Miscreated Patch 31
Posted on January 20th, 2016 10:32 AM EST
Miscreated patch #31 has been released on Steam.
• Fixed internal timer issue so things like AI movement is smoother
• Steam DLLs updated to latest version
• EAC updated to latest version - also fixes some issues with AV issues blocking game access
• Added some hints to the loading screens for throwing and using the bow
• Player spawn location height adjusted to prevent spawning in roofs/ceilings
• Issue with particle effects fixed
• Player quickly raises his weapon when picking up a weapon and changing weapons, so you can see what's equipped
• Low health pulsing effect reduced
• Increased reaction speed when talking
• 357 pistol iron sight is now aligned correctly
• Arrows now have a visual effect the shooter can see to track them better
• Fix for seeing a double weapon model at times
• When using iron sight, it now zooms to the correct zoom level - no need to mouse wheel to zoom in again
• Weight of the recurve bow reduced
• Fixed issue with the camera when entering from third person
• Smoothed camera when driving
• Backpacks may be hidden in some vehicles when riding in them to reduce clipping issues
• Bolts added (for Crossbow)
• Map added
• Ammo should no longer disappear when dropped
• Tarp added
• Camouflage netting added
• You can shoot Molotov’s on the ground and they will explode - causes same effect as throwing them
• Shooting a diesel gas can will create a fire damage area around it - like the Molotov’s do
• Requirements to build a sandbag reduced to half of what it was
• Added craftable lean-to and a few variations of small shelter walls
• Added craftable camouflage walls
• Health increased on the Gatehouse
• Kick damage now independent of weapon held
• Can't harvest from kicking (only using typical melee weapons)
• Kicking speed fixed
• Kicking animation now synchronized over the network
• Can use the sniper scope with the gasmask
• Arrow speed slightly increased
• Terrain vegetation now blends in with the base terrain color better
• Textures for several terrain layers updated to look better
• Specialized environment probes added so metal and glass don't shine so much at night
• Fixed issue with reflections on the water so it looks a little better
• Moved a weapon spawner that was under a desk and impossible to loot from
• Added lens flare to the sun
• Added shadows on grass for "Very High" spec only
• Windmills now rotate
• Percent change to bleed from AI damage also reduced
• Some unused textures removed from distribution
• Some huge groups of trash bags replaced with a single, optimized model - a lot more efficient
• Throwing animations improved to fix some issues
• Adjusted the player's right foot so it doesn't bend oddly
Source
RSS Feed
Game
• Throw strength can now be varied - hold down the left mouse button longer to throw further (careful with Molotov’s!) • Fixed internal timer issue so things like AI movement is smoother
• Steam DLLs updated to latest version
• EAC updated to latest version - also fixes some issues with AV issues blocking game access
• Added some hints to the loading screens for throwing and using the bow
• Player spawn location height adjusted to prevent spawning in roofs/ceilings
• Issue with particle effects fixed
• Player quickly raises his weapon when picking up a weapon and changing weapons, so you can see what's equipped
• Low health pulsing effect reduced
VOIP
• Increased VOIP quality level • Increased reaction speed when talking
Weapons
• Crossbow added (uses bow sounds currently) • 357 pistol iron sight is now aligned correctly
• Arrows now have a visual effect the shooter can see to track them better
• Fix for seeing a double weapon model at times
• When using iron sight, it now zooms to the correct zoom level - no need to mouse wheel to zoom in again
• Weight of the recurve bow reduced
Vehicles
• Improved physics proxy on the 5-ton truck to help prevent it getting stuck when hitting objects • Fixed issue with the camera when entering from third person
• Smoothed camera when driving
• Backpacks may be hidden in some vehicles when riding in them to reduce clipping issues
Items
• Bicycle helmet added • Bolts added (for Crossbow)
• Map added
• Ammo should no longer disappear when dropped
• Tarp added
• Camouflage netting added
• You can shoot Molotov’s on the ground and they will explode - causes same effect as throwing them
• Shooting a diesel gas can will create a fire damage area around it - like the Molotov’s do
Crafting
• Recipes added to build specialized arrows and bolts - fire, poison, ... • Requirements to build a sandbag reduced to half of what it was
Base Building
• Added some small log furniture craftable pieces • Added craftable lean-to and a few variations of small shelter walls
• Added craftable camouflage walls
• Health increased on the Gatehouse
Combat
• Fixed accuracy issue when moving and firing (especially when strafing) • Kick damage now independent of weapon held
• Can't harvest from kicking (only using typical melee weapons)
• Kicking speed fixed
• Kicking animation now synchronized over the network
• Can use the sniper scope with the gasmask
• Arrow speed slightly increased
Map/World
• Updated the texture for the base terrain for the world - adds more detail • Terrain vegetation now blends in with the base terrain color better
• Textures for several terrain layers updated to look better
• Specialized environment probes added so metal and glass don't shine so much at night
• Fixed issue with reflections on the water so it looks a little better
• Moved a weapon spawner that was under a desk and impossible to loot from
• Added lens flare to the sun
• Added shadows on grass for "Very High" spec only
• Windmills now rotate
AI
• AI now does half the damage as before • Percent change to bleed from AI damage also reduced
Textures/Materials
• Many improvements and adjustments to textures and materials - 100s of them • Some unused textures removed from distribution
Models
• Some unused models removed from distribution • Some huge groups of trash bags replaced with a single, optimized model - a lot more efficient
Animations
• Crossbow animations • Throwing animations improved to fix some issues
• Adjusted the player's right foot so it doesn't bend oddly
Source