Miscreated Patch 33

Posted on March 1st, 2016 03:21 PM EST
Miscreated patch #33 has been released on Steam.



Bicycles
• This patch adds bicycles to the game! 
• The physics for the bicycles still needs to be improved, but we feel they are good enough for now to release to all servers. 
• They do not require any parts to work, but they also despawn after a few hours of not being used as a result. 
• We welcome your feedback on what you think of them! 

TrackIR
• This game update adds support for Natural Point's TrackIR head tracking system:naturalpoint.com/trackir 
• Support has been added for adjusting the camera's pitch, yaw, roll, and left/right leaning. 
• Keybinds have been added to recenter the view and to also disable TrackIR when not being used. 

FaceTrackNoIR/Opentrack
• Support was also added to perform head tracking using a face cam, but this solution isn't as fast or a precise as using a dedicated hardware based solution such as TrackIR. 

Game
• Fixed server crash related to using molotovs or blowing up diesel jerry cans 
• Alt key will now work correctly for freelook when using windowed mode 
• Updated EAC to latest version 
• Fixed issue with sprinting while swimming not working 
• Fixed naming issue preventing some magazines in pistols from being restored when logging in 
• Mouse scaling issue fixed - forcing game to always be in windowed mode when starting has been removed 
• Fixed visual artifacts on the screen from seeing cave areas at a far distance 

Servers
• Chat logs are now saved on game servers 
• i3d will add support for server renters to view them 

UI
• XBox controller mouse emulation added 
• Lean keys, Q and E, can be rebound 

Items
• Added several variations for the face bandana 
• Improved firing visual effects several weapons 
• Adjusted 357 pistol recoil 
• Saw blade added 
• Pickaxe now spawns in oriented correctly and is correct on a character's back 

Vehicles
• Controllers can be used to steer vehicles 

Crafting
• Three more baseball bat weapon variants added 
• Cancelling a throw now works correctly 

Sounds
• Looping sounds don't stop when the game window loses focus 
• Corrected holstering sounds for the .22 pistol 
• Spikers will now grunt when hurt and make a dying sound effect 
• Added sound effects for opening/closing inventory - sounds are WIP 
• Added sound effects for crafting items - sounds are WIP 
• Torch burning sound stops correctly when torch is dropped 
• Volume levels for different weapons more balanced with each other 
• Volume levels for different vehicles more balanced with each other 
• Volume slider now affects environment and bush collision sounds 
• Collision sounds volume with bushes reduced 

Combat
• Fixed bullet impact effects on water 
• Blood splatter effects appear on the ground 

Map/World
• Improved terrain rendering 
• Moved a box in the mobile homes that was causing issue 
• Burning barrels improved - added better light, minor lens flare, tweaked particles 
• Adjusted lights for the construction barriers that blink 
• Adjusted sign poles to help prevent vehicles getting stuck in them 
• Build exclusion zones updated to help prevent some griefing 
• Updated farm fields in the back of Sultan 
• Some minor updates to Pinecrest 
• Fire department prefab updated 

Textures/Materials
• Adjusted surface type for shells so they bounce more when impacting the ground 
• Removed some unused first person particles due to our simulated first person system 
• Fixes for shop door textures 
• Improved military tent texture 
• Fixed corkboard textures 
• Fixed brightness on the office clock and small flag pole. 
• Fixed surface type and materials for the outdoor cinema sign 
• Improved texture for the deer 
• Improved forest and rocky soil terrain textures, and a few other terrain surfaces 
• Improved textures and materials for Crazy mutant 
• Many more minor improvements and adjustments 

Animations
• Made lean animations faster, also works with head tracking 
• Removed old first person compressed animation database files that were no longer needed 
• Fixed steering wheel animations not working on vehicles 
• Fixed several of the small animal animations that were not working 
• Fixed windmill animations 
• Adjusted crouch animation so you can't peek through walls using it

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