Balaclava added - five color variations 
  • Wool gloves added - nine color variations 
  • Gas mask added 
  • Rope added - used in crafting 
  • Empty bottle added - used in crafting 
  • Craftable horseshoe pack added - works as a backpack - default recipe for everyone 
  • Craftable molotov added - can be thrown and explodes - acts more like a grenade for now, but will be improved over time - default recipe for everyone 
  • Added several vegetables (seven of them) that will spawn in food related spots - later you will be able to grow them 
  • Added four camouflage versions of the puffy jacket 
  • Added four camouflage versions of the cargo pants 
  • Added four camouflage versions of the head bandana 
  • Added new camouflage version of the rugged backpack to be consistent with camouflage patterns 
  • Pickaxe changed to a primary slot weapon 
  • Added barbed wire coil - used in basebuilding - default recipe for everyone

Base Building
  • Added 2m and 4m barbed wire fence parts

Map
  • New cave added 
  • Two new bunkers added 
  • Expanded the valley across from Brightmoor that loops around to Woodhaven - Get out and explore the world! 
  • Added new fastfood restaurant to the map

Vehicles
  • Can be repaired by hitting them with the Lug Wrench again 
  • Suspension adjusted to reduce vehicles randomly bouncing

Sounds
  • Any vegetation that moves when touched will now make a sound - sounds are still WIP 
  • Added ejected shell impact sounds on the ground

AI
  • AI will now be attracted to voice chat in game

Animations
  • Altered crouching movement animations so you can no longer peak through walls 
  • Improved no weapon/melee jumping animations for sfp 
  • Realigned the camera correctly during idle animations for vehicles 
  • Heavy landing animation fixed to remove sliding about of character 
  • Added head movement to all lowered weapon poses 
  • Added new lowered weapon stance to all weapons 
  • Fine tuned raised weapon stance for all weapons, including fists 
  • Many other changes to stances

Textures/Materials
  • Adjusted bad normal map on plaster walls 
  • Fixed the white car and some trees so they can be harvested for crafting materials 
  • Altered color of the default rugged backpack - khaki colored now

UI
  • Tactical keybind renamed to Raise/Lower

Source : http://steamcommunity.com/games/299740/announcements/detail/760340444096969653
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