Miscreated Patch 24 - Experimental Server Only
Posted on September 12th, 2015 10:37 AM EST
Miscreated patch #24 has been released on Steam for experimental server only.
• Texture flickering greatly reduced
• Better texture compression - uses less VRAM and more efficiently streams to the GPU
• Less stutters while playing caused by textures being loaded
• Some forest assets are a lot more optimized now
• Player oxygen system added - player will now start drowning when the oxygen meter runs out
• Smaller install size - 10GB down to 7GB
• Stars are much brighter at night
• Lots and lots of general cleanup and improvements with the entire game
• More efficient entity priority system
• Client joins server slightly faster - "Joining World..." phase
• Client loads the world map faster - "Loading World.."
• Server synchronizes data to clients faster - "Synchronizing World..." phase
• Almost every player animation in the game has been updated for SFP
• First person/third person shadows always match now
• Tactical weapon mode - raise/lower weapon
• DOF added to weapons when aiming
• Aiming system improved due to new SFP mode
• Modified the temperature meter display to show the player's temperature in Celsius
Source : http://steamcommunity.com/games/299740/announcements/detail/792987371418688949
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Game
• Rendering engine updated to use the amazing SVOTI system from Crytek • Texture flickering greatly reduced
• Better texture compression - uses less VRAM and more efficiently streams to the GPU
• Less stutters while playing caused by textures being loaded
• Some forest assets are a lot more optimized now
• Player oxygen system added - player will now start drowning when the oxygen meter runs out
• Smaller install size - 10GB down to 7GB
• Stars are much brighter at night
• Lots and lots of general cleanup and improvements with the entire game
Networking
• Much more efficient network layer (processing is about 10x faster than before) • More efficient entity priority system
• Client joins server slightly faster - "Joining World..." phase
• Client loads the world map faster - "Loading World.."
• Server synchronizes data to clients faster - "Synchronizing World..." phase
Animations
• New SFP-based (Simulated First Person) animation system (still WIP) • Almost every player animation in the game has been updated for SFP
• First person/third person shadows always match now
• Tactical weapon mode - raise/lower weapon
• DOF added to weapons when aiming
• Aiming system improved due to new SFP mode
UI
• Added Oxygen meter display to the stats bar • Modified the temperature meter display to show the player's temperature in Celsius
AI
• Much more efficient AI pathfinding system Anti-cheat
• EAC updated to latest version Sounds
• Weapon shot reverb sounds working Vehicles
• Horns and lights are synchronized to all playersSource : http://steamcommunity.com/games/299740/announcements/detail/792987371418688949