Miscreated Patch 29
Posted on December 8th, 2015 07:06 PM EST
Miscreated patch #29 has been released on Steam.
Source : http://steamcommunity.com/games/299740/announcements/detail/755840390741084607
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Game
- Heightmap AO disabled to increase frame rate
Combat
- Some weapons will no longer auto-center to the middle of the screen after being shot
- Recoil for some weapons have been adjusted
- Headshots will now work correctly on AI to kill them easier
Emotes
- Three more player emotes added: Thumbs up, Point finger, and Shhh (be quiet)
Map/World
- Opened a new road connection near Pinecrest to the North Valley
- Added more houses in the North Valley area
- The top of the middle mountain is now accessible
- Added more car related loot spawns to the warehouses in the Valley
- Added skeletons to some houses and environment
- Added road barriers with blinking lights in the world
- Added water particle effects and sound on the small stream next to Sultan
- Replaced gas station with a new prefab outside of Pinecrest
- Adjusted the sound fall off for flies (should fade in/out better)
Items
- Three already crafted new weapons added. Note, recipes to craft these will be added at a later date, for now you can find them in the world.:
- Crafted 9mm pistol
- Crafted 5.56 rifle
- Crafted 9mm burst-mode rifle
- Three alcohol bottles added - Gin, Vodka, Whisky - for now they just add to hydration levels
- Molotov particle effect improved again and damage position adjusted
- Anti-radiation mushroom added
- Water bottles are refillable
- Hi-tops shoes added (seven color variations)
- Adjusted the weight of most shoes
Crafting
- Molotov crafting recipe adjusted to only need one rubbing alcohol (down from two)
Sounds
- Decreased flies sound loudness and attenuation distances
- Sounds added for some boids (little animals)
- m4a1 fire sound updated
- 22 rifle fire sound updated
Base Building
- Gatehouse now has more health
Textures/Materials
- Jeans texture made to be more efficient
- Fixed leaf particle effect that was too bright at night
- Fixed sunglasses with missing lens
- Adjusted brightness on cattle guard at night
Models
- Metal rails adjusted on one of the bridges to be the proper metal surface type now when hit
- Fixed incorrect LOD on the log piles (the LOD was oriented in wrong direction)
- Cliff walls physics proxy updated - shouldn't be able to hide in them now
Animations
- Rifles now have a lowered and raised sprint to determine what stance you are in whilst sprinting
- Hi-tops shoes model skinned
- Improved skinning around the top of crazy mutant's legs
- Swimming animations have been improved for both 3p and sfp
- Swimming animations now trigger particle effects
- Fixed rifles when jumping in lowered stance. Camera no longer passes through shoulder
- Added in support for 3 crafted weapons; pistol, rifle, and burst-mode rifle
- 3 new emote animation; shhh, thumbs up, and pointing
Source : http://steamcommunity.com/games/299740/announcements/detail/755840390741084607