Miscreated Patch 24 - Experimental Server Only

Posted on September 12th, 2015 10:37 AM EST
Miscreated patch #24 has been released on Steam for experimental server only.

Game
• Rendering engine updated to use the amazing SVOTI system from Crytek 
• Texture flickering greatly reduced 
• Better texture compression - uses less VRAM and more efficiently streams to the GPU 
• Less stutters while playing caused by textures being loaded 
• Some forest assets are a lot more optimized now 
• Player oxygen system added - player will now start drowning when the oxygen meter runs out 
• Smaller install size - 10GB down to 7GB 
• Stars are much brighter at night 
• Lots and lots of general cleanup and improvements with the entire game 

Networking
• Much more efficient network layer (processing is about 10x faster than before) 
• More efficient entity priority system 
• Client joins server slightly faster - "Joining World..." phase 
• Client loads the world map faster - "Loading World.." 
• Server synchronizes data to clients faster - "Synchronizing World..." phase 

Animations
• New SFP-based (Simulated First Person) animation system (still WIP) 
• Almost every player animation in the game has been updated for SFP 
• First person/third person shadows always match now 
• Tactical weapon mode - raise/lower weapon 
• DOF added to weapons when aiming 
• Aiming system improved due to new SFP mode 

UI
• Added Oxygen meter display to the stats bar 
• Modified the temperature meter display to show the player's temperature in Celsius 

AI
• Much more efficient AI pathfinding system 

Anti-cheat
• EAC updated to latest version 

Sounds
• Weapon shot reverb sounds working 

Vehicles
• Horns and lights are synchronized to all players

Source : http://steamcommunity.com/games/299740/announcements/detail/792987371418688949
RSS Feed