Miscreated Patch 45
Posted on January 25th, 2017 05:50 PM EST
Miscreated patch #45 has been released on Steam.
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Servers
- The ability has been added to the servers to automatically schedule restarts. Refer to the end of these patchnotes for all the details.
Game
- Shader cache updated to reduce stalls while playing
- Removed unneeded database updates when loading a server's stored state
- Optimized database updates from the servers (about half as many needed now)
- Several adjustments to help prevent duping of items
- Fixed issue where database left many items orphaned (caused database bloat)
- Fixed issue where combat logging could remove all items from the player
- Removed over 1GB of stock CryEngine assets from the install
- Several more potential fixes for client and server crashes
- Adjusted physics proxy for player to closer match the player model
- More information displayed for the "Item cannot be carried" message
- Reduced max camera angles vertically to prevent looking inside of your own body
- Can't jump when crouched or sitting
- Fixed one issue that was causing players to get kicked while playing
- Ladders fixed so you can't get on them at the bottom from behind (prevents using them through walls)
- Potential fix for cursor bug on high DPI displays
- Optimized vehicle inventory items to reduce server network thread CPU usage
- Optimized player corpse inventory items to reduce server network thread CPU usage
- While in a vehicle a player can access their own inventory, so they can eat/drink/reload/etc.
- Added sanity checks to help prevent 0 count ammo piles when splitting
- Added additional checks to help prevent primary weapons and backpacks being stored inside of player's items
- Aiming fixes for shooting weapons (accuracy and speed)
- Players killed inside of a vehicle are now lootable
- Added ability to push small vehicles, like the boat, so it can be pushed into the water
Items
- Headlamp added (can be turned on/off via context menu in the UI)
- Fixed barbed wire not being able to be packed up
- Fixed gnomes not being able to be packed up
- Made balaclavas rippable to rags
- Made no sleeve vests rippable to rags
- Lug wrench can no longer repair base walls
- Rifle flashlight attachment light changed to match small megalite
- Increased .45 ACP stack size to 30
- Glowing material added to flashlights when they're on
- Some camping related baseparts
- Move gun spawn that was stuck on a shelf
- Widened physics proxy opening on privacy fence so players can go through the gaps
- Another variation of camping tents spawn in the world
- Fixed a shelf that players could get stuck behind
Base Building
- Some new camping related parts are now spawning
Map
- Expanded West region of Hayward and the river leading to Hayward: Now you can drive a boat up to Hayward
- More of the northern river from Brightmoor: includes a bit more of the road towards the dam and a swamp area across the river
- The building in Hayward with the missing door that everyone falls into should be fixed
- Added rain occluders to cabins, so it doesn't rain inside of them
- Police department floor modified to help prevent items falling through it when dropped
- Junk/Lumberyard South of Brightmoor updated
Audio
- Fixed throwing sounds for grenade and flashbang
- Added sounds to birds
UI
- More hints added to main menu
- Partial fix for some mouse scaling issues with high DPI monitors (doesn't fix it for everyone yet)
Animations
- Rifles hands up emotes fix. Left hand no longer goes to incorrect position
- New base movement animation set added for raised fists and raised melee weapon stances
- Fixed left wrist while crouch moving in raised stance for pistols and rifles
- Improved woodpaddle stance and pose appearance. More in line with the other melee weapons now
- Change fire mode animations added for akm, m16, and crafted smg
- Kick animations have had a clean up
- Spamming s and v no longer causes kick animation to spin around with an odd animation
- Throwing movement animations have been cleaned
- Dozen or so movement animations have had the camera fixed to be more consistent
- Throwing sound fixed for grenade and flashbang
- General cleanup of compressed animation files - DBA files loaded more sensibly
Textures/Materials/Models
- Darkened water drop effect so it doesn't glow inside caves
- Improved textures on shotgun so they are more PBR compliant
- Several textures for props improved to look better
- Fixed model for the 9mm ammo pile (was using incorrect one)