Miscreated Patch 35 - New Weather System And Player Model

Posted on April 18th, 2016 08:56 AM EST
Miscreated patch #35 has been released on Steam with a new weather system and player model.



Weather System 
• The new weather system is included in this patch 
• A server renter can control the weather system 
• The weather system adds lightning, wind, rain, fog, thunder, tornado, and rainbows 
• We will be adding more patterns and variations in the future (suggestions welcome!) 
• See addition information at the end of these patch notes for controlling the weather 

New Player Model 
• The new player model is included in this patch 
• Almost all clothing items have had their models and animations adjusted, so there may be some lingering issues we'll fix in a future patch 

Game 
• Fixed a couple of server related crashes to increase stability 
• Fixed incorrect "Unable to connect to host" message 
• Each weapon can now have a different sound radius to alert AI when fired/used 
• Terrain view distance set to 2km for everyone - beyond that will cause fog rendering issues 
• Added suppression visual effect when bullet impacts close to a player - intensity varies 
• Game is now using the latest Steam DLLs to prevent any possible issues with Steam 
• Adjusted config variable so there will be less player and AI sliding around issues (not being animated) 

Map/World 
• Large plane crash added to the map 
• Small part of the big city's residential area opened up North 
• Fixed some floating and clipping assets in the large office building 
• Added canopies to the Capital Munch building 
• Some small hunting shacks added around the map 
• Fixed being able to use the outside ladder from inside the Shop N Save 
• Fixed decals on some of the campsite tents 
• Missing bathtub added to mobile home 
• Removed old static 5-ton truck objects to cause less confusion on drivable ones 
• Fixed/added rain occluder to buildings to prevent raining inside of them 
• Fixed fish mass to prevent them from ramming boats 
• Adjusted minimum render distance for small equipped weapons so they don't disappear on low spec settings at range 
• Fixed some floating rocks in the shire's forest 

Items 
• Old oxford shirts replaced with a new button up shirt 
• Old hoodie replaced with a new hoodie model 
• Old puffy jacket replaced with a new military jacket 
• Kevlar helmet added 
• Decreased shadow cost difference when the torch is on to increase performance, casts softer light 
• Increased smoke grenade's smoke duration, increased smoke density 
• Reduced model complexity of the pipe bomb 

Vehicles 
• Handling for all vehicles slightly updated 
• All vehicles "go to sleep" faster when unused - reduces physics and network load 

Sounds 
• Thunder sound added 
• Removed sound effect when closing the backpack 
• Firing sounds for the HK45, 1911-A1, and Ruger updated 
• Bullet whiz sound radius increase to 10m instead of 5m 
• 5-ton truck plays correct horn sound 

Animations 
• New Spiker "out of reach" animation 
• Weapons now all aim at the same spot in raised or ironsight mode - also when changing weapons 
• Craftable weapons now do not aim slightly to the right in ironsight 
• Rem870 and 870 tactical now no longer have broken DOF when crouching in ironsight 
• All aimposes altered for the new character. 
• All clothing altered for the new character and re-skinned 

Models 
• Couple of trees changed to allow wood to be harvested from them 
• Drapes updated to react to wind and bullets better 
• Model for broken white car's model improved 
• Improved performance of the steel building models (especially for low spec settings) 
• LODs added for several weapons to increase performance 
• LODs added for several fences 
• LODs added for radio tower and its ladder 
• LODs added for broken vehicles 
• LODs added for warehouse 
• LODs added for barracks 
• LODs added for commercial apartment buildings 
• Added physics to warehouse windows to prevent jumping through them 
• Consolidated all bus models to use the same one to reduce texture usage 
• Replaced old chain link model with a newer one 
• Wanderer pants model updated to reduce seeing through it at times 
• Fixed missing physics proxy on a cabinet 

Textures/Materials 
• Decreased the blur when looking through warehouse windows 
• Adjusted water materials so they "glow" less at night 
• Cobweb surface type changed 
• Decreased size of some of Spiker's textures - were unnecessarily large 
• Wooden shelf texture adjusted 
• Day Spa shop floor textures updated 
• STANAGx30 textures and material updated
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