Miscreated Patch 20
Posted on May 1st, 2015 02:43 PM EST
Miscreated patch #20 has been released on Steam.
Source : http://steamcommunity.com/games/299740/announcements/detail/130945904552896372
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Game
- VoIP fixed
- Fix for being sent back to the server browser windows if EAC disconnects you will loading the map
- EAC updated to latest version
- Fixed some issues with inventories not being updated when logging in - still WIP in some cases
Map
- More map areas opened to the north of Sultan, Pinecrest and Brightmoor (some parts are still WIP, so expect minor issues)
- Sandbags have been added to several locations on the map
- Hardware shop prefab slightly updated - another new variation added
- New "Bungalow" house added to a couple of map locations
- More spawn locations and objects added to office buildings
- Empty house in Brightmoor replaced with a proper prefab version
Items
- M40A5 rifle added
- Magazine added for M40A5
- Sniper scope added
- Crafted torch added (light and particle effects still WIP) - works like flashlight, left click to turn on/off, T to melee
- Rate of fire adjusted on the revolver and 9mm pistols
Vehicles
- Fishing boat added - can carry the driver and three passengers
- Vehicles should no longer start bouncing when exited
- Some inventory bugs have been fixed - especially after re-logging
- Particle effects for vehicles are now working - exhaust, etc.
UI
- Stowpack icons updated to match the new model from last patch
- Action menu slightly updated so it's a little more visible in game
AI
- AI added to many areas where they were missing before
Sounds
- Sounds added for the fishing boat
- Sounds added for the M40A5 (still WIP)
- Sounds added for the torch
- Ambient sounds added to newer map areas
Animations
- Slight update to the revolver to fix some twitching while aiming
- New Spiker animations - the AI skeleton now matches the player one a lot better, so we will be able to do more with AI animations in the future
- Throwing animation reduced so it isn't as extreme now
Models/Textures
- Fixed missing surface type errors on 24-Hour convenience store
- Fixed missing surface types on a few models - especially all the rocks used a lot in the caves
- Revolver materials slightly updated to be more PBR correct
- Optimized some bathroom textures that were excessive in size
- Stowpack textures altered so they are not so bright
- Carlington textures slightly updated
- Fixed more flickering issues on floor of 24-Hour store
Source : http://steamcommunity.com/games/299740/announcements/detail/130945904552896372