Miscreated Patch 25
Posted on September 30th, 2015 04:16 PM EST
Miscreated patch #25 has been released on Steam.
• Reduced the likelihood of the game staying running in the task manager after exiting
• Fixed crash when picking up items or swapping items in inventory
• Adjust lighting for SVOGI more - also made interiors a little brighter
• Reduced frequency of stalls/freezes while playing
• Increased grass render distance
• Potential fix for servers getting stuck and not being able to join them (getting sent back to server browser screen)
• Added settings which can be used to force a server to be locked to an exact time
• Removed all fog weather patterns for now - will be added back in later when the fog flickering is fixed
• Fixed crash from turning off the flashlight/torch or dropping it on the ground
• Altered Crytek recommended setting that should help reduce stuttering/freezing while playing
• Rendering engine updated to use the amazing SVOGI system from Crytek
• Texture flickering greatly reduced if not totally removed on most things
• Better texture compression - uses less VRAM and more efficiently streams to the GPU
• Less stutters while playing caused by textures being loaded
• Some forest assets are a lot more optimized now
• Player oxygen system added - player will now start drowning when the oxygen meter runs out
• Smaller install size - 10GB down to 7GB
• Stars are much brighter at night
• Lots and lots of general clean-up and improvements with the entire game
• Horns and lights are synchronized to all players
• Fixed camera clipping through the ceiling when jumping in some buildings and structures
• Adjusted flashlight animations to work better
• Adjusted animations so the player's feet don't slide as much when moving
• Rifle melee animations updated
• New SFP-based (Simulated First Person) animation system (still WIP)
• Almost every player animation in the game has been updated for SFP
• First person/third person shadows always match now
• Tactical weapon mode - raise/lower weapon
• DOF added to weapons when aiming
• Aiming system improved due to new SFP mode
• Adjusted physics proxies on ranged weapons so they don't bounce around when dropped
• More efficient entity priority system
• Client joins server slightly faster - "Joining Server..." phase
• Client loads the world map faster - "Loading World.."
• Server synchronizes data to clients faster - "Synchronizing World..." phase
• Modified the temperature meter display to show the player's temperature in Celsius
Source : http://steamcommunity.com/games/299740/announcements/detail/792988693633282227
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Game
• Fixed "Virtual Function" crash when exiting the game • Reduced the likelihood of the game staying running in the task manager after exiting
• Fixed crash when picking up items or swapping items in inventory
• Adjust lighting for SVOGI more - also made interiors a little brighter
• Reduced frequency of stalls/freezes while playing
• Increased grass render distance
• Potential fix for servers getting stuck and not being able to join them (getting sent back to server browser screen)
• Added settings which can be used to force a server to be locked to an exact time
• Removed all fog weather patterns for now - will be added back in later when the fog flickering is fixed
• Fixed crash from turning off the flashlight/torch or dropping it on the ground
• Altered Crytek recommended setting that should help reduce stuttering/freezing while playing
• Rendering engine updated to use the amazing SVOGI system from Crytek
• Texture flickering greatly reduced if not totally removed on most things
• Better texture compression - uses less VRAM and more efficiently streams to the GPU
• Less stutters while playing caused by textures being loaded
• Some forest assets are a lot more optimized now
• Player oxygen system added - player will now start drowning when the oxygen meter runs out
• Smaller install size - 10GB down to 7GB
• Stars are much brighter at night
• Lots and lots of general clean-up and improvements with the entire game
Textures
• Adjusted the color of the tree LOD textures to blend much better Models
• Adjusted the stairs in some of the houses so it's smoother going up them Vehicles
• Moved the exit positions for the ATV closer to itself • Horns and lights are synchronized to all players
Animations
• Many more animations updated because of the new SFP mode • Fixed camera clipping through the ceiling when jumping in some buildings and structures
• Adjusted flashlight animations to work better
• Adjusted animations so the player's feet don't slide as much when moving
• Rifle melee animations updated
• New SFP-based (Simulated First Person) animation system (still WIP)
• Almost every player animation in the game has been updated for SFP
• First person/third person shadows always match now
• Tactical weapon mode - raise/lower weapon
• DOF added to weapons when aiming
• Aiming system improved due to new SFP mode
Items
• Light from the flashlight and torch is no longer obscured by their own model (was causing odd behaving shadows) • Adjusted physics proxies on ranged weapons so they don't bounce around when dropped
Networking
• Much more efficient network layer (processing is about 10x faster than before) • More efficient entity priority system
• Client joins server slightly faster - "Joining Server..." phase
• Client loads the world map faster - "Loading World.."
• Server synchronizes data to clients faster - "Synchronizing World..." phase
UI
• Added Oxygen meter display to the stats bar • Modified the temperature meter display to show the player's temperature in Celsius
AI
• Much more efficient AI pathfinding system Anti-cheat
• EAC updated to latest version Sounds
• Weapon shot reverb sounds workingSource : http://steamcommunity.com/games/299740/announcements/detail/792988693633282227