Miscreated Patch 58

Posted on April 25th, 2018 02:34 PM EST
Miscreated patch #58 has been released on Steam.



Game
  • Updated to latest EasyAnitCheat version
  • Additional fixes to help reduce chance of a server not accepting incoming connections
  • If a memory allocation fails for any reason the game will terminate (helps fix a low memory exploit)
  • Many shader compilation issues fixed
  • Procedural facial animations support added (mouth, eyes, brows)
  • Slightly reduced chances of light fog and rain
  • Environmental effect/detection/protection system in place (testable with Geiger counter integrated in Survivotron) - player is not damaged in this update (soon though!)
  • Shader cache updated

Items
  • Geiger counter support added to Survivotron
  • Added throwable C4 explosive item (detonates after 3 seconds)
  • Added propane tank trap (two sizes)
  • Added in 2 meter size versions for many existing traps
  • Adjusted weight of rugs and pelts
  • Bear meat is curable on a drying rack
  • Fixed spelling of khaki items
  • Puffy jacket items added (many variations)
  • Fixed raincoat descriptions and protection configurations
  • Fixed yellow raincoat weight
  • In-game map updated to match level updates
  • Lowered weight of propane tank and propane tank traps

Vehicles
  • Second seat added to the tractor
  • Updated tractor damage setup
  • General tractor configuration improvements

Base Building
  • Added in new metal wall with large shooting window
  • Added in optimized tow versions for some metal parts that didn't have them (makes towing them easier)
  • Changed plated parts surface type from metal_thick to metal to make projectile penetration more realistic
  • Fixed descriptions on roof parts

AI
  • New spider-like AI added
  • Mutants will throw rocks on sight sometimes
  • Mutants will no longer attempt to throw rocks at a target behind them
  • Improved netsync code for AI

Map
  • Added new Gas Station building on the north east beach road
  • Fixed issue where AI would walk into a lake close to the center of the map
  • Fixed other minor issues reported by testers


Audio
  • Several general improvements to audio playback
  • Added attenuation set up for small generator
  • Added sound effects for human spider mutant
  • Level audio optimization (possibly improves audio squealing bug - please provide feedback)
  • New select sound effect for pistols and rifles


Animations
  • Human spider animation set
  • Procedural mouth movement when using VoIP, and blinking added - update to relevant face items to accommodate
  • Chewing animation added while eating
  • Tractor second seat animations added
  • Reload animations added for magazine weapons when no magazine is present
  • Altered magazine set up for above weapons to better deal with magazine display during reloading
  • Animation support for puffy jackets
  • First equip animation added when player is already in tactical mode - for AT15, MK18, and M16

Models/Textures
  • Increased physics proxy height on some hotel floors to help prevent objects dropping through them
  • Optimized pallet piles for better performance
  • Updated oil tanker meshes
  • Added LODs for trap items that were missing them
  • Slight physics proxy tweak on ShotgunSide trap
  • Optimized LODs for some base building parts when seen at a far distance
  • Numerous tweaks/improvements to warehouse model and textures
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