Miscreated Patch 42
Posted on October 27th, 2016 04:14 PM EST
Miscreated patch #42 has been released on Steam.
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Game
- Increased default file logging level for more information from BugSplat reports
- Several potential fixes for various client crashes
- If Steam isn't running when the game is started, then a message will now appear instead of the game just silently terminating
- Physics timing fix from Crytek integrated
- IME support disabled by default (was causing a lot of crashes)
- High ASCII characters are no longer allowed in server names
- On hold channels (combat logging) are reported as active to Steam until they are fully disconnected
- Player kicking issue fixed when a new player tries to join a full server
- Damage areas added to non-playable sections of the map
Items
- AKM added
- 30Rnd magazine added for AKM
- 7.62x39 ammo piles to load AKM magazine
- New color variations of the rugged backpack
- New color variations of the stowpack backpack
AI
Note: A lot of work has been done in the area of AI movement over the past couple of updates to create a solid framework so the rest of the AI (mutants) can be moved to our new system, which is a lot more efficient than using the default systems in CryEngine. However, there are still some lingering issues that are being worked on that will be fixed in future updates. - Updated wolf regroup and flee behavior
- Improved wolf movement blendspaces (smoother movement)
- Updated AI movement system to reduce teleporting
- Two-headed dogs added
- Brute hunting pack added (brute + two-headed dogs)
Vehicles
- Sedan particle effects added
Map
- New Fishing village added
- Area north of Woodhaven has been expanded to the playable space
- The West beach area has now been expanded to the playable space
- Pine Parks has been adjusted
- Sultan cave updated
- Woodhaven cave updated
- Modern style generators now function correctly