Miscreated Patch 58
Posted on April 25th, 2018 02:34 PM EST
Miscreated patch #58 has been released on Steam.
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Game
- Updated to latest EasyAnitCheat version
- Additional fixes to help reduce chance of a server not accepting incoming connections
- If a memory allocation fails for any reason the game will terminate (helps fix a low memory exploit)
- Many shader compilation issues fixed
- Procedural facial animations support added (mouth, eyes, brows)
- Slightly reduced chances of light fog and rain
- Environmental effect/detection/protection system in place (testable with Geiger counter integrated in Survivotron) - player is not damaged in this update (soon though!)
- Shader cache updated
Items
- Geiger counter support added to Survivotron
- Added throwable C4 explosive item (detonates after 3 seconds)
- Added propane tank trap (two sizes)
- Added in 2 meter size versions for many existing traps
- Adjusted weight of rugs and pelts
- Bear meat is curable on a drying rack
- Fixed spelling of khaki items
- Puffy jacket items added (many variations)
- Fixed raincoat descriptions and protection configurations
- Fixed yellow raincoat weight
- In-game map updated to match level updates
- Lowered weight of propane tank and propane tank traps
Vehicles
- Second seat added to the tractor
- Updated tractor damage setup
- General tractor configuration improvements
Base Building
- Added in new metal wall with large shooting window
- Added in optimized tow versions for some metal parts that didn't have them (makes towing them easier)
- Changed plated parts surface type from metal_thick to metal to make projectile penetration more realistic
- Fixed descriptions on roof parts
AI
- New spider-like AI added
- Mutants will throw rocks on sight sometimes
- Mutants will no longer attempt to throw rocks at a target behind them
- Improved netsync code for AI
Map
- Added new Gas Station building on the north east beach road
- Fixed issue where AI would walk into a lake close to the center of the map
- Fixed other minor issues reported by testers
Audio
- Several general improvements to audio playback
- Added attenuation set up for small generator
- Added sound effects for human spider mutant
- Level audio optimization (possibly improves audio squealing bug - please provide feedback)
- New select sound effect for pistols and rifles
Animations
- Human spider animation set
- Procedural mouth movement when using VoIP, and blinking added - update to relevant face items to accommodate
- Chewing animation added while eating
- Tractor second seat animations added
- Reload animations added for magazine weapons when no magazine is present
- Altered magazine set up for above weapons to better deal with magazine display during reloading
- Animation support for puffy jackets
- First equip animation added when player is already in tactical mode - for AT15, MK18, and M16
Models/Textures
- Increased physics proxy height on some hotel floors to help prevent objects dropping through them
- Optimized pallet piles for better performance
- Updated oil tanker meshes
- Added LODs for trap items that were missing them
- Slight physics proxy tweak on ShotgunSide trap
- Optimized LODs for some base building parts when seen at a far distance
- Numerous tweaks/improvements to warehouse model and textures