Miscreated Patch 16
Posted on March 20th, 2015 06:36 AM EST
Miscreated patch #16 has been released on Steam.
Source : http://steamcommunity.com//games/299740/announcements/detail/129816200694244967
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Game
- Increasing max players back to 16 on a live servers - 24 on experimental servers
- EasyAntiCheat updated
- Optimized compression policies to reduce network traffic
- Increased amount of bandwidth a server can use
- Fixed client-side crash when moving vehicle items
- Fixed server-side crash when moving inventory items
- Two dirt-race tracks added (one small and one large)
- Adjusted tree bending values
- Current weapon is unequipped when entering a vehicle
- New cave system added (still WIP)
- Fixed prefab with mattress clipping through the tent
- Added new military tent prefab
Vehicles
- Vehicle control/responsiveness is now a lot better when driving a vehicle
- Adjust some spawn locations/alignments
- Updated burn position on the f100 truck
- Adjusted collision and damage modifiers for vehicles
- Adjusted damage when quadbike is in water (doesn't blow up as fast)
- Adjusted when quadbike starts emitting smoke/burn effects, new fx added as well
- In f100 truck, first passenger now takes window seat - no more automatic snuggling
- Adjusted view rotation ranges in third person for all vehicles
- Experimental wind emitters added behind vehicles
- Optimized network traffic for vehicles
- Adjusted f100 water buoyancy/damage settings
- Updated f100 headlights to look better
- Adjusted f100 handling
Items
- Updated particle effect for Flaregun
- Updated smoke grenades textures and physics proxies
UI
- Updated inventory to fix some issues introduced in the last patch
- High resolution splashscreen image added
- Updated EAC window background image
- New mouse cursor to match the new UI design
- Fixed storage windows position when viewing items inside of vehicles
- Inventory cannot be opened while swimming
Animations
- Disabled kicking while crouched
- Updating kick animations
- Updated punching animations
- Fixed flashlight animations so it's useful again while walking/running
- Model 70 animations updated
- One-handed melee weapon animations updated
- Adjusted many animations - mainly melee and pistol
Models/Textures
- Fixed a lot of textures so they downscale correctly for lower texture spec settings
- Removed some house textures that were being loaded, but not used
- Many more textures optimized, unused textures removed
- Added LODs for some buildings
Source : http://steamcommunity.com//games/299740/announcements/detail/129816200694244967