Update 1.4.0 - 09/19/19

Posted on September 19th, 2019 10:19 AM EST
Base Building Snapping System
  • The first phase of the base building snapping system has been completed and included in this update
  • It is recommended that all existing bases be rebuilt using the snapping system as some walls are likely to have been shifted due to required changes in some part sizes
  • Additional snapping features will be added in future updates
  • Freeform placement is still fully supported, so both snapping and freeform can now be used

Foundations
  • Foundations are now been added to the game
  • There are currently two sizes of foundations you can use (4mx4mx4m and 2mx2mx4m)
  • Both have more health than any other base parts, which means they are less likely to get targeted or destroyed during a raid making your base much stronger
  • Their placement is restricted to terrain only and snap to each other
  • A foundation can be placed in shallow water as long as the center of the foundation is above water (so, partially submerged)
  • Foundations use rocks as a crafting material and can be upgraded to plated the same way you would upgrade other base parts

Plated Tier
  • Most of the plated tier base parts were reworked to facilitate placement with platforms and to give them a better look

Metal Tier
  • Most of the metal tier base parts were adjusted to work better with the snapping system
  • Their sizes have been adjusted, as well as their look, to better differentiate them from the plated tier
  • The health of the metal base parts was doubled making them extremely strong against explosives

Drawbridge
  • The draw bridge and drawbridge wall base part have been added
  • Drawbridge placement is restricted to the drawbridge wall only
  • If the drawbridge wall is removed while a drawbridge is snapped to it, the bridge will be removed

Game
  • AMD GPU users may experience increased performance (up to 50% more based on settings and map areas)
  • Can convert an AT-12 shotgun into a Sawed-off AT-12 shotgun
  • Airplane crashes should no longer occur in rivers
  • Airplane drops will no longer happen in base building exclusion areas (cities primarily)
  • Airplane crashes adjusted so they won't occur right at water edges
  • Lots of optimizations to models and prefabs to help increase client fps

Kiosk
  • Adjusted the cost to store Grenade in kiosk to 7 Amcoins
  • Adjusted the cost to store Pipebomb in kiosk to 20 Amcoins
  • Adjusted the cost to store C4 and C4 bricks in kiosk to 20 Amcoins

Items
  • Sawed-off AT-12 added (secondary weapon)
  • Hacksaw added (drag onto an empty AT-12 shotgun to covert to sawed-off version)

Base Building
  • A base will be instantly removed when its decay timer expires (before the server had to restart first)
  • Changed explosion max damage radius to 3.5m (was 5.0m)
  • A maximum of 12 base building parts can be stacked on top of each other
  • New watchtowers added

AI
  • Significant AI optimizations have been made
  • Roughly twice as many AI will now spawn in the world
  • Hordes/packs will now spawn with random clothing items
  • Increased the size of some of the hordes/packs

Map
  • Minor tweaks and fixes
  • Some optimizations with larger prefabs to help with frame rate

Audio
  • Decreased intensity of sewer pipe water sound effec
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Animations
  • Changed to and from prone transitions to stop head from being too far forward

UI
  • Keybinds have been added to the General category for base building actions - rotate, etc.
  • By default, the CTRL key will toggle between freeform and snapping placement
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