Miscreated Patch 42

Posted on October 27th, 2016 04:14 PM EST
Miscreated patch #42 has been released on Steam.



Game
  • Increased default file logging level for more information from BugSplat reports 
  • Several potential fixes for various client crashes 
  • If Steam isn't running when the game is started, then a message will now appear instead of the game just silently terminating 
  • Physics timing fix from Crytek integrated 
  • IME support disabled by default (was causing a lot of crashes) 
  • High ASCII characters are no longer allowed in server names 
  • On hold channels (combat logging) are reported as active to Steam until they are fully disconnected 
  • Player kicking issue fixed when a new player tries to join a full server 
  • Damage areas added to non-playable sections of the map

Items
  • AKM added 
  • 30Rnd magazine added for AKM 
  • 7.62x39 ammo piles to load AKM magazine 
  • New color variations of the rugged backpack 
  • New color variations of the stowpack backpack

AI
Note: A lot of work has been done in the area of AI movement over the past couple of updates to create a solid framework so the rest of the AI (mutants) can be moved to our new system, which is a lot more efficient than using the default systems in CryEngine. However, there are still some lingering issues that are being worked on that will be fixed in future updates. 
  • Updated wolf regroup and flee behavior 
  • Improved wolf movement blendspaces (smoother movement) 
  • Updated AI movement system to reduce teleporting 
  • Two-headed dogs added 
  • Brute hunting pack added (brute + two-headed dogs)

Vehicles
  • Sedan particle effects added

Map
  • New Fishing village added 
  • Area north of Woodhaven has been expanded to the playable space 
  • The West beach area has now been expanded to the playable space 
  • Pine Parks has been adjusted 
  • Sultan cave updated 
  • Woodhaven cave updated 
  • Modern style generators now function correctly
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