Miscreated Patch 20

Posted on May 1st, 2015 02:43 PM EST
Miscreated patch #20 has been released on Steam.

Game
  • VoIP fixed 
  • Fix for being sent back to the server browser windows if EAC disconnects you will loading the map 
  • EAC updated to latest version 
  • Fixed some issues with inventories not being updated when logging in - still WIP in some cases

Map
  • More map areas opened to the north of Sultan, Pinecrest and Brightmoor (some parts are still WIP, so expect minor issues) 
  • Sandbags have been added to several locations on the map 
  • Hardware shop prefab slightly updated - another new variation added 
  • New "Bungalow" house added to a couple of map locations 
  • More spawn locations and objects added to office buildings 
  • Empty house in Brightmoor replaced with a proper prefab version

Items
  • M40A5 rifle added 
  • Magazine added for M40A5 
  • Sniper scope added 
  • Crafted torch added (light and particle effects still WIP) - works like flashlight, left click to turn on/off, T to melee 
  • Rate of fire adjusted on the revolver and 9mm pistols

Vehicles
  • Fishing boat added - can carry the driver and three passengers 
  • Vehicles should no longer start bouncing when exited 
  • Some inventory bugs have been fixed - especially after re-logging 
  • Particle effects for vehicles are now working - exhaust, etc.

UI
  • Stowpack icons updated to match the new model from last patch 
  • Action menu slightly updated so it's a little more visible in game

AI
  • AI added to many areas where they were missing before

Sounds
  • Sounds added for the fishing boat 
  • Sounds added for the M40A5 (still WIP) 
  • Sounds added for the torch 
  • Ambient sounds added to newer map areas

Animations
  • Slight update to the revolver to fix some twitching while aiming 
  • New Spiker animations - the AI skeleton now matches the player one a lot better, so we will be able to do more with AI animations in the future 
  • Throwing animation reduced so it isn't as extreme now

Models/Textures
  • Fixed missing surface type errors on 24-Hour convenience store 
  • Fixed missing surface types on a few models - especially all the rocks used a lot in the caves 
  • Revolver materials slightly updated to be more PBR correct 
  • Optimized some bathroom textures that were excessive in size 
  • Stowpack textures altered so they are not so bright 
  • Carlington textures slightly updated 
  • Fixed more flickering issues on floor of 24-Hour store

Source : http://steamcommunity.com/games/299740/announcements/detail/130945904552896372
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