Miscreated Patch 31

Posted on January 20th, 2016 10:32 AM EST
Miscreated patch #31 has been released on Steam.



Game
• Throw strength can now be varied - hold down the left mouse button longer to throw further (careful with Molotov’s!) 
• Fixed internal timer issue so things like AI movement is smoother 
• Steam DLLs updated to latest version 
• EAC updated to latest version - also fixes some issues with AV issues blocking game access 
• Added some hints to the loading screens for throwing and using the bow 
• Player spawn location height adjusted to prevent spawning in roofs/ceilings 
• Issue with particle effects fixed 
• Player quickly raises his weapon when picking up a weapon and changing weapons, so you can see what's equipped 
• Low health pulsing effect reduced 

VOIP
• Increased VOIP quality level 
• Increased reaction speed when talking 

Weapons
• Crossbow added (uses bow sounds currently) 
• 357 pistol iron sight is now aligned correctly 
• Arrows now have a visual effect the shooter can see to track them better 
• Fix for seeing a double weapon model at times 
• When using iron sight, it now zooms to the correct zoom level - no need to mouse wheel to zoom in again 
• Weight of the recurve bow reduced 

Vehicles
• Improved physics proxy on the 5-ton truck to help prevent it getting stuck when hitting objects 
• Fixed issue with the camera when entering from third person 
• Smoothed camera when driving 
• Backpacks may be hidden in some vehicles when riding in them to reduce clipping issues 

Items
• Bicycle helmet added 
• Bolts added (for Crossbow) 
• Map added 
• Ammo should no longer disappear when dropped 
• Tarp added 
• Camouflage netting added 
• You can shoot Molotov’s on the ground and they will explode - causes same effect as throwing them 
• Shooting a diesel gas can will create a fire damage area around it - like the Molotov’s do 

Crafting
• Recipes added to build specialized arrows and bolts - fire, poison, ... 
• Requirements to build a sandbag reduced to half of what it was 

Base Building
• Added some small log furniture craftable pieces 
• Added craftable lean-to and a few variations of small shelter walls 
• Added craftable camouflage walls 
• Health increased on the Gatehouse 

Combat
• Fixed accuracy issue when moving and firing (especially when strafing) 
• Kick damage now independent of weapon held 
• Can't harvest from kicking (only using typical melee weapons) 
• Kicking speed fixed 
• Kicking animation now synchronized over the network 
• Can use the sniper scope with the gasmask 
• Arrow speed slightly increased 

Map/World
• Updated the texture for the base terrain for the world - adds more detail 
• Terrain vegetation now blends in with the base terrain color better 
• Textures for several terrain layers updated to look better 
• Specialized environment probes added so metal and glass don't shine so much at night 
• Fixed issue with reflections on the water so it looks a little better 
• Moved a weapon spawner that was under a desk and impossible to loot from 
• Added lens flare to the sun 
• Added shadows on grass for "Very High" spec only 
• Windmills now rotate 

AI
• AI now does half the damage as before 
• Percent change to bleed from AI damage also reduced 

Textures/Materials
• Many improvements and adjustments to textures and materials - 100s of them 
• Some unused textures removed from distribution 

Models
• Some unused models removed from distribution 
• Some huge groups of trash bags replaced with a single, optimized model - a lot more efficient 

Animations
• Crossbow animations 
• Throwing animations improved to fix some issues 
• Adjusted the player's right foot so it doesn't bend oddly

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