Miscreated Patch 29

Posted on December 8th, 2015 07:06 PM EST
Miscreated patch #29 has been released on Steam.



Game
  • Heightmap AO disabled to increase frame rate

Combat
  • Some weapons will no longer auto-center to the middle of the screen after being shot 
  • Recoil for some weapons have been adjusted 
  • Headshots will now work correctly on AI to kill them easier

Emotes
  • Three more player emotes added: Thumbs up, Point finger, and Shhh (be quiet)

Map/World
  • Opened a new road connection near Pinecrest to the North Valley 
  • Added more houses in the North Valley area 
  • The top of the middle mountain is now accessible 
  • Added more car related loot spawns to the warehouses in the Valley 
  • Added skeletons to some houses and environment 
  • Added road barriers with blinking lights in the world 
  • Added water particle effects and sound on the small stream next to Sultan 
  • Replaced gas station with a new prefab outside of Pinecrest 
  • Adjusted the sound fall off for flies (should fade in/out better)

Items
  • Three already crafted new weapons added. Note, recipes to craft these will be added at a later date, for now you can find them in the world.: 
  • Crafted 9mm pistol 
  • Crafted 5.56 rifle 
  • Crafted 9mm burst-mode rifle 
  • Three alcohol bottles added - Gin, Vodka, Whisky - for now they just add to hydration levels 
  • Molotov particle effect improved again and damage position adjusted 
  • Anti-radiation mushroom added 
  • Water bottles are refillable 
  • Hi-tops shoes added (seven color variations) 
  • Adjusted the weight of most shoes

Crafting
  • Molotov crafting recipe adjusted to only need one rubbing alcohol (down from two)

Sounds
  • Decreased flies sound loudness and attenuation distances 
  • Sounds added for some boids (little animals) 
  • m4a1 fire sound updated 
  • 22 rifle fire sound updated

Base Building
  • Gatehouse now has more health

Textures/Materials
  • Jeans texture made to be more efficient 
  • Fixed leaf particle effect that was too bright at night 
  • Fixed sunglasses with missing lens 
  • Adjusted brightness on cattle guard at night

Models
  • Metal rails adjusted on one of the bridges to be the proper metal surface type now when hit 
  • Fixed incorrect LOD on the log piles (the LOD was oriented in wrong direction) 
  • Cliff walls physics proxy updated - shouldn't be able to hide in them now

Animations
  • Rifles now have a lowered and raised sprint to determine what stance you are in whilst sprinting 
  • Hi-tops shoes model skinned 
  • Improved skinning around the top of crazy mutant's legs 
  • Swimming animations have been improved for both 3p and sfp 
  • Swimming animations now trigger particle effects 
  • Fixed rifles when jumping in lowered stance. Camera no longer passes through shoulder 
  • Added in support for 3 crafted weapons; pistol, rifle, and burst-mode rifle 
  • 3 new emote animation; shhh, thumbs up, and pointing

Source : http://steamcommunity.com/games/299740/announcements/detail/755840390741084607
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