Miscreated Patch 45

Posted on January 25th, 2017 05:50 PM EST
Miscreated patch #45 has been released on Steam.



Servers
  • The ability has been added to the servers to automatically schedule restarts. Refer to the end of these patchnotes for all the details.

Game
  • Shader cache updated to reduce stalls while playing
  • Removed unneeded database updates when loading a server's stored state
  • Optimized database updates from the servers (about half as many needed now)
  • Several adjustments to help prevent duping of items
  • Fixed issue where database left many items orphaned (caused database bloat)
  • Fixed issue where combat logging could remove all items from the player
  • Removed over 1GB of stock CryEngine assets from the install
  • Several more potential fixes for client and server crashes
  • Adjusted physics proxy for player to closer match the player model
  • More information displayed for the "Item cannot be carried" message
  • Reduced max camera angles vertically to prevent looking inside of your own body
  • Can't jump when crouched or sitting
  • Fixed one issue that was causing players to get kicked while playing
  • Ladders fixed so you can't get on them at the bottom from behind (prevents using them through walls)
  • Potential fix for cursor bug on high DPI displays
  • Optimized vehicle inventory items to reduce server network thread CPU usage
  • Optimized player corpse inventory items to reduce server network thread CPU usage
  • While in a vehicle a player can access their own inventory, so they can eat/drink/reload/etc.
  • Added sanity checks to help prevent 0 count ammo piles when splitting
  • Added additional checks to help prevent primary weapons and backpacks being stored inside of player's items
  • Aiming fixes for shooting weapons (accuracy and speed)
  • Players killed inside of a vehicle are now lootable
  • Added ability to push small vehicles, like the boat, so it can be pushed into the water

Items
  • Headlamp added (can be turned on/off via context menu in the UI)
  • Fixed barbed wire not being able to be packed up
  • Fixed gnomes not being able to be packed up
  • Made balaclavas rippable to rags
  • Made no sleeve vests rippable to rags
  • Lug wrench can no longer repair base walls
  • Rifle flashlight attachment light changed to match small megalite
  • Increased .45 ACP stack size to 30
  • Glowing material added to flashlights when they're on
  • Some camping related baseparts
  • Move gun spawn that was stuck on a shelf
  • Widened physics proxy opening on privacy fence so players can go through the gaps
  • Another variation of camping tents spawn in the world
  • Fixed a shelf that players could get stuck behind

Base Building
  • Some new camping related parts are now spawning

Map
  • Expanded West region of Hayward and the river leading to Hayward: Now you can drive a boat up to Hayward
  • More of the northern river from Brightmoor: includes a bit more of the road towards the dam and a swamp area across the river
  • The building in Hayward with the missing door that everyone falls into should be fixed
  • Added rain occluders to cabins, so it doesn't rain inside of them
  • Police department floor modified to help prevent items falling through it when dropped
  • Junk/Lumberyard South of Brightmoor updated

Audio
  • Fixed throwing sounds for grenade and flashbang
  • Added sounds to birds

UI
  • More hints added to main menu
  • Partial fix for some mouse scaling issues with high DPI monitors (doesn't fix it for everyone yet)

Animations
  • Rifles hands up emotes fix. Left hand no longer goes to incorrect position
  • New base movement animation set added for raised fists and raised melee weapon stances
  • Fixed left wrist while crouch moving in raised stance for pistols and rifles
  • Improved woodpaddle stance and pose appearance. More in line with the other melee weapons now
  • Change fire mode animations added for akm, m16, and crafted smg
  • Kick animations have had a clean up
  • Spamming s and v no longer causes kick animation to spin around with an odd animation
  • Throwing movement animations have been cleaned
  • Dozen or so movement animations have had the camera fixed to be more consistent
  • Throwing sound fixed for grenade and flashbang
  • General cleanup of compressed animation files - DBA files loaded more sensibly

Textures/Materials/Models
  • Darkened water drop effect so it doesn't glow inside caves
  • Improved textures on shotgun so they are more PBR compliant
  • Several textures for props improved to look better
  • Fixed model for the 9mm ammo pile (was using incorrect one)
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